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    <title>Get Info: #dsiware</title>
    <description>Posts tagged “dsiware” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/dsiware/</link>
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    <pubDate>Sun, 28 Jun 2026 16:57:32 +0000</pubDate>
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        <item>
          <title>Review: A Little Bit of... Nintendo Touch Golf</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/546aa32a2609ee8acd21f7af1c614fc0/e67b3d718f0a17b4-6f/s2048x3072/20144b929630388d0f929e09819d0db65a3c614a.jpg&quot; data-orig-height=&quot;408&quot; data-orig-width=&quot;272&quot; data-media-key=&quot;546aa32a2609ee8acd21f7af1c614fc0:e67b3d718f0a17b4-6f&quot; alt=&quot;A Little Bit of... Nintendo Touch Golf&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Less is more.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;A Little Bit of…&lt;/em&gt; was series of previously released retail DS games adapted to suit Nintendo’s &lt;em&gt;DSiWare&lt;/em&gt; download service. The idea for these “Chotto” games came from &lt;em&gt;Satoru Iwata&lt;/em&gt;, who said “I thought it would be good if there were a Chotto game series that you could play with little by little and interact with little by little in your life.”&lt;/p&gt;

&lt;p&gt;The games were adapted by refining one or more elements of the core gameplay to suit the concept of playing a little bit at a time over a long period. These changes were either overlooked by the press, or described as a bad thing, but closer inspection shows that the changes were well considered and well executed. And in the case of this particular game by a largely different team than the original game.&lt;/p&gt;

&lt;p&gt;I played through the &lt;em&gt;DSiWare&lt;/em&gt; version of this golf game some 10 years after it was released as I was intrigued how different it might be to the original cartridge release.&lt;/p&gt;

&lt;p&gt;The answer was a lot. And it turns out this &lt;em&gt;DSiWare&lt;/em&gt; version is a much better game as a result. It features a proper interactive tutorial rather than the still screens of the original, as well as a refined user interface with simpler power and putting display, an updated and improved version of the game engine with a higher frame-rate due do the increased CPU speed of the &lt;em&gt;Nintendo DSi&lt;/em&gt;, and an all new Challenge mode.&lt;/p&gt;

&lt;p&gt;Challenge mode, which replaces Championship Tour mode, introduces a method of levelling up that is focused on improving your golf technique. This adds a lot to the game and provides a method of increasing your player stats and unlocking additional courses. It includes 100 challenges at each of several different difficulty levels, totalling over 300 different challenges. They include such variations as: nearest to the pin, chip-in, limited strokes, single putt, total distance, limited time, competition (vs CPU), and limited clubs.&lt;/p&gt;

&lt;p&gt;This little version is also missing a bunch of courses and their associated music, replays, special shot, Wi-Fi features, and a few other small things. But they’re not essential to the experience so it’s not a big deal.&lt;/p&gt;

&lt;p&gt;With this tweaked version &lt;em&gt;T&amp;amp;E SOFT&lt;/em&gt; took a look at the existing game with fresh eyes, removed the stuff that made it needlessly complicated, and added a new mode that reinforces the core gameplay. It’s a more focused and better game as a result.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=Ch5Ui4RLFbk&quot;&gt;Watch &lt;em&gt;Nintendo Touch Golf&lt;/em&gt; on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.mobygames.com/game/true-swing-golf&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://t.umblr.com/redirect?z=https%3A%2F%2Fwww.nintendo.co.uk%2FIwata-Asks%2FIwata-Asks-Nintendo-DSi%2FVolume-6-A-little-bit-of-brain-training%2F1-Chotto-%2F1-Chotto--1049361.html&amp;amp;t=ZTM3ZTJjM2IzZmI4MWRjMTBkMmQwZGM0ZGU4YzZiMWUyM2E5MzZiZSwzYzY0NDgzMzgzMTMyZDY0M2ZmM2I2MWM5NGZjZjU4YmQ3MjA0YmFj&amp;amp;ts=1613041554&quot;&gt;Read the Iwata Asks about the Chotto series&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/download/no-intro-nintendo-nintendo-dsi-digital&quot;&gt;Download the DSiWare game at archive.org&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Mon, 08 Feb 2021 23:16:18 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2021/02/08/a-little-bit-of-nintendo-touch-golf/</link>
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        <item>
          <title>Review: Guru Logi Champ</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_l9rnm9prQN1qbfpni.png&quot; alt=&quot;Guru Logi Champ&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;I’ve been playing this on-and-off for years and still haven’t finished all the puzzles. It’s one of those games that I love so much that I sort of don’t want to finish it. Possibly the greatest puzzler of all time – disregarding &lt;a href=&quot;http://www.mobygames.com/game/tetris&quot;&gt;Tetris&lt;/a&gt;, of course.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Each stage sees you having to complete the image by placing and removing blocks on the board. The puzzles are set up so that there is no simple solution; a position may be blocked by other immovable areas, so you have to improvise a solution by constantly constructing and deconstructing scaffolding in order to get a piece into the correct position. As well as controls to add or remove blocks from the board, you can also rotate the board to enable you to approach the problem from any side.&lt;/p&gt;

&lt;p&gt;As well as having bags of gameplay the game also features some completely bonkers characters, over-the-top stage clear screens and the craziest of cutscenes. It’s a shame to say it but these are the sorts of things you only seem to get in Japanese games, as the rest of the world seems too scared to make a game with a sense of humour.&lt;/p&gt;

&lt;p&gt;Game developer Compile went bust a short time after releasing the game, though some of their staff went on to work at Eighting, working on &lt;a href=&quot;/2010/10/05/kuru-kuru-kururin/&quot;&gt;Kuru Kuru Kururin&lt;/a&gt; amongst other games. A version was made for Japanese mobile phones, and there were unofficial versions made for MSX, PC, and PopCap even out out a version under the name &lt;a href=&quot;http://www.mobygames.com/game/pixelus-deluxe&quot;&gt;Pixelus&lt;/a&gt; but that was discontinued – I hope for reasons of IP infringement.&lt;/p&gt;

&lt;p&gt;The game is quite expensive to buy these days if you can even find it outside of Japan. But worry not because as of 2nd December 2009, thanks to Nintendo’s DSiWare download service, Japanese DSi owners can play a modern reworking of the game under the name of &lt;a href=&quot;http://www.nintendo.co.jp/ds/dsiware/ktyj/index.html&quot;&gt;Spinning Logic&lt;/a&gt; (ぐるぐるロジック gurugururojikku) whilst in the USA as of October 18th 2010 it’s available as Snapdots.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=dAbt1L3n1ow&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/guru-logi-champ&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 01 Oct 2010 12:02:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/01/guru-logi-champ/</link>
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