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    <title>Get Info: #dreamride</title>
    <description>Posts tagged “dreamride” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/dreamride/</link>
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    <pubDate>Wed, 15 Jul 2026 17:33:15 +0000</pubDate>
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          <title>DREAM RIDE for Sega Dreamcast (and emulators)</title>
          <description>&lt;p&gt;Over the Christmas break I had a spare week after a trip to Ireland was cancelled. What should I do with the time? I was already aware of the upcoming &lt;a href=&quot;https://itch.io/jam/dream-disc-24&quot;&gt;DreamDisc ‘24 game jam&lt;/a&gt; and had done some reading &lt;a href=&quot;https://twitter.com/gingerbeardman/status/1843024068930658594&quot;&gt;a couple of months back&lt;/a&gt; scoping out a Lua-based SDK called ANTIRUINS Engine that looked familiar enough to me with my experience of LÖVE (love2d) and Playdate SDK. But what should I make with it?&lt;/p&gt;

&lt;p&gt;If I could get something fun up and running as quickly as possible it would prove the point and keep me motivated. Sounds like a plan. Also, it’s easier to make something that has already been planned out, so all the effort goes on implementation rather than design. I remembered my unreleased game &lt;a href=&quot;/tag/dailydriver/&quot;&gt;Daily Driver&lt;/a&gt;…maybe I could get those little cars moving around the screen? But what would make it &lt;em&gt;more Dreamcast?&lt;/em&gt; Simultaneous 4-player action and CPU opponents! &lt;em&gt;OK, let’s do this!&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;It took a bit of effort to get the build process setup, but after that I hit the ground running. I got the physics and 4-player control working pretty quickly. Then the sprites went in, albeit in the wrong colours. Physics equation and sprites are the only two things shared with &lt;a href=&quot;/tag/dailydriver/&quot;&gt;Daily Driver&lt;/a&gt;. Next I added a variety of game modes, power-ups, new sounds, all within a few days. Then I picked at it over the next week to polish it as much as possible before the game jam deadline. I thrive on deadlines.&lt;/p&gt;

&lt;p&gt;Many thanks to &lt;a href=&quot;https://bertholet.itch.io&quot;&gt;Bertholet&lt;/a&gt;, author of ANTIRUINS Engine, who has done a great job and was very gracious with his time helping me through the initial hurdles.&lt;/p&gt;

&lt;p&gt;I’ll do a full post-mortem and “what’s next” after the game jam results are announced. But I’m really happy with how it turned out. The cars look great in colour, and even with 8 of them on screen things are a rock solid 60fps, I really need to see how far I can push things.&lt;/p&gt;

&lt;hr /&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/dream-ride-game.png&quot; alt=&quot;IMG&quot; title=&quot;This shows a secret mode where the cars roaming around the menu screen remain in play!&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;download&quot;&gt;Download&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://gingerbeardman.itch.io/dream-ride&quot;&gt;gingerbeardman.itch.io/dream-ride&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Play DREAM RIDE on real hardware (tested on my original imported NTSC-U Sega Dreamcast from 1999, &lt;a href=&quot;/2020/12/03/dreamcast-gdemu-installation/&quot;&gt;fitted with a GDEMU&lt;/a&gt;) or in an emulator on your favourite console or handheld (tested with Flycast on macOS, GameForce Chi, Powkiddy RGB30, &lt;a href=&quot;https://twitter.com/0_game_it/status/1875734954946285610&quot;&gt;TrimUI Brick&lt;/a&gt;, and a modded Nintendo Switch).&lt;/p&gt;

&lt;p&gt;Future versions of the game with improvements and new modes will require payment, after all I’m a full-time indie developer and my caffeine intake needs to be maintained. Thanks for your support!&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;video&quot;&gt;Video&lt;/h2&gt;

&lt;p&gt;Below is a video where I forgot to switch audio source so it recorded audio through my Mac’s mic. 😅&lt;/p&gt;

&lt;lite-youtube style=&quot;aspect-ratio: 16/9;&quot; videoid=&quot;movAjOjZLRg&quot; params=&quot;start=0&amp;amp;modestbranding=2&quot;&gt;
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</description>
          <author>by Matt Sephton</author>
          <pubDate>Sun, 05 Jan 2025 23:59:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2025/01/05/dream-ride-for-sega-dreamcast-and-emulators/</link>
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