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    <title>Get Info: #1997</title>
    <description>Posts tagged “1997” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/1997/</link>
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    <pubDate>Mon, 06 Jul 2026 14:37:40 +0000</pubDate>
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          <title>Review: Pilotwings</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_la4kbnQL8m1qbfpni.png&quot; alt=&quot;Pilotwings&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Take to the skies in one of the most relaxing video games of all time.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.mobygames.com/game/pilotwings&quot;&gt;Pilotwings&lt;/a&gt; is best described as an arcade flight simulator. The game enrolls you in a flying school and gives you a series of missions of increasing difficulty using a variety of aircraft from hang glider and airplane to rocket pack. Gaining enough points in each set of missions allows you to qualify for a flying licence and rewards you with a password that can be used to resume from that level on subsequent play-throughs. The game makes use of SNES graphics &lt;a href=&quot;http://en.wikipedia.org/wiki/Mode_7&quot;&gt;Mode 7&lt;/a&gt;, allowing a flat image to be transformed and skewed to give the illusion of 3D. These days the look might seem a little primitive, but back in 1992 this was awe inspiring stuff.&lt;/p&gt;

&lt;p&gt;Like many classics it was easy to pick up yet difficult to master, but rewarded extended play by giving the player secret characters or missions if they were skillful enough to land their aircraft on moving platforms. You could fly a bird man across a series of trampolines, or take control of a penguin jumping from a sky high diving board - all for a handful of bonus points. It turned the serious simulation on it’s head and infused it with a great sense of humour.&lt;/p&gt;

&lt;p&gt;The subtle jazz-pop music and idyllic island locations lent themselves to flying without a purpose. It was so much fun to take to the skies and just fly around. So much so that my Dad used to ask me to put on one of the hang gliding levels and he’d fly around catching thermals and just enjoying the view. When his time was about to run out he’d restart the level and do it all over again. It says a lot that the game was that much fun without actually competing any of the objectives.&lt;/p&gt;

&lt;p&gt;The game saw a sequel in &lt;a href=&quot;http://www.mobygames.com/game/pilotwings-64&quot;&gt;Pilotwings 64&lt;/a&gt; on the Nintendo 64, courtesy of Nintendo and &lt;a href=&quot;http://en.wikipedia.org/wiki/Paradigm_Entertainment&quot;&gt;Paradigm Simulation&lt;/a&gt;. This version of the game added fully 3D environments and more realistic vehicle behaviour. As much as I hate to say it, this version has not dated anywhere near as well as the SNES original. It feels very clunky and slow and I really don’t enjoy playing it these days.&lt;/p&gt;

&lt;p&gt;So it was great to find out that, after 15 years of waiting, an all-new Pilotwings game - &lt;a href=&quot;http://en.wikipedia.org/wiki/Pilotwings_Resort&quot;&gt;Pilotwings Resort&lt;/a&gt; - was to be a launch title for the &lt;a href=&quot;http://en.wikipedia.org/wiki/Nintendo_3DS&quot;&gt;Nintendo 3DS&lt;/a&gt;. I’ve played the game extensively and it’s just sublime - every bit the sequel I’d wished for. Whilst it’s not without faults - there’s only one location, a handful of vehicles, less variety of landing areas and no funny bonus modes. But it is in 3D, has it’s fair share of novel rewards and bags of gameplay. It’s also a far more accessible game than either of the two previous games. It’s evident that the Nintendo of today can put out games of a higher quality than they have ever done before. Even if it takes them a while to get around to it.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=mc4IyxvJTKs&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/pilotwings&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 26 Mar 2011 17:36:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2011/03/26/pilotwings/</link>
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          <title>Review: GoldenEye 007</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_lbesk3S1rp1qbfpni.jpg&quot; alt=&quot;GoldenEye: 007&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;I’d love to see somebody calculate just how much time was wasted by University students playing &lt;em&gt;GoldenEye: 007&lt;/em&gt;. Or, perhaps, how better off industry might be had we used that time to study rather than shoot each other in the face for hours on end.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;GoldenEye&lt;/em&gt; is one of the most lauded games in history, being lavished with heaps of praise that might be considered ridiculous were the game not able to deliver on all counts. Best FPS, best multi-player game, best movie-licence - the list goes on. Being regarded as the best Nintendo 64 game ever is a commendation not many people would argue with. The game was released on the N64 which supported four players each with analog control for precise movement. The game took advantage of everything the N64 had to offer, serving up a split-screen multi-player experience with enough depth to allow for hours, days, weeks or even years of repeat play. It was a game that showed just how good Rare was at it’s peak - &lt;a href=&quot;http://www.zoonami.com/briefing/2004-09-02.php&quot;&gt;the story of it’s development&lt;/a&gt; is a fascinating insight into the whole process.&lt;/p&gt;

&lt;p&gt;In 2008 rumours appeared online about a HD port of the original game for XBLA, but it never saw the light of day apparently due to financial disagreements between Microsoft and Nintendo. I’m not sure how that game would have been received, though. Whilst the original game still plays very well, especially in multi-player, it’s not without problems - control settings are not per player, levels are small in size, A.I. is limited and predictable, to name just a few. I feel that a port would have been looked at not through the rose-tinted glasses the original is regarded in but rather through the critical eye of today’s discerning gamer.&lt;/p&gt;

&lt;p&gt;So, it’s no surprise why the game didn’t receive the sequel it so obviously deserved. Lots of people tried and failed to recreate the magical formula that defined the sublime experience of the original. What it was exactly that made &lt;em&gt;GoldenEye&lt;/em&gt; so great became the stuff of legend. A few Bond games came along and were quickly forgotten about, most notable was the excellent &lt;a href=&quot;http://www.mobygames.com/game/007-nightfire&quot;&gt;007 Nightfire&lt;/a&gt; - developed by Eurocom and released by Electronic Arts - which was a great game but failed to capture the attention of the press or public. Interesting then, that it’s the same development team that bring us the new &lt;a href=&quot;http://en.wikipedia.org/wiki/GoldenEye_007_(2010_video_game)&quot;&gt;GoldenEye: 007 for Wii&lt;/a&gt;, which is a remake but one that takes numerous story and gameplay cues from the much loved original and brings it bang up-to-date in terms of graphics, gameplay and production values. Fans of the original shouldn’t worry at all - the game is as worthy successor as we are ever likely to see and an essential purchase for those yearning to relive their multi-player student days. Perhaps it’s time to settle those old grudges online?&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=Bj1z7F5BkyM&quot;&gt;Watch the original game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=RhlM1wu0V1Q&quot;&gt;Watch the new Wii game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/goldeneye-007&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.zoonami.com/briefing/2004-09-02.php&quot;&gt;Read about the development of the original game at Zoonami.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 05 Nov 2010 11:55:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/11/05/goldeneye-007/</link>
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