On September 30th, 2023, I was sitting in the cinema waiting for an anniversary screening of Talking Heads “Stop Making Sense” to begin when I got a message from Panic. They asked if I was familiar with Sensible Soccer. Naturally, I was—I’ve played it since its release in 1992, as man and boy. Back in 2000, I’d even made my own arcade-style take on it called Simple Soccer, and in 2002 I designed an official Sensible Soccer T-shirt that was sold on the high street. Panic had no idea about any of this, but luck works in funny ways sometimes.
Panic’s idea was to make a soccer game for Playdate, tied in as a promotional companion to the soccer-infused first-person slice-of-life game Despelote (out today—1st May, 2025). Very cool.
I was super keen, as you’d imagine, and quickly got to work on a prototype (download at the link). It let you move around the pitch, zoom in and out, and switch between different pitch surfaces. I sent it off and asked for a budget and scope. With the expectation set that the project was going forwards and while waiting for a reply, I kept going: I got the ball moving (using the same sort of ball movement trick I first solved 25 years ago and more recently reused for Fore! Track), and had two AI-controlled teams running around the pitch, tracking the ball using the classic Sensible Soccer grid system.
But I never heard back about the budget. So I stopped—just before adding goal-scoring. It would’ve been so cool.
As a result, I now always ask for a contract upfront and no longer do spec work. If a client wants me to build something, they need to commit—and at the very least, meet me on the halfway line.
Originally published: 2025-05-01
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