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    <title>Get Info: #gba</title>
    <description>Posts tagged “gba” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/gba/</link>
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    <pubDate>Fri, 17 Jul 2026 19:49:45 +0000</pubDate>
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          <title>Kururin Paradise: Translation Guide, Save &amp; Credits</title>
          <description>&lt;p&gt;Kururin Paradise is the Japan-only sequel to Kuru Kuru Kururin.&lt;/p&gt;

&lt;p&gt;To encourage people to revisit this masterpiece of a game I’ve put together a Translation Guide that should help people navigate the menu and understand what the game offers.&lt;/p&gt;

&lt;p&gt;I’ve also uploaded one of my Game Saves which has all mini-games and magic-tricks unlocked.&lt;/p&gt;

&lt;p&gt;A full set of credits from the staff roll were also submitted to GameFAQs.&lt;/p&gt;

&lt;h2 id=&quot;translation-guide&quot;&gt;Translation Guide&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://gamefaqs.gamespot.com/gba/582341-kururin-paradise/faqs/79375&quot;&gt;gamefaqs.gamespot.com/gba/582341-kururin-paradise/faqs/79375&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;save&quot;&gt;Save&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://gamefaqs.gamespot.com/gba/582341-kururin-paradise/saves&quot;&gt;gamefaqs.gamespot.com/gba/582341-kururin-paradise/saves&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;credits&quot;&gt;Credits&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://gamefaqs.gamespot.com/gba/582341-kururin-paradise/credit&quot;&gt;gamefaqs.gamespot.com/gba/582341-kururin-paradise/credit&lt;/a&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Tue, 20 Jul 2021 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2021/07/20/kururin-paradise-translation-guide-save-and-credits/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2021/07/20/kururin-paradise-translation-guide-save-and-credits/</guid>
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          <title>Review: ChuChu Rocket!</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_lab0jaa6l61qbfpni.jpg&quot; alt=&quot;ChuChu Rocket!&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The Dreamcast was the first truly online home video game console, and brought with it the first wave of fantastic online multi-player games that could be played on your TV. &lt;em&gt;ChuChu Rocket!&lt;/em&gt; was one of the best, an outstanding action puzzler with a glorious multi-player mode.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The aim of the game is to guide mice (“ChuChus”) around the screen into one or more goals (Rockets) whilst avoiding any cats (“KapuKapus”) that are roaming about. Both the mice and cats move in predictable ways - they always turn right when reaching a wall, they follow corners and they turn around when they encounter a dead end. The player places up to three arrows on the play field, which will direct anything that passes over them - both mice and cats. Arrows cannot be laid on top of other arrow or obstacles, and disappear over time and the oldest is removed if the player lays a fourth arrow. Special mice frequently appear, golden mice being worth many times more than regular mice and pink mice randomly changing gameplay in one of a number of ways. Such a simple premise quickly results in a maddening procession of mice and cats and all manner of confusion as players try to outwit each the positioning of arrows.&lt;/p&gt;

&lt;p&gt;Single player mode saw you play against the computer or in puzzle mode where you have to figure out the solution to puzzles by placing your arrows in the correct locations to get the mice to the exit, which was an excellent part of the game in itself. Local multi-player is an absolute riot and has to be seen to be believed - there simply aren’t many other games that are this much fun played with a few friends. Online multi-player was a great backup option to have as you’d never be short of people to play against. It’s something we’re used to these days with things like Xbox Live and as we have all grown up and got on with our own lives it’s often the preferred way to experience multi-player gaming.&lt;/p&gt;

&lt;p&gt;With the demise of the Dreamcast the game slowly faded away, briefly reentering the public eye a year later with a release on the Game Boy Advance. This handheld version matched the Dreamcast original feature for feature, with the exception of online play. However it did have slightly simplified graphics and an extra 2,5000 user-generated puzzles taken from the Dreamcast version’s online hub. There was a fan remake for the Atari ST which was an accurate but unofficial version of the game.&lt;/p&gt;

&lt;p&gt;Recently a version of the game was released on the App Store, but with features being spread across an iPhone version and an iPad version and it not feat as much content as the older GameBoy Advance version. It’s great to see such an original game get a new lease of life, but sad that it’s still missing important features from the original, showing just how far ahead of it’s time the Dreamcast was. Hopefully the iOS versions of the game will gain multi-player support in the future and finally give us the experience that was so enthralling those 10 years ago.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;This review is dedicated to my good friend Morgan, without whom I’d have never bought a Dreamcast. He will always be Mr Sega to me.&lt;/em&gt;&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=WHBsA-PZXiA&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/chuchu-rocket&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://rg.atari.org/chuchu.htm&quot;&gt;Find out more about the Atari ST version at Atari.org&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Thu, 28 Oct 2010 14:01:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/28/chuchu-rocket/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/10/28/chuchu-rocket/</guid>
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          <title>Review: Orbital</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_laazl23qhh1qbfpni.png&quot; alt=&quot;Orbital&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Drifting through space without a care in the universe.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;During the final days of the Game Boy Advance a series of games were released by Nintendo in their home territory of Japan under the &lt;a href=&quot;http://en.wikipedia.org/wiki/Bit_Generations&quot;&gt;bit Generations&lt;/a&gt; label. A set of seven games featuring basic but stylish graphics and somewhat experimental gameplay.&lt;/p&gt;

&lt;p&gt;My favourite of the bunch was &lt;em&gt;Orbital&lt;/em&gt;, or sometimes &lt;em&gt;Orbient&lt;/em&gt;, the objective of which is to control a white star which can grow larger by absorbing other stars. Similarly sized stars are coloured blue, smaller stars are grey and larger stars are red. Collecting blue or grey stars forms the basis of progression in the game, though there are some subtleties to gameplay as it is possible to gain satellites by approaching smaller stars at an angle that will cause them to orbit you - orbit range is shown by a ring around the star. Red stars and asteroids must be avoided at all costs, adding a subtle but necessary level of danger to proceedings. Once your star has grown big enough a final star will begin to glow orange and capturing it in your orbit will clear the stage.&lt;/p&gt;

&lt;p&gt;The method of control is really interesting - two buttons are used to either attract or repel your star from the nearest object. This may sound limiting but it allows for an almost analog level of precision from a distinctly digital method of control. Limited lives and other non-collectible obstacles round off the game perfectly. Imagine &lt;a href=&quot;http://www.mobygames.com/game/katamari-damacy&quot;&gt;Katamari Damacy&lt;/a&gt; pared down to the essential elements and you’ll be on your way to understanding the vibe.&lt;/p&gt;

&lt;p&gt;The beauty of any game built around such a simple set of rules is in the level design, and &lt;em&gt;Orbital&lt;/em&gt; is no exception. The difficulty curve - how the levels increase in complexity - is just right, meaning you’ll never feel cheated. New methods of play will need to be discovered if you are to stand any chance of being able to manoeuvre your star with the precision demanded in some of the later levels. Playing the game is a very relaxing experience, and you may find yourself floating around losing hours in the process. It’s as much of a zone game as &lt;a href=&quot;http://www.mobygames.com/game/tempest-2000&quot;&gt;Tempest 2000&lt;/a&gt;, &lt;a href=&quot;http://www.mobygames.com/game/f-zero&quot;&gt;F-Zero&lt;/a&gt; or the &lt;a href=&quot;http://www.mobygames.com/game-group/wipeout-series&quot;&gt;Wipeout series&lt;/a&gt; but more of a thinking mans game than a twitch experience. Though there’s still opportunity for it to sink it’s claws in deep enough to have you screaming at the TV - trying to beat your previous best for any level and numerous minor objectives reward repeated play. In other words: this game has real depth.&lt;/p&gt;

&lt;p&gt;The game was later given a re-release on WiiWare under the name of &lt;em&gt;Orbient&lt;/em&gt;. Graphics and sound were given extra definition for the big screen and there were a few minor additions to the gameplay, meaning that it’s well worth playing even if you’ve played the original. Both versions of the game are a triumph, showing that beauty and simplicity in gameplay can lead to an engrossing game with a fantastic atmosphere.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=YTktCOAxxQg&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/orbient&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Tue, 26 Oct 2010 00:28:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/26/orbital/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/10/26/orbital/</guid>
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          <title>Review: Kuru Kuru Kururin</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/d1f917b282b1c4379ac367d431ee190e/tumblr_inline_pk2sfuvSBT1qbfpni_540.png&quot; alt=&quot;Kuru Kuru Kururin&quot; data-orig-height=&quot;320&quot; data-orig-width=&quot;480&quot; data-orig-src=&quot;https://64.media.tumblr.com/tumblr_l9rsuyTLXx1qbfpni.png&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Kuru Kuru Kururin sums up what I think is so great about the sort of games Nintendo publish. It’s an unorthodox action/puzzle/maze game made by a third party best known for their scrolling shoot ’em ups. No other company would have the balls to release a game like this, never mind as part of a console launch line-up.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The launch of a console is always an interesting event, the launch line-up of games can be make or break for the system. So instead of rushing out and buying the latest iteration of long running series (Mario, Tony Hawk’s, F-Zero, Castlevania) I was intrigued to find a quintessential Japanese game in the European GBA launch lineup. It had my name written all over it.&lt;/p&gt;

&lt;p&gt;In Kuru Kuru Kururin, you’re a rabbit, piloting a helicopter rotor blade, in search of a mother’s lost children. What this means in terms of gameplay is that you have to guide a constantly spinning stick around a series of mazes, avoiding the walls, to get to the exit. The concept becomes fun as you have to judge the position of your spinning stick when manoeuvring around corners, through gaps and past moving obstacles and enemies. Getting to the goal is a nail biting experience, and there’s nothing quite like the feeling of getting a perfect run through the level. Well, except perhaps getting a perfect run whilst breaking your personal best for that level.&lt;/p&gt;

&lt;p&gt;What’s brilliant about the game is that you can play it in so many different ways:&lt;/p&gt;

&lt;p&gt;Want it easy, play with the short stick.
Want it regular, play with the long stick.
Want it hard, go for all the fastest times.
Want it extra hard, go for all perfect (no collisions).&lt;/p&gt;

&lt;p&gt;Whilst Nintendo were brave enough to release the game in Europe, it must not have sold very well as the two sequels (&lt;a href=&quot;http://www.mobygames.com/game/kururin-paradise&quot;&gt;Kururin Paradise&lt;/a&gt; for GBA and &lt;a href=&quot;http://www.mobygames.com/game/kururin-squash&quot;&gt;Kururin Squash!&lt;/a&gt; for GameCube) were only released in Japan. I was such a fan of the first game that I bought the other two regardless.&lt;/p&gt;

&lt;p&gt;I even took the two GBA versions of the game on holiday one year to Corfu, just to give me something to do whilst sunbathing. My girlfriend might argue against me when I say was possibly one of the greatest gaming decisions I’ve ever made. I sat for a few hours every day on the beach for the whole week we were away and managed to ace both games - I think I’m a bit gaming OCD like that. Even so, completing all levels perfectly and breaking all records remains one of my greatest gaming achievements to date. Though I think I drew the line at the secret, super-difficult levels that were unlocked for doing so. Perhaps I can do them on my next holiday?&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=78eHxHYUmJs&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/gba/kuru-kuru-kururin&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://users.telenet.be/twin-dreams/Portable/GameBoy_Advance/Kururin_Paradise.html&quot;&gt;Read about Kururin Paradise&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://users.telenet.be/twin-dreams/GameCube/Kururin_Squash.html&quot;&gt;Read about Kururin Squash!&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Tue, 05 Oct 2010 09:41:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/05/kuru-kuru-kururin/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/10/05/kuru-kuru-kururin/</guid>
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          <title>Review: Guru Logi Champ</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/tumblr_l9rnm9prQN1qbfpni.png&quot; alt=&quot;Guru Logi Champ&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;I’ve been playing this on-and-off for years and still haven’t finished all the puzzles. It’s one of those games that I love so much that I sort of don’t want to finish it. Possibly the greatest puzzler of all time – disregarding &lt;a href=&quot;http://www.mobygames.com/game/tetris&quot;&gt;Tetris&lt;/a&gt;, of course.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Each stage sees you having to complete the image by placing and removing blocks on the board. The puzzles are set up so that there is no simple solution; a position may be blocked by other immovable areas, so you have to improvise a solution by constantly constructing and deconstructing scaffolding in order to get a piece into the correct position. As well as controls to add or remove blocks from the board, you can also rotate the board to enable you to approach the problem from any side.&lt;/p&gt;

&lt;p&gt;As well as having bags of gameplay the game also features some completely bonkers characters, over-the-top stage clear screens and the craziest of cutscenes. It’s a shame to say it but these are the sorts of things you only seem to get in Japanese games, as the rest of the world seems too scared to make a game with a sense of humour.&lt;/p&gt;

&lt;p&gt;Game developer Compile went bust a short time after releasing the game, though some of their staff went on to work at Eighting, working on &lt;a href=&quot;/2010/10/05/kuru-kuru-kururin/&quot;&gt;Kuru Kuru Kururin&lt;/a&gt; amongst other games. A version was made for Japanese mobile phones, and there were unofficial versions made for MSX, PC, and PopCap even out out a version under the name &lt;a href=&quot;http://www.mobygames.com/game/pixelus-deluxe&quot;&gt;Pixelus&lt;/a&gt; but that was discontinued – I hope for reasons of IP infringement.&lt;/p&gt;

&lt;p&gt;The game is quite expensive to buy these days if you can even find it outside of Japan. But worry not because as of 2nd December 2009, thanks to Nintendo’s DSiWare download service, Japanese DSi owners can play a modern reworking of the game under the name of &lt;a href=&quot;http://www.nintendo.co.jp/ds/dsiware/ktyj/index.html&quot;&gt;Spinning Logic&lt;/a&gt; (ぐるぐるロジック gurugururojikku) whilst in the USA as of October 18th 2010 it’s available as Snapdots.&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=dAbt1L3n1ow&quot;&gt;Watch the game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/guru-logi-champ&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 01 Oct 2010 12:02:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2010/10/01/guru-logi-champ/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2010/10/01/guru-logi-champ/</guid>
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