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    <title>Get Info: #credits</title>
    <description>Posts tagged “credits” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/credits/</link>
    <atom:link href="https://blog.gingerbeardman.com/tag/credits/index.xml" rel="self" type="application/rss+xml"/>
    <pubDate>Mon, 06 Jul 2026 14:37:40 +0000</pubDate>
    <lastBuildDate>Mon, 06 Jul 2026 14:37:40 +0000</lastBuildDate>
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          <title>Kururin Paradise: Translation Guide, Save &amp; Credits</title>
          <description>&lt;p&gt;Kururin Paradise is the Japan-only sequel to Kuru Kuru Kururin.&lt;/p&gt;

&lt;p&gt;To encourage people to revisit this masterpiece of a game I’ve put together a Translation Guide that should help people navigate the menu and understand what the game offers.&lt;/p&gt;

&lt;p&gt;I’ve also uploaded one of my Game Saves which has all mini-games and magic-tricks unlocked.&lt;/p&gt;

&lt;p&gt;A full set of credits from the staff roll were also submitted to GameFAQs.&lt;/p&gt;

&lt;h2 id=&quot;translation-guide&quot;&gt;Translation Guide&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://gamefaqs.gamespot.com/gba/582341-kururin-paradise/faqs/79375&quot;&gt;gamefaqs.gamespot.com/gba/582341-kururin-paradise/faqs/79375&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;save&quot;&gt;Save&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://gamefaqs.gamespot.com/gba/582341-kururin-paradise/saves&quot;&gt;gamefaqs.gamespot.com/gba/582341-kururin-paradise/saves&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;credits&quot;&gt;Credits&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://gamefaqs.gamespot.com/gba/582341-kururin-paradise/credit&quot;&gt;gamefaqs.gamespot.com/gba/582341-kururin-paradise/credit&lt;/a&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Tue, 20 Jul 2021 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2021/07/20/kururin-paradise-translation-guide-save-and-credits/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2021/07/20/kururin-paradise-translation-guide-save-and-credits/</guid>
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          <title>Credits: MaBoShi (WiiWare)</title>
          <description>&lt;p&gt;One of the best (according to &lt;a href=&quot;https://www.metacritic.com/game/wii/maboshis-arcade&quot;&gt;MetaCritic&lt;/a&gt;, and &lt;a href=&quot;/2013/06/29/maboshi/&quot;&gt;IMHO&lt;/a&gt;) Wii games is a WiiWare game called MaBoShi that is now mostly lost to time in that Nintendo have closed the Wii Shop Channel. Of course, there are other more nefarious means to procure the game, but I’m not going to go into those here.&lt;/p&gt;

&lt;p&gt;Anyway, I still play this game regularly (still not managed 1Million on Wii but have on the DS download version) and recently unlocked the Staff Credits (Staff Roll).&lt;/p&gt;

&lt;lite-youtube style=&quot;aspect-ratio: 1/1;&quot; videoid=&quot;3z5Hlj2nof4&quot; params=&quot;start=0&amp;amp;modestbranding=2&quot;&gt;
&lt;/lite-youtube&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;staff-credits&quot;&gt;Staff Credits&lt;/h2&gt;

&lt;p&gt;Producers&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
  &lt;li&gt;Satoshi Kira&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Director&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;System Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Game Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Kuniaki Watanabe&lt;/li&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
  &lt;li&gt;Jun Shimizu&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Programming&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Kotori Yoshimura&lt;/li&gt;
  &lt;li&gt;Tadashi Itō&lt;/li&gt;
  &lt;li&gt;Kuniaki Watanabe&lt;/li&gt;
  &lt;li&gt;Jun Shimizu&lt;/li&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Reiko Sato&lt;/li&gt;
  &lt;li&gt;Hiroki Takahashi&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Artwork&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Toki Kando&lt;/li&gt;
  &lt;li&gt;Takanao Kondo&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Sound&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Daisuke Shiiba&lt;/li&gt;
  &lt;li&gt;Johan Krafft&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;European Localisation&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Edoardo Dodd&lt;/li&gt;
  &lt;li&gt;Miguel Ángel García Segovia&lt;/li&gt;
  &lt;li&gt;Carsten Harmans&lt;/li&gt;
  &lt;li&gt;Kay Hermann&lt;/li&gt;
  &lt;li&gt;Geraint Howells&lt;/li&gt;
  &lt;li&gt;Sonya Mazet&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;NOE Localisation Management&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;William Romick&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Debug&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;DIGITAL Hearts CO. LTD&lt;/li&gt;
  &lt;li&gt;Super Mario Club&lt;/li&gt;
  &lt;li&gt;Shigeo Kimura&lt;/li&gt;
  &lt;li&gt;NOA Product Testing&lt;/li&gt;
  &lt;li&gt;NOE Testing Team&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Project Management&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Hiroshi Sato&lt;/li&gt;
  &lt;li&gt;Toshiharu Izuno&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Special Thanks&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Koji Sato&lt;/li&gt;
  &lt;li&gt;Toru Inage&lt;/li&gt;
  &lt;li&gt;Kenta Tanaka&lt;/li&gt;
  &lt;li&gt;Kozo Makino&lt;/li&gt;
  &lt;li&gt;Rumiko Hoshino&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Executive Producer&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Satoru Iwata&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;All Rights, including the copyrights of Game, Scenario, Music and Program reserved by&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Nintendo&lt;/li&gt;
  &lt;li&gt;Mindware&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;addendum&quot;&gt;Addendum&lt;/h2&gt;

&lt;p&gt;During a chat with Kuniaki Watanabe by Twitter DMs, he outlined the responsibilities of the team:&lt;/p&gt;

&lt;p&gt;Programming&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Kotori Yoshimura (Wii system, Bar game)&lt;/li&gt;
  &lt;li&gt;Mikito Ichikawa (NDS system)&lt;/li&gt;
  &lt;li&gt;Tadashi Ito (Square game)&lt;/li&gt;
  &lt;li&gt;Jun Shimizu (procedural level generator for Bar game)&lt;/li&gt;
  &lt;li&gt;Kuniaki Watanabe (Circle game)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Game Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Kuniaki Watanabe (original game prototypes)&lt;/li&gt;
  &lt;li&gt;Mikito Ichikawa (reconstruct for Wii)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Level Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Mikito Ichikawa (Bar game)&lt;/li&gt;
  &lt;li&gt;Kuniaki Watanabe (Circle game)&lt;/li&gt;
  &lt;li&gt;Jun Shimizu (procedural level generator for Bar game)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Graphic Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Reiko Sato&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 28 Mar 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/03/28/credits-maboshi-wiiware/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2020/03/28/credits-maboshi-wiiware/</guid>
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