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    <title>Get Info: #1999</title>
    <description>Posts tagged “1999” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/1999/</link>
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    <pubDate>Sat, 11 Jul 2026 16:22:12 +0000</pubDate>
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          <title>Review: Speed Freaks</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_la4jqeOxgi1qbfpni.png&quot; alt=&quot;Speed Freaks&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Nintendo seem reluctant to release more than one &lt;a href=&quot;http://www.mobygames.com/game-group/mario-kart-series&quot;&gt;Mario Kart&lt;/a&gt; per console, so fans of the game will often seek out a new challenge by playing one of its many clones. It’s often a futile exercise as it makes painfully clear how far ahead of the competition Nintendo are.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;That said, there have been a handful of games that manage to capture enough of the ever-elusive Nintendo magic to deliver an enjoyable and challenging racing game: Rare’s &lt;a href=&quot;http://www.mobygames.com/game/diddy-king-racing&quot;&gt;Diddy King Racing&lt;/a&gt; was the first contender of note, followed closely by &lt;a href=&quot;http://www.mobygames.com/game/crash-team-racing&quot;&gt;Crash Team Racing&lt;/a&gt;. In fact, it was the later that caused &lt;em&gt;Speed Freaks&lt;/em&gt; to fly under the radar of most PlayStation gamers - it was delayed by Sony Computer Entertainment to make way for &lt;em&gt;Crash Team Racing&lt;/em&gt; at retail. I suppose it’s one thing to try to take sales away from &lt;em&gt;Mario Kart&lt;/em&gt; on a competing platform but another to cannibalise sales of your own games on your own platform. The game was given a later release in North America under the name of &lt;em&gt;Speed Punks&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;The game has some really nice handling, with some subtle additions to the staple kart racer mechanics including an interesting turbo system. It has a nice enough range of power-ups and weapons that offer something new compared to &lt;em&gt;Mario Kart&lt;/em&gt; at the expense of being quite as balanced. There are shortcuts on every track, as you might expect, which are essential when trying to beat some of the more difficult levels or challenges the game has to offer. As well as the usual tournament and time trial modes the game also offers split screen multi-player and a range of bonus characters and modes that are unlocked by playing through the game. Whilst the difficulty level is a little high you have three retry attempts that can be used to restart particular races and recover from any catastrophic errors. Compared to &lt;a href=&quot;/2010/09/27/vanishing-point/&quot;&gt;Vanishing Point&lt;/a&gt; - another of my favourite racers - this really is a most welcome feature.&lt;/p&gt;

&lt;p&gt;A distinctly British sense of humour pervades the whole game, especially obvious in the naming of two bonus characters - Cosworth and Beamer. If &lt;em&gt;Mario&lt;/em&gt; had grown up in Essex he’d fit perfectly into this game, and that’s a compliment. The graphics look really great and have a fantastic cartoon feel to them, character design is interesting and unusual, and track design has more going on than the standard scenarios you seem to get in kart racers like this. As with other games of this vintage, the computer AI is prone to stretching the laws physics somewhat, most noticeable in severe rubber-banding and predictable routing. However, despite these minor issues, it remains a fun and rewarding game and one well worth seeking out.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=9HpDT0dmoyc#t=4m26&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/speed-punks&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Tue, 26 Oct 2010 10:37:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/26/speed-freaks/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/10/26/speed-freaks/</guid>
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        <item>
          <title>Review: Gunpey</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_la97watyMC1qbfpni.png&quot; alt=&quot;Gunpey&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;This game was dedicated to the memory of Gunpei Yokoi - genius creator of Nintendo’s Game &amp;amp; Watch and Game Boy handheld consoles. A fitting tribute that means his name will live on.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The game was released for the &lt;a href=&quot;http://en.wikipedia.org/wiki/WonderSwan&quot;&gt;WonderSwan&lt;/a&gt; an odd little machine available only in Japan and created by Bandai to compete with the Neo Geo Pocket and - of course - the Game Boy. It featured a strange layout of buttons including two d-pads at one end of the screen meaning that it could be used to play games in either landscape or portrait orientations - a feature used recently on the Nintendo DS. Just like the Game Boy, the WonderSwan received a colour upgrade during it’s lifetime but it was too little too late and it didn’t really challenge the Game Boy at all. It did, however, have a handful of great games of which &lt;em&gt;Gunpey&lt;/em&gt; is one.&lt;/p&gt;

&lt;p&gt;A puzzle game with a number of similarities to &lt;a href=&quot;/2010/10/12/tetris-attack/&quot;&gt;Tetris Attack&lt;/a&gt;. It uses a two-block cursor - but here it swaps two vertically adjacent pieces - and the player is trying to clear pieces that are moving up the screen, trying to avoid any of them reaching the top and the subsequent game over.&lt;/p&gt;

&lt;p&gt;Clearing pieces is done by moving small sections of line up and down within their own column so as to form a complete line that spans across the whole play area from left to right. Longer lines mean bigger scores, and it’s even possible to extend the line with extra pieces for a short time after the line has been made and before it disappears from play. This means you can chain together lines for even bigger scores and skilful play is rewarded with huge scores. Special block types are steadily introduced throughout play to add strategy to proceedings, and there’s a range of game modes available: Endless, Stage, Story, Free and Puzzle.&lt;/p&gt;

&lt;p&gt;There are three versions of &lt;em&gt;Gunpey&lt;/em&gt; for the WonderSwan - the first video game version, with a Wild West themed game, &lt;a href=&quot;http://www.mobygames.com/game/tarepanda-no-gunpey&quot;&gt;Tare Panda No Gunpey&lt;/a&gt; which is based on a popular Japanese cartoon, and &lt;a href=&quot;http://www.mobygames.com/game/gunpey-ex&quot;&gt;Gunpey EX&lt;/a&gt; a colour version of the game. A PlayStation version was later released which adhered to the Wild West theme of the WonderSwan version, but with more detailed graphics and multi-player. More recently Q Entertainment of &lt;a href=&quot;/2010/10/08/meteos/&quot;&gt;Meteos&lt;/a&gt; fame created two different versions of the game for Nintendo DS and PlayStation Portable.&lt;/p&gt;

&lt;p&gt;Really though, all subsequent versions haven’t added much since the first video game version of the concept, which remains a great puzzle game that will keep you coming back for more. A game every bit worthy of it’s name.&lt;/p&gt;

&lt;p&gt;For the true fans, the original version of the concept was an LCD game called Professor Henoheno (プロフェッサー へのへの) or Henoheno, created by Koto (Gunpei Yokoi’s company) in conjunction with LCD game manufacturers HIRO.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=I65jHURTfeE&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/gunpey&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Thu, 14 Oct 2010 11:29:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/14/gunpey/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/10/14/gunpey/</guid>
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