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    <title>Get Info: #logo</title>
    <description>Posts tagged “logo” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/logo/</link>
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    <pubDate>Wed, 01 Jul 2026 16:09:47 +0000</pubDate>
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          <title>デイリードライバー</title>
          <description>&lt;p&gt;The last couple of months have been tough going for a couple of reasons.&lt;/p&gt;

&lt;p&gt;Firstly, a new version of the Playdate SDK broke my game in a couple of important ways: my method of targeting 60fps stopped working, and more seriously the controls stopped working. The workaround for both of these issues was long and drawn out, but here’s a quick summary:&lt;/p&gt;

&lt;p&gt;Until this point I was waiting for the next frame update using the SDK &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;wait()&lt;/code&gt; function: one line of code that waits for a required amount of time. A change in how this works meant I was stuck. My workaround was do it in a more naïve way - just constantly checking the system timestamp to see if the allowed time for the current frame has passed. Keep it simple, I guess.&lt;/p&gt;

&lt;p&gt;The overhead of idling the CPU—the time it takes for it to wind down, do the wait, and then wind back up—is actually quite substantial when it takes a few milliseconds and you only have sixteen of them for each update!&lt;/p&gt;

&lt;p&gt;The end result is that the game is now running… better than ever. Even after these issues were resolved at a higher level by the Playdate SDK team, I have kept using my workarounds as the game runs faster. So, silver linings and all that!&lt;/p&gt;

&lt;p&gt;Secondly, an important issue that remains unresolved is exactly how—and when—Daily Driver will be released. I’m hopeful that will be as part of a Playdate Season, where games are delivered to the device on a schedule and you don’t know what game you’ll be playing until you see the light flash and you pick up and wake up your device. That’s the magic I want my players to have a piece of. That might turn out to be later rather than sooner, so we’ll have to be patient.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/daily-driver-katakana.png#playdate&quot; alt=&quot;PNG&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Anyway, other news: I’ve been trying to decide how to render the name of the game in Japanese. The English title uses &lt;em&gt;&lt;strong&gt;Futura Bold Oblique&lt;/strong&gt;&lt;/em&gt; which is a style that does not translate directly into non-Roman typefaces. I had found some bold Japanese fonts, with a little bit of character, but they seemed too cute and not geometric enough. After much investigation and many mockups I opted to draw the necessary katakana characters by hand, on a grid, and it’s turned out rather well. I’d love to expand this into a full typeface, but that’s a project for another time.&lt;/p&gt;

&lt;p&gt;Doing this sort of graphics work, or car design/rendering, are my goto procrastination tasks when I don’t have enough mojo to dive into the code and tackle the remaining work. So I’m sort of treading water on the final push of work needed to get the game over the line.&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Mon, 14 Dec 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/12/14/daily-driver/</link>
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          <title>My “Bubble Era” T-shirt Store</title>
          <description>&lt;p&gt;I’m relaunching my “bubble era” T-shirt store on &lt;a href=&quot;https://twitter.com/teespring&quot;&gt;@teespring&lt;/a&gt; with international shipping in time for Christmas! &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot; title=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;teespring.com/stores/gingerbeardman&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Retro games, computers, scooters and other cool logos on your favourite colour T-shirts!&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7hM0SXMAMs_g8.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;These T-shirts have been a side-project of mine for many years—I redraw old logos as vector art, just for kicks! The oldest designs—CHOP and SPRINT—date back over 15 years to the time when I realised how easy it was to get T-shirts printed&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7hzWRWMAQZBL4.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Every so often I pick a design out of my folder of ideas and draw it up as vectors. I find the process of redrawing shapes with “good paths” quite relaxing and therapeutic, kind of like an open-ended puzzle game. &lt;a href=&quot;https://glyphsapp.com/learn/drawing-good-paths&quot;&gt;(glyphsapp.com/learn/drawing-…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hachisuke (ハチ助 in Japan; Hu-bee in USA) was the mascot of HUDSON SOFT. Apparently a mixture of bee and mouse or cat! Sometimes referred to as “a fanciful depiction of a bee”. After seeing this vintage T-shirt I set about redrawing it using old photo ref&lt;/p&gt;

&lt;p&gt;The main outlines of Hachisuke were easy enough to draw, but the halftone dots on the hat took some thinking. Eventually I achieved the effect using a series of dotted lines. And I found a bug in &lt;a href=&quot;https://twitter.com/affinitybyserif&quot;&gt;@affinitybyserif&lt;/a&gt; Designer whilst doing it! &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7iqFmXIAE6EwM.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;One of my other favourite logos is for an old game called BILLIARDS which features a balloon style typeface. At this time magazine layout and graphic design was likely to have been done using phototypesetting rather than using computer. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7jBQ7XUAAbSpF.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;DENGEKI G’s ENGINE magazine evolved from covering just the PC-Engine and games by NEC, to a broader range of games. The G in the title refers to Gals and Games which means there is often a broad range of content in the magazine, if you get what I mean. 🍑 &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7jKJMXYAEilHt.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;HIPPON SUPER! magazine was known for having a different tone than its main competitors, such as (Weekly) Famitsu and GAMEST. It had a whole bunch of logos over its lifetime, but I think the first one is by far the best. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7jhToW8AYmsHz.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;As much as I enjoy figuring out the best paths to represent a shape that was probably originally drawn/cut by hand, I’m happy to take some short cuts at times. Here on MSX・FAN I use two rectangles to cut into neighbouring shapes when I should have just used thick strokes&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7jxA3WEAE4W1g.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;The “Oh!” series of home cpmouter magazines are some of my favourites, and each of them (there are dozens!) had wonderful logos. I redrew a handful of them in black and white so they work on dark or light coloured T-shirts. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7j7dLWEAMEa5i.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Oh! MZ is probably my favourite of the bunch, featuring amazing cover art including Syd Mead’s Blade Runner concept art for no reason other than it looked cool.&lt;/p&gt;

&lt;p&gt;The Sharp MZ-series of computers couldn’t do bitmap graphics so everything had to be done using the character set, which lead to this genius set of Hanafuda cards:&lt;/p&gt;

&lt;p&gt;Oh! HIT BIT is a magazine specific to Sony’s line of MSX computers and was a real joy to redraw as it’s geometric nature allowed me to use a grid! I LOVE GRIDS. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7kviqXYAATHQ6.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Speaking of grids, there’s a cool app for macOS called KARO GRAPH which is a “graph paper” vector drawing tool with always-on grid and snapping to encourage structured drawing. I really dig it; you might too: &lt;a href=&quot;https://apps.apple.com/gb/app/karo-graph/id557536642?mt=12&quot;&gt;(apps.apple.com/gb/app/karo-gr…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This next logo, for PASOCON SUNDAY, was spotted in a YouTube video of an old PC-focussed TV show. After spotting it there I managed to find higher resolution versions of it in Japanese magazines from the same era: &lt;a href=&quot;https://youtu.be/Bwpsbg6j0DI?t=17&quot;&gt;(youtu.be/Bwpsbg6j0DI?t=…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7k4U4XcAQ2rEH.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;I should mention the custom type old Japanese video game magazines used to headline articles about various games. SO COOL. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7lUxaXUAI9MCL.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Articles often contained custom illustrations. I chose to take them out of their original context and surroundings and place them as large as possible on the front of a T-shirt. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7lp99XIAAhb_h.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Another love of mine are “bubble era” Japanese vehicles, from crazy vans with skylite roofs to cute scooters. All of which seem to have the coolest names. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7mC98WEAITxcn.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;If you’re into those check out my collection of old Honda scooter brochures: &lt;a href=&quot;https://www.flickr.com/photos/emsef/sets/72157594288027610/&quot;&gt;(flickr.com/photos/emsef/s…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7mRx9W8AEfGUB.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Moving from Japan to USA &lt;a href=&quot;https://twitter.com/scottekim&quot;&gt;@scottekim&lt;/a&gt; has kindly given me permission to reproduce some T-shirts he designed in the 80s for CGDC (Computer Games Developer Conference, which became GDC after they realised games are also on consoles) and HACKERS’ CONFERENCE (as worn by &lt;a href=&quot;https://twitter.com/AndyHertzfeld&quot;&gt;@AndyHertzfeld&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7mpMLXMAE7h0w.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Back in the UK 80s music TV series “The Tube” had a logo that was actually a neon tube light. Drawing this was similar to the previous BILLIARDS logo, but its more freeform nature actually made it more difficult! &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7nL08W8AY5Rl_.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;UNITS “digital stimulation” is the album cover for the 1980 release but I added to the bottom of the design to make it look better on a T-shirt. The original artwork was created with strips of translucent plastic and the print on the T has the same effect! &lt;a href=&quot;https://www.discogs.com/Units-Digital-Stimulation/release/234909&quot;&gt;(discogs.com/Units-Digital-…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7nlsiW4AE8u3Y.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 28 Nov 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/11/28/bubble-era-t-shirts/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2020/11/28/bubble-era-t-shirts/</guid>
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