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    <title>Get Info: #arcade</title>
    <description>Posts tagged “arcade” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/arcade/</link>
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    <pubDate>Fri, 03 Jul 2026 20:16:48 +0000</pubDate>
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          <title>Flicky (1984)</title>
          <description>&lt;p&gt;I own a Bally/Midway arcade cabinet of the SEGA game Flicky from 1984.&lt;/p&gt;

&lt;p&gt;So, I decided to make a Tumblr blog all about the game.&lt;/p&gt;

&lt;p&gt;Check it out &lt;a href=&quot;https://flicky1984.tumblr.com&quot;&gt;flicky1984.tumblr.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/flicky-1984.jpg&quot; alt=&quot;JPG&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Wed, 26 Oct 2011 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2011/10/26/flicky-1984/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2011/10/26/flicky-1984/</guid>
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          <title>Review: Bubble Bobble</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_l9th9beLOS1qbfpni.png&quot; alt=&quot;Bubble Bobble&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;His and hers gaming at it’s finest.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Bubble Bobble&lt;/em&gt; is one of those old-school arcade games that stands up well today. It’s single screen platform mechanics haven’t aged one bit. Capturing monsters in bubbles and then popping them to collect fruit is a supremely addictive pursuit. Things are constantly kept fresh with power ups, expert level design and a variety of bad guys to learn how to deal with. It’s interesting that when playing with a friend the natural tendency is to play cooperatively to clear the screen in an effort to see just how far you can get, allowing for some great team building.&lt;/p&gt;

&lt;p&gt;There have been a number of versions of the game released across most home formats but none have managed to capture the intricacies of the original game. This is a problem inherent in ports of any game - great care has to be taken to remain faithful to the original. If the developers responsible for the port do not have access to the original source code the quality of the resulting game will only be as good as their attention to detail and ability to figure out what is actually happening in the game behind the scenes. In the case of &lt;em&gt;Bubble Bobble&lt;/em&gt;, this has resulted in levels that are laid out wrongly, bad guys that move incorrectly, power-ups that don’t work as expected and more. Some of the issues probably have more to do with the fact that the arcade runs in an odd screen resolution making a 1:1 conversion impossible. Also interesting is that, in 1996, Taito announced that they had lost the original source code to Bubble Bobble following a reorganisation. So when they were creating further ports and sequels they on had to work from program disassembly, playing the game and from other ports that had already been made. Whilst the arcade version is the blueprint, with the number of subsequent versions of the game it’s no longer obvious what exactly constitutes the core game. I do wonder why with the power of today’s machines an emulated version of the game hasn’t been released?&lt;/p&gt;

&lt;p&gt;Bub and Bob - the dinosaur characters featured in the game - returned to human form for the game’s sequel &lt;a href=&quot;http://www.mobygames.com/game/rainbow-islands&quot;&gt;Rainbow Islands&lt;/a&gt; and whilst it had some gameplay features in common with the original it was effectively a new concept. A more traditional sequel came somewhat later in the form of &lt;a href=&quot;http://www.mobygames.com/game/bubble-symphony&quot;&gt;Bubble Symphony&lt;/a&gt; which stayed faithful to the gameplay of the original whilst added a few new elements. it also featured a rousing brass band version of the fantastic &lt;em&gt;Bubble Bobble&lt;/em&gt; theme music. Other than using MAME to play the original under emulation, the WiiWare or PlayStation versions are probably the best home versions.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=inAAItNuFaE&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/bubble-bobble&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Mon, 08 Nov 2010 08:54:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/11/08/bubble-bobble/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/11/08/bubble-bobble/</guid>
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          <title>Review: Joust</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_l9th1rc9IQ1qbfpni.png&quot; alt=&quot;Joust&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;Joust&lt;/em&gt; was the first arcade game I ever played, at Royal Video on Breckfield Road North in Liverpool in the mid-80s. Those were the days. It’s a fascinating, old-school arcade game that still holds up well today.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;During the peak of video game arcades, most games were based on abstract or fantasy concepts with a small amount of realism thrown in the make the audience feel involved. These days everything is trying so hard to be lifelike and I often long for the days where games were more interested in offering something out of the ordinary. Williams’ &lt;em&gt;Joust&lt;/em&gt; was one such game. It put the player in the game as a futuristic knight sitting astride a flying bird, armed only with a lance, on a mission to defeat a number of adversaries and collect some eggs along the way. Every young boy has, at one point, wanted to be a knight in shining armour and this game gave you the ability to do that albeit in a world closer to the one in &lt;a href=&quot;http://en.wikipedia.org/wiki/Tron_(film)&quot;&gt;Tron&lt;/a&gt; than a medieval tale.&lt;/p&gt;

&lt;p&gt;The only controls are left and right and flap - you gain height by pressing the flap button repeatedly. That was enough to do some skilful flying and manoeuvring around the wave, using the platforms that are dotted around to help you on your way. The levels increase in difficulty with the addition of more bad guys, different platform layouts - some of which crumble away mid-wave - and a lava pit along the bottom which will pull you in if you get too close. You can rebound off platforms which is a strategy that should be used to your advantage as bad guys can be turned into collectible eggs by descending on them from above - a somewhat less risky strategy than the lancing them. Take too long to kill the bad guys and a shrieking pterodactyl will arrive to wreak havoc - you can only defeat it by lancing it in the mouth which is a task that requires pixel perfect precision.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Joust&lt;/em&gt; is a typical arcade game in that it’s easy to pick up but tricky to master, a trademark Williams game if ever there was one. It’s a difficult game because it was designed to take have you play for short periods of time and keep taking money from players. There are a lot of tactics to be discovered and a surprising amount of depth with bonus points being given for completing the level in various unspoken ways. A second player can join in on a different bird and it’s up to you to decide whether or not to play cooperatively or against each other, often resulting in hilarious duels or short-term falling out.&lt;/p&gt;

&lt;p&gt;The &lt;em&gt;Joust&lt;/em&gt; world record was recently broken by John McAllister after a marathon 53 hours, 47 minutes of play - racking up a score of 107,301,150. The previous record had lasted for 26 years and John made the decision to stop playing as soon as he broke it. He had 105 spare lives at that point so I’d imagine he could have gone on as long as he was physically able. An astonishing achievement, especially when you see how difficult the game is in this &lt;a href=&quot;http://www.youtube.com/watch?v=8mKJc4JHp-o&quot;&gt;clip of wave 31&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The core gameplay concept was used by Nintendo a couple of years later for their NES game &lt;a href=&quot;http://www.mobygames.com/game/balloon-fight&quot;&gt;Balloon Fight&lt;/a&gt;, and there have been a number of unofficial versions and fan remakes of &lt;em&gt;Joust&lt;/em&gt; since. I’d love to see a modern day interpretation of the game. Whilst I doubt it would work in 3D I’m sure there are enough ideas to give the game a new lease of life.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=JBfs5FqNyq0&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=8mKJc4JHp-o&quot;&gt;Watch a clip of the world record at YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/joust&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Wed, 27 Oct 2010 11:29:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/27/joust/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/10/27/joust/</guid>
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          <title>Review: Flicky</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_lqg56oZ49r1qbfpni.png&quot; alt=&quot;Flicky&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Flicky is one of those games that’s been released so many times on so many compilations that you probably already own it without even realising. It’s also a typical 1980s arcade game—simple to pick up, difficult to master, and a lot of fun along the way.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I’m a bit too young to have encountered &lt;a href=&quot;http://www.mobygames.com/game/flicky&quot;&gt;Flicky&lt;/a&gt; in the arcades. I actually stumbled across the game by accident—it came in a double game cartridge alongside &lt;a href=&quot;http://www.mobygames.com/game/gunstar-heroes&quot;&gt;Gunstar Heroes&lt;/a&gt; on the Mega Drive. Quite why those two games were put together I have no idea. Designed by Yoji Ishii—later part of Sonic Team—Flicky can be considered spiritual precursor to the Sonic the Hedgehog series.&lt;/p&gt;

&lt;p&gt;The aim of the game is, as a blue sparrow named Flicky, to collect a bunch of lost chicks from around each stage and lead them to the exit. It may sound easy but there are a lot of things that can get in your way. Enemies take the form of various animals that emerge from air vents—one touch and you’ll lose a life, as well as your trail of chicks. Chicks will also stop following you if an enemy crosses their path, at which point you’ll need to pick them up again. You’re not totally defenceless though, as you can collect plant pots and things from around each stage. These things are autmatically thrown as you jump, so judicious timing of jumps can be key. The stages in the game are single screens that scroll horizontally to keep Flicky centred. Each stage is loosely decorated to look like an apartment with windows, shelves, pot plants, home-wares, and of course the exit door.&lt;/p&gt;

&lt;p&gt;There are more nice touches—some chicks are blind, and if set loose from your trail will wander around aimlessly making them much more difficult to pick up. You can spot those chicks easily as they wear Stevie Wonder style sunglasses. Every few stages a bonus round appears, in which chicks are flung into the air leaving you to catch them in a net. Flicky’s inertia makes collecting all of them pretty tricky, but doing so will gain a lot more points. More points not only means a higher score, but also the chance of extra lives. Doing really well will result in a series of pixel girls appearing in the odd looking window on the level as your end of level bonus is added to your score. Quite a task, if you’re looking for a challenge.&lt;/p&gt;

&lt;p&gt;What I love so much about Flicky is that it’s such a pure, zen gaming experience. It’s possible to plan a route around the stage in away that you can pick up all chicks in one go, avoiding/killing any enemies en route, before depositing them at the exit. All in less than 20 seconds in order to get maximum bonus points. The satisfaction from such a perfect run is immense. However, messing up will result in the stage becoming very difficult indeed, as you attempt to pick up the chicks who are, of course, now moving around.&lt;/p&gt;

&lt;p&gt;I love the way the game does so much with so little. A true classic.&lt;/p&gt;

&lt;p&gt;Over the years Flicky has been re-released as part of various Sega Mega Drive/Genesis compilations and is available, in one form or another, for pretty much every recent platform, including GameCube, PC, PSP, PS2, PS3, Xbox, Xbox 360 and even some mobile phones. And that’s just the official emulated versions. MAME would be the best place to play the original arcade version. So there’s no shortage of places to get your Flicky on.&lt;/p&gt;

&lt;p&gt;Since writing this review I’ve been lucky enough to become owner of an original Flicky arcade cabinet, which is now the star of its own blog: &lt;a href=&quot;https://www.flicky1984.com&quot;&gt;www.flicky1984.com&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://youtu.be/3C0FGxzWm0E&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/arcade/flicky&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Thu, 07 Oct 2010 08:35:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/07/flicky/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/10/07/flicky/</guid>
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          <title>Review: Pang</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_l9rzapUgmJ1qbfpni.png&quot; alt=&quot;Pang&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;I like to think that this game taught me as much about world geography as school did, but that’s probably a slight exaggeration. Still, it remains to this day one of my all time favourite games.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You’re a little dude in a white safari suit on an around-the-world quest to destroy bouncing balloons at various well known locations. A second player can join in wearing a pink safari suit. Starting at the magnificent Mt Fuji in Japan and ending at Easter Island in the Pacific Ocean, you must fire your grappling gun up into the air to make contact with a balloon, which will then split into two smaller balloons. Hitting the smallest sized balloons will make them disappear. Hitting the same size balloons one after the other will multiple how many points they’re worth.&lt;/p&gt;

&lt;p&gt;There are a number of power-ups to help and hinder: different weapons, freeze time, slow time, invincibility and dynamite. There are also hidden bonus points in the form of fruit and animals. The levels are expertly designed using different types of platforms, ladders and so on. You might think that not much can be done with some bouncing balls, some platforms and the odd ladder but you’d be wrong. It’s the sign of a great game where a simple gameplay mechanic can be used in so many different ways.&lt;/p&gt;

&lt;p&gt;Some people say that the game is far too hard, but I think it has a perfect balance of risk/reward gameplay and I’m always left with the desire to have just one more go. The sign of a great arcade game.&lt;/p&gt;

&lt;p&gt;As a final note, &lt;a href=&quot;http://www.risingstargames.com/games/pang-magical-michael-nds.html&quot;&gt;Pang: Magical Michael&lt;/a&gt; was recently released for Nintendo DS – hoorah! I think it’s the best version of the game to date and definitely worth the wait.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=OeYIeaHjewU&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/pang&quot;&gt;Find out more about &lt;em&gt;Pang&lt;/em&gt; at mobygames.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.mobygames.com/game/pang-magical-michael&quot;&gt;Find out more about &lt;em&gt;Pang DS&lt;/em&gt; at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Mon, 04 Oct 2010 12:28:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/04/pang/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/10/04/pang/</guid>
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