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    <title>Get Info: #maboshi</title>
    <description>Posts tagged “maboshi” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/maboshi/</link>
    <atom:link href="https://blog.gingerbeardman.com/tag/maboshi/index.xml" rel="self" type="application/rss+xml"/>
    <pubDate>Wed, 01 Jul 2026 16:09:47 +0000</pubDate>
    <lastBuildDate>Wed, 01 Jul 2026 16:09:47 +0000</lastBuildDate>
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        <item>
          <title>The making of MaBoShi</title>
          <description>&lt;p&gt;It’s no secret that I’m a fan of an almost forgotten WiiWare game called &lt;a href=&quot;https://en.wikipedia.org/wiki/MaBoShi:_The_Three_Shape_Arcade&quot;&gt;MaBoShi&lt;/a&gt;. I’ve posted a &lt;a href=&quot;/2013/06/29/maboshi/&quot;&gt;review&lt;/a&gt;, the &lt;a href=&quot;/2020/03/28/credits-maboshi-wiiware/&quot;&gt;staff roll/credits&lt;/a&gt; (for the first time in English), written an &lt;a href=&quot;https://gamefaqs.gamespot.com/wii/946472-maboshis-arcade/faqs/78205&quot;&gt;FAQ strategy guide&lt;/a&gt;, managed to &lt;a href=&quot;https://twitter.com/gingerbeardman/status/625789610761842689&quot;&gt;score 1 million in its “circle” game on my Nintendo DS&lt;/a&gt;, created &lt;a href=&quot;/2024/04/18/per-game-skins-in-the-delta-classic-video-game-emulator-for-ios/&quot;&gt;a way for you to play it more easily&lt;/a&gt; on your iPhone, and even &lt;a href=&quot;https://x.com/gingerbeardman/status/1826714059938693607&quot;&gt;finally succeeded to make my own version&lt;/a&gt; of the “circle” game over the course of many years. I never miss an opportunity to wax lyrical about its genius, so here I am once again to keep the fire burning.&lt;/p&gt;

&lt;p&gt;MaBoShi was published in 2008 by Nintendo and developed by &lt;a href=&quot;http://www.pinball.co.jp/mindware/&quot;&gt;Mindware Corp&lt;/a&gt; who have &lt;a href=&quot;https://gdri.smspower.org/wiki/index.php/Mindware&quot;&gt;a long and well respected development history&lt;/a&gt;. The game was &lt;a href=&quot;https://www.metacritic.com/game/maboshis-arcade/critic-reviews/?platform=wii&quot;&gt;critically acclaimed&lt;/a&gt; on release, which might come as a shock if you’ve never heard of it. It was somewhat inaccessible: it was a hardcore arcade title only available digitally on a console that was maligned as being “for kids”. To give a sense of time, the App Store on iPhone was barely a month old at the time of MaBoShi’s release.&lt;/p&gt;

&lt;p&gt;As part of the release promotional campaign &lt;a href=&quot;https://www.4gamer.net/games/345/G034593/20161221168/&quot;&gt;Micky Albert&lt;/a&gt; of Mindware Corp gave an interview with WiiWare World (now Nintendo Life) which can be read in &lt;a href=&quot;https://www.nintendolife.com/news/2008/09/mindware_interview_part_1_maboshi_the_three_shape_arcade&quot;&gt;two&lt;/a&gt; &lt;a href=&quot;https://www.nintendolife.com/news/2008/10/mindware_interview_part_2_maboshi_the_three_shape_arcade&quot;&gt;parts&lt;/a&gt;. The team effort of the development of the Wii game is detailed in that interview. However, if we dig a little deeper we can find the true origins of the game in a couple of prototypes created by a Japanese indie developer. Over the years I have pieced together the interesting story of how MaBoShi came to be.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;the-long-tail&quot;&gt;The Long Tail&lt;/h2&gt;

&lt;p&gt;Kuniaki Watanabe (“kuni”) is probably best known for his PlayStation open world exploration and crafting game &lt;a href=&quot;https://www.mobygames.com/game/109325/panekit/&quot;&gt;Panekit&lt;/a&gt;, released in 1999. This was a product of Sony’s &lt;a href=&quot;https://ja.wikipedia.org/wiki/ゲームやろうぜ!&quot;&gt;ゲームやろうぜ!&lt;/a&gt; &lt;a href=&quot;https://game.watch.impress.co.jp/docs/20051026/game.htm&quot;&gt;“Game Yaroze!” development programme&lt;/a&gt; (not to be confused with PlayStation’s 「ネットやろうぜ」 “Net Yaroze” dev kit). Panekit offered the type of easy, freeform crafting that would later appear in &lt;a href=&quot;https://www.mobygames.com/game/37770/banjo-kazooie-nuts-bolts/&quot;&gt;Banjo-Kazooie: Nuts &amp;amp; Bolts&lt;/a&gt; and even later in &lt;a href=&quot;https://www.mobygames.com/game/203119/the-legend-of-zelda-tears-of-the-kingdom/&quot;&gt;The Legend of Zelda: Tears of the Kingdom&lt;/a&gt;. Most famously Panekit &lt;a href=&quot;https://www.siliconera.com/panekit-the-infinitive-crafting-toy-case-game-finally-sees-profits-after-13-years/&quot;&gt;took 13 years to become profitable&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;In more recent years he’s written a &lt;a href=&quot;http://gihyo.jp/book/2016/978-4-7741-7944-5/&quot;&gt;book on game design&lt;/a&gt;, 組み立て×分解！ゲームデザイン (“Assembly × Disassembly! Game Design”), that goes into the mechanics that are used in his games, including MaBoShi. It’s only available in Japanese but has a very friendly manga-style presentation and the game design techniques are easily understood.&lt;/p&gt;

&lt;p&gt;Throughout the past 30 years kuni has been an indie developer, &lt;a href=&quot;https://k-u.hatenadiary.org/entries/1970/01/01&quot;&gt;developing for many platforms using a range of tools&lt;/a&gt;. And this is where we pick up the origins of MaBoShi.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;hot-soup-processor&quot;&gt;Hot Soup Processor&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Hot_Soup_Processor&quot;&gt;HSP&lt;/a&gt; could be thought of as a Japanese equivalent to something like &lt;a href=&quot;https://en.wikipedia.org/wiki/Blitz_BASIC&quot;&gt;BlitzMax&lt;/a&gt;, given that it started life as a version of BASIC, or perhaps &lt;a href=&quot;https://love2d.org/&quot;&gt;Love2D&lt;/a&gt; for a rough equivalent of its capabilities.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://ja.wikipedia.org/wiki/おにたま&quot;&gt;ONION software&lt;/a&gt;, creators of &lt;a href=&quot;http://www.onionsoft.net/hsp/&quot;&gt;HSP&lt;/a&gt;, hold the annual HSP Program Contest and the results for all of these have been archived over the years. Nice work, ONION! We can do a web search of that domain to find mentions of kuni.&lt;/p&gt;

&lt;h2 id=&quot;mosser&quot;&gt;Mosser&lt;/h2&gt;

&lt;p&gt;We find &lt;a href=&quot;https://www.onionsoft.net/hsp/contest2004/list_s3.html&quot;&gt;one entry in HSP Program Contest 2004&lt;/a&gt; called &lt;em&gt;Mosser&lt;/em&gt;. A quick look at the image below shows that it was an early version of MaBoShi’s “square” game, which later evolved into &lt;a href=&quot;https://www.mobygames.com/game/87996/flametail/&quot;&gt;Flametail on DSiWare&lt;/a&gt; in 2010. &lt;em&gt;Mosser&lt;/em&gt; was awarded &lt;a href=&quot;https://www.onionsoft.net/hsp/contest2004/place.html&quot;&gt;first prize in the small game category&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;One of the judges was none other than Micky Albert of Mindware Corp—the company that would go on to develop MaBoShi! He and the other judges were very impressed with the gameplay and depth even at this prototype stage. Kuni would win a PlayStation Portable and some pinball art donated by Mindware who were a sponsor of the event. You can &lt;a href=&quot;http://www.onionsoft.net/hsp/contest2004/result.html#368&quot;&gt;read the judges thoughts&lt;/a&gt; and the game can be run in old versions of Windows.&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/maboshi-2004-mosser.png&quot; alt=&quot;IMG&quot; title=&quot;Mosser, created with Hot Soup Processor&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;circular&quot;&gt;Circular&lt;/h2&gt;

&lt;p&gt;Kuni would create prototypes in &lt;a href=&quot;https://en.wikipedia.org/wiki/Flash_Lite&quot;&gt;Flash Lite&lt;/a&gt;, which was a version of Flash that was suitable for running on low powered devices, including Japanese feature phones. If we search archived versions of kuni’s old websites we can find &lt;a href=&quot;http://web.archive.org/web/20031202202659/http://www.din.or.jp:80/~ku_/junk/junk.htm&quot;&gt;a download from 2003 called &lt;em&gt;Circular&lt;/em&gt;&lt;/a&gt;. You can play this in your browser thanks to &lt;em&gt;Internet Archive&lt;/em&gt;’s Wayback Machine and Ruffle, a web-based Flash emulator.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Circular&lt;/em&gt; is obviously an early version of MaBoShi’s “circle” game.&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/maboshi-2003-circular.png&quot; alt=&quot;IMG&quot; title=&quot;Circular, created with Flash Lite&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;all-bar-one&quot;&gt;All bar one&lt;/h2&gt;

&lt;p&gt;So we have found two of the three games in MaBoShi, which leaves us with the “bar” game. I spoke to kuni and he mentioned that this did not exist as a prototype prior to work commencing on MaBoShi, so it was created for the game when it was decided that a third game would be welcome.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;missing-in-action&quot;&gt;Missing in action&lt;/h2&gt;

&lt;p&gt;At the time of release there were a couple of English videos of a “making of” developer interview shown in both North America and Europe that have since been lost to time. Nintendo Europe were kind enough to respond to my request about these videos, but told me that their archive currently only goes back to 2012 so we’re sadly out of luck. Here are references I have found to the airing dates for &lt;a href=&quot;https://nintendoeverything.com/updates-to-the-nintendo-channel-32/&quot;&gt;video 1&lt;/a&gt; (Dec 2008) and &lt;a href=&quot;https://nintendoeverything.com/updates-to-the-nintendo-channel-36/&quot;&gt;video 2&lt;/a&gt; (Jan 2009).&lt;/p&gt;

&lt;p&gt;These include the juicy fact that the game was initially green lit for the Game Boy Micro (a small Game Boy Advance, &lt;a href=&quot;https://www.youtube.com/watch?v=IdAsnZlmQtM&quot;&gt;marketed as being suitable for one-handed play for Japanese commuters&lt;/a&gt;) alongside the bitGenerations series, Polarium, Rhythm Paradise, but after the sales of the Micro were less than anticipated the development was moved to DS and eventually to Wii.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;reading-list&quot;&gt;Reading list&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/1001videogamesyo0000unse_s9o3/page/796/mode/2up&quot;&gt;“1001 Video Games You Must Play Before You Die”&lt;/a&gt; (Tony Mott, et al) right opposite Spelunky&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://tinycartridge.com/post/68430151/guest-review-maboshis-arcade&quot;&gt;Tiny Cartridge guest review&lt;/a&gt; by Anna Anthropy&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=pDEPhAcwFlk&quot;&gt;TV ad/commercial that inspired MaBoShi’s effect system&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.google.com/patents/US20090093314&quot;&gt;Patent application US20090093314&lt;/a&gt; describing MaBoShi’s effect system&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.google.com/patents/US20110165940&quot;&gt;Patent application US20110165940&lt;/a&gt; describing Flametail’s power-up system&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Thu, 06 Mar 2025 16:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2025/03/06/the-making-of-maboshi/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2025/03/06/the-making-of-maboshi/</guid>
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          <title>Per-game skins in the Delta classic video game emulator for iOS</title>
          <description>&lt;p&gt;Apple recently changed the App Store rules to allow emulators, which means we’re now seeing emulators for classic video game consoles available for download! This is great news for a retro gamer like myself. &lt;a href=&quot;https://apps.apple.com/gb/app/delta-game-emulator/id1048524688&quot;&gt;Delta&lt;/a&gt; is one such emulator that currently focuses on Nintendo platforms: NES, Game Boy, Game Boy Color, SNES, N64 and DS.&lt;/p&gt;

&lt;p&gt;I thought it would be fun to play my favourite Nintendo DS game: &lt;a href=&quot;/2013/06/29/maboshi/&quot;&gt;MaBoShi&lt;/a&gt;. This is an odd choice of game for a few reasons, but it really tests what Delta and the melonDS emulation core can do.&lt;/p&gt;

&lt;p&gt;Immediately I noticed that the Nintendo DS emulation quality is high: MaBoShi’s mosaic transitions are shown, whereas in other emulators such as DraStic or DeSmuME they are not. That’s a good start!&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/delta-maboshi-default.png&quot; alt=&quot;PNG&quot; title=&quot;Delta&apos;s default Nintendo DS skin—pretty nice! BUT&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;when-good-isnt-good-enough&quot;&gt;When good isn’t good enough&lt;/h2&gt;

&lt;p&gt;But, we can see some odd things about MaBoShi:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;it is played with the DS rotated on its side&lt;/li&gt;
  &lt;li&gt;the second screen goes mostly unused&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And there are some other things we can’t see:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;it doesn’t use the touch screen&lt;/li&gt;
  &lt;li&gt;only the D-pad is used during play (and Start button to pause)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Usually, when I play this game in an emulator I activate single screen mode and forgo seeing the high score, which is no big deal as the game ends at 1 million and that’s always my goal.&lt;/p&gt;

&lt;p&gt;So I looked into the &lt;a href=&quot;https://faq.deltaemulator.com/using-delta/controller-skins&quot;&gt;Delta docs&lt;/a&gt; and &lt;a href=&quot;https://noah978.gitbook.io/delta-docs/skins&quot;&gt;skin docs&lt;/a&gt; and find that the options to show a single screen, or rotate it, are controlled by the skin (visual theme) you are using.&lt;/p&gt;

&lt;p&gt;Reading further into skins the capabilities seemed quite comprehensive, so I began to hatch a plan… &lt;em&gt;maybe I can create a custom skin just for MaBoShi&lt;/em&gt;?&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;i-love-it-when-a-plan-comes-together&quot;&gt;I love it when a plan comes together&lt;/h2&gt;

&lt;p&gt;Here’s the feature list I came up with:&lt;/p&gt;
&lt;ol&gt;
  &lt;li&gt;show the main game screen&lt;/li&gt;
  &lt;li&gt;show only the score from the secondary screen&lt;/li&gt;
  &lt;li&gt;remove all controls other than the d-pad, start and delta button&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;I achieved this goal as follows:&lt;/p&gt;
&lt;ol&gt;
  &lt;li&gt;define two seperate screens to split the DS image&lt;/li&gt;
  &lt;li&gt;rotate each of the screens&lt;/li&gt;
  &lt;li&gt;overlap the screens so that only the score from the secondary screen is visible&lt;/li&gt;
  &lt;li&gt;rotate the d-pad direction controls&lt;/li&gt;
  &lt;li&gt;made the touch/game screen a big button&lt;/li&gt;
  &lt;li&gt;make empty space equivalent to nearest button&lt;/li&gt;
  &lt;li&gt;create a nice PDF to show the buttons visually&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;If you’re interested in the JSON associated with this skin, &lt;a href=&quot;https://gist.github.com/gingerbeardman/00a75a0675da8a98faa0812383eb822e&quot;&gt;here it is on GitHub&lt;/a&gt;.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;maximum-joy&quot;&gt;Maximum joy&lt;/h2&gt;

&lt;p&gt;Installation and download instructions are at the bottom of the page, but here’s the final skin:&lt;/p&gt;

&lt;p class=&quot;deltaskin&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/delta-maboshi-deltaskin.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/delta-maboshi-deltaskin-instructions.png&quot; alt=&quot;PNG&quot; title=&quot;Game instructions are presented when the phone is in landscape&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;installation&quot;&gt;Installation&lt;/h2&gt;

&lt;p&gt;To install the skin you need to do a little bit of busy work, but boy is it worth it:&lt;/p&gt;

&lt;ol&gt;
  &lt;li&gt;Install &lt;a href=&quot;&quot;&gt;Delta&lt;/a&gt; and get it running DS games (&lt;a href=&quot;https://www.youtube.com/watch?v=lV_QfVvXA-o&quot;&gt;check this video&lt;/a&gt;)&lt;/li&gt;
  &lt;li&gt;Create a folder called Delta in your iCloud Drive so you can easily store/retrieve some downloads&lt;/li&gt;
  &lt;li&gt;Download the following files:
    &lt;ul&gt;
      &lt;li&gt;&lt;a href=&quot;https://archive.org/download/maboshi-nintendo-ds/MaBoShi.nds.zip&quot;&gt;MaBoShi.nds.zip&lt;/a&gt; game file&lt;/li&gt;
      &lt;li&gt;&lt;a href=&quot;https://archive.org/download/maboshi-nintendo-ds/MaBoShi.jpg&quot;&gt;MaBoShi.jpg&lt;/a&gt; artwork&lt;/li&gt;
      &lt;li&gt;&lt;a href=&quot;https://cdn.gingerbeardman.com/files/NDS_MaBoShi.deltaskin&quot;&gt;MaBoShi.deltaskin&lt;/a&gt; custom skin&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/li&gt;
  &lt;li&gt;Open the .nds.zip game file in Delta&lt;/li&gt;
  &lt;li&gt;Tap and hold the game icon to show a menu&lt;/li&gt;
  &lt;li&gt;Choose “Change Artwork”&lt;/li&gt;
  &lt;li&gt;Select the .jpg you downloaded earlier&lt;/li&gt;
  &lt;li&gt;Choose “Change Controller Skin”&lt;/li&gt;
  &lt;li&gt;Select the skin using the + button and set it as both Portrait and Landscape skin for the game&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Check out &lt;a href=&quot;https://gamefaqs.gamespot.com/wii/946472-maboshis-arcade/faqs&quot;&gt;my MaBoShi Guide at GameFAQs&lt;/a&gt; to learn more about the game and how to play it. It’s essentially a one button game so isn’t affected by the lack of physical buttons.&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Thu, 18 Apr 2024 19:55:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2024/04/18/per-game-skins-in-the-delta-classic-video-game-emulator-for-ios/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2024/04/18/per-game-skins-in-the-delta-classic-video-game-emulator-for-ios/</guid>
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          <title>Gaming Advent Calendar</title>
          <description>&lt;p&gt;At the start of December I decided to do a sort of “gaming advent calendar”, a single-tweet review of a bunch of my favourite video games. I’m collecting them here for posterity. Hopefully you will find something of interest in the list.&lt;/p&gt;

&lt;p&gt;Each tweet contained:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;hashtag #GamingAdventCalendar&lt;/li&gt;
  &lt;li&gt;title &amp;amp; year&lt;/li&gt;
  &lt;li&gt;text review&lt;/li&gt;
  &lt;li&gt;YouTube video link&lt;/li&gt;
  &lt;li&gt;4x images (box art, flyers, screenshot, etc)&lt;/li&gt;
&lt;/ul&gt;

&lt;blockquote&gt;
  &lt;p&gt;Here begins my #GamingAdventCalendar for 2022.&lt;/p&gt;

  &lt;p&gt;Twenty-five of my favourite video games between 1st and 25th December. Just for kicks!&lt;/p&gt;

  &lt;p&gt;🧵&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2 id=&quot;1-flicky-1984&quot;&gt;1. &lt;strong&gt;Flicky&lt;/strong&gt; (1984)&lt;/h2&gt;

&lt;p&gt;I adore this so much I own an arcade cabinet! It’s deterministic (no randomness) so you can figure out a repeatable route and turn playing into a zen experience. Controls use leaf switches so feel very analogue. &lt;a href=&quot;https://www.youtube.com/watch?v=Gth96brPsxM&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKnOAvXEAIlR9V.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKnOA0XgAA8wvj.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKnOAqXgAAslBU.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKnOAqWAAABvDM.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;2-pebble-beach-no-hatou-1993&quot;&gt;2. &lt;strong&gt;Pebble Beach no Hatou&lt;/strong&gt; (1993)&lt;/h2&gt;

&lt;p&gt;Or any of the “New 3D Golf Simulation” series; I play the Japanese Mega Drive versions. Great golf, majestic music, super stylish interface &amp;amp; box art, and a tea break after hole 9. Play with CPU overclock! ⛳️🏌️‍♂️  &lt;a href=&quot;https://www.youtube.com/watch?v=fBkWmYxDHk0&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKsRTxWYAU3crE.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKsRTwXkAUaf5T.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKsRTxXoAEb4I7.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKsRTuXwAIl3y_.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;3-runabout-2-1999&quot;&gt;3. &lt;strong&gt;Runabout 2&lt;/strong&gt; (1999)&lt;/h2&gt;

&lt;p&gt;This sequel fulfilled the promise of the original and took it to great heights, delivering an almost perfect game of chasing, collecting and crashing. Don’t fall into the trap of thinking it’s like Crazy Taxi! &lt;a href=&quot;https://www.youtube.com/watch?v=PaxpR8BtNNo&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKw3TZXwAAiWVE.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKw3TUWYAEwI_0.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKw3TdWYAEHvyg.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjKw3TVXEAALYKK.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;4-orbital-2006&quot;&gt;4. &lt;strong&gt;Orbital&lt;/strong&gt; (2006)&lt;/h2&gt;

&lt;p&gt;Available for both GBA &amp;amp; Wii this is slow motion Katamari Damacy with gravity. You control a star that can absorb smaller stars and crash into larger ones. Two buttons: attract/repel control your orbit &amp;amp; trajectory. &lt;a href=&quot;https://www.youtube.com/watch?v=2aQg5vJrUEM&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjK5WO-WIAMTSYq.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjK5WO8XgAAdR1Z.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjK5WO1WIAAur1S.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjK5WO-WAAAF5mJ.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;5-digitalglider-airman-1999&quot;&gt;5. &lt;strong&gt;DigitalGlider Airman&lt;/strong&gt; (1999)&lt;/h2&gt;

&lt;p&gt;An immensely rewarding glider sim with perfect difficulty curve and lovely, mysterious vibe. But playing this as an arcade game won’t get you far: it requires thinking, planning &amp;amp; minimal/accurate input. &lt;a href=&quot;https://www.youtube.com/watch?v=4kYiTK7EK9c&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjLD3hKWYAIFO7y.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjLD3hUWQAAB1Rg.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjLD3hKWIAAFDxV.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjLD3hLWIAEtbil.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;6-kururin-paradise-2002&quot;&gt;6. &lt;strong&gt;Kururin Paradise&lt;/strong&gt; (2002)&lt;/h2&gt;

&lt;p&gt;This 2nd GBA game in the series gets my vote as best, tho they’re all great. It dials the concept up to 11 with enhanced level design, goals &amp;amp; controls. On a beach holiday I was so engrossed I got sunstroke. &lt;a href=&quot;https://www.youtube.com/watch?v=naTMFWRDneI&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjQPUnFWAAI8NOP.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjQPUnEWIAEXwj4.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjQPUnAWAAAhfbl.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjQPUnCWYAIob2H.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;7-a-little-bit-of-nintendo-touch-golf-2009&quot;&gt;7. &lt;strong&gt;A Little Bit of… Nintendo Touch Golf&lt;/strong&gt; (2009)&lt;/h2&gt;

&lt;p&gt;This DSiWare reworking of the original game throws out online functionality and adds an extensive Challenge mode to reinforce the core. Mod your device and download it &lt;a href=&quot;https://twitter.com/internetarchive&quot;&gt;@internetarchive&lt;/a&gt;!) &lt;a href=&quot;https://www.youtube.com/watch?v=Ch5Ui4RLFbk&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjX2_WfXoAAx_db.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjX2_XPXgAcdXOO.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjX3YzhWAAAFyyR.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjX3tfYXoAQuWJw.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;8-smashing-drive-2002&quot;&gt;8. &lt;strong&gt;Smashing Drive&lt;/strong&gt; (2002)&lt;/h2&gt;

&lt;p&gt;Superb port of an arcade game people think is like Crazy Taxi but is more Out Run with mad shortcuts! Extended play rewarded by seeing more wow moments. I’m yet to see them all. Crash into King Kong’s bits! &lt;a href=&quot;https://www.youtube.com/watch?v=BRVii93BZ8I&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjeYD3vXkAQw-hH.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjeYD30XkBwo8f3.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjeYD3yXkBYEgZX.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjeYD3rWAAAKZAA.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;9-polarium-advance-2005&quot;&gt;9. &lt;strong&gt;Polarium Advance&lt;/strong&gt; (2005)&lt;/h2&gt;

&lt;p&gt;After seeing a prototype Nintendo demanded a version of this for DS, but the GBA version is more refined &amp;amp; released later. Daily puzzle mode will last you a year. One-handed control for commuting is genius! &lt;a href=&quot;https://www.youtube.com/watch?v=IdAsnZlmQtM&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjokjEQWAAUH-jO.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fjokx1uXoAIKqFs.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjolzkCXwAEqmIB.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjolzkAWYAAPuwi.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;10-excite-truck-2006&quot;&gt;10. &lt;strong&gt;Excite Truck&lt;/strong&gt; (2006)&lt;/h2&gt;

&lt;p&gt;An amazingly well-balanced game. Criminally overlooked, maybe because it’s Wii, or only has motion controls? This is a tour de force of close and clever racing; an adrenalin rush like no other once it clicks! &lt;a href=&quot;https://www.youtube.com/watch?v=5U2MDLyXnVM&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjomZ9pXEAE_6AM.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjomvsYXgAAwqJk.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fjomwp5WQAMWxlS.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjomxphXkAIOdmI.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;11-downhill-domination-2003&quot;&gt;11. &lt;strong&gt;Downhill Domination&lt;/strong&gt; (2003)&lt;/h2&gt;

&lt;p&gt;I often wonder if the developers of Excite Truck were inspired by this game? It’s certainly as close a relative as I’ve found. It features same BIG AIR adrenalin rush, impossible powers and close racing. &lt;a href=&quot;https://www.youtube.com/watch?v=QNMNiMoRJjs&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjtPT1RWIAI1uKu.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjtPFfhXwAAToZL.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjtPGeZXwAM6g-T.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FjtPHu5XoAQTzAW.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;12-pilotwings-1990&quot;&gt;12. &lt;strong&gt;Pilotwings&lt;/strong&gt; (1990)&lt;/h2&gt;

&lt;p&gt;One of my fondest memories: my dad playing hang gliding stage on repeat as a relaxation tool. I loved the surprise &amp;amp; delight of the secret levels that were unlocked for being good at the game: I can still do it! &lt;a href=&quot;https://www.youtube.com/watch?v=dvBbQPMGmiM&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHHscgXkAAc1ot.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHHuTDWAAAy-Di.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHHupTXkAM9Toa.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHHu7xWIAAN8A0.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;13-maboshi-2008&quot;&gt;13. &lt;strong&gt;MaBoShi&lt;/strong&gt; (2008)&lt;/h2&gt;

&lt;p&gt;This inventive action game is 3-in-1: Circle, Square &amp;amp; Bar. Circle = physics, Square = turn-based, Bar = Reaction. Circle is quite possibly my favourite game of all time. You can play today using Wii &amp;amp; DS ROMs. See: &lt;a href=&quot;/2013/06/29/maboshi/&quot;&gt;blog.gingerbeardman.com/2013/06/29/maboshi/)&lt;/a&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=2BvygeP0O4g&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHJ_ljWIAMHB-g.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHKCuzXkAE3qZq.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHKJ-DXoAAIl8F.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHKL9BXEAIouFe.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;14-gti-club-supermini-festa-2010&quot;&gt;14. &lt;strong&gt;GTi Club: Supermini Festa!&lt;/strong&gt; (2010)&lt;/h2&gt;

&lt;p&gt;This is a port of the 3rd game in Konami’s arcade series. Developer Genki added online multi-player &amp;amp; extra features to the console versions. You can still play it online today with a modded Wii! &lt;a href=&quot;https://www.youtube.com/watch?v=YqvTjPzXM5E&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHK6fPXkAEHcSg.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHMJRkWYAIyr0b.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHMhmtXkAEaqy8.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHMihOXEAA5nAU.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;15-bubble-bobble-1986&quot;&gt;15. &lt;strong&gt;Bubble Bobble&lt;/strong&gt; (1986)&lt;/h2&gt;

&lt;p&gt;Maybe the greatest ever arcade game!? A tour-de-force by the late, great Fukio “MTJ” Mitsuji, this game has perfectly balanced gameplay, 2-player perks, 100s levels, inventive power-ups, and hidden secrets. &lt;a href=&quot;https://www.youtube.com/watch?v=BuXOSBb4hQw&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHNhX6X0AQFpdZ.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHObF6XoAEtT0o.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHOc5_XoAU06bG.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHOdkyXEAAMZdc.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;16-magical-puzzle-popils-1991&quot;&gt;16. &lt;strong&gt;Magical Puzzle Popils&lt;/strong&gt; (1991)&lt;/h2&gt;

&lt;p&gt;Is a highly original puzzle game with mind-bending level design feat. portals and other cool stuff. Created by MTJ (Bubble Bobble) &amp;amp; Jun Amanai it is largely unknown as it is only for Sega Game Gear! 🧵 &lt;a href=&quot;https://www.youtube.com/watch?v=HxViEixcvfE&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHPOyZWIAAVoxC.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHPQUhWIAQBvbq.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHPU22WAAE2XJE.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHPV3mXwAQONOI.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;It’s my birthday! SO… more about POPILS:&lt;/p&gt;

  &lt;p&gt;whilst trying to 100% the game, my friend Jamie “Junosix” Hamshere and I reverse-engineered/hacked/patched the game to make the step and sub-step count always visible. This makes it easier to beat stage targets! &lt;a href=&quot;https://www.smspower.org/forums/16730-MagicalPuzzlePopilsGGHackHelp&quot;&gt;www.smspower.org/forums/16730-MagicalPuzzlePopilsGGHackHelp&lt;/a&gt; &lt;img src=&quot;https://pbs.twimg.com/media/FkHUU8TXEAEMGVi.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

  &lt;p&gt;I also discovered a few other previously unknown things: debug mode (step count preview, level select), alt credits, and most notably secret stage 0 that had only been hinted at in the Japanese manual [segaretro.org/images/e/e0/Magical_Puzzle_Popils_GG_JP_Manual.pdf]&amp;gt; (https://segaretro.org/images/e/e0/Magical_Puzzle_Popils_GG_JP_Manual.pdf) these are documented at TCRF: &lt;a href=&quot;https://tcrf.net/Magical_Puzzle_Popils&quot;&gt;tcrf.net/Magical_Puzzle_Popils&lt;/a&gt; &lt;img src=&quot;https://pbs.twimg.com/media/FkHVurVX0AESbqz.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHVwxNXEAc5xgd.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkHVzYLXkAAsioj.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

  &lt;p&gt;I’ll summarise my complete POPILS adventures in a future blog post, because it’s worth it. But not today. See you in a bit for the big birthday blog post, and tomorrow for the next entry in 🎄&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2 id=&quot;17-boogie-wings-1992&quot;&gt;17. &lt;strong&gt;Boogie Wings&lt;/strong&gt; (1992)&lt;/h2&gt;

&lt;p&gt;This “shmup” contains more ideas than any other single game. At every turn you think you’ve seen it all: you have not. Game designer Kazuyuki Kurata called it a day after this, his only game. A masterpiece. &lt;a href=&quot;https://www.youtube.com/watch?v=zBJaVkJdvsc&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkMlbNjWYAEBNiV.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkMlbNjXgAAUM1Y.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkMlbNnXgAAoiDz.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkMlbNqXEAIm23f.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;18-sideswiped-2009&quot;&gt;18. &lt;strong&gt;Sideswiped&lt;/strong&gt; (2009)&lt;/h2&gt;

&lt;p&gt;Crazy, fast, manic, 60fps. There’s racing, plus so much more. My favourite mode involves juggling exploding cars and traffic cones to keep your multiplier and have the road ahead in a constant state of explosion. &lt;a href=&quot;https://www.youtube.com/watch?v=fBkWmYxDHk0&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkTjB-kXkAAmbB8.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkTjB-kWYAEcFcM.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkTjB-hWIAAO2vP.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkTjB-pXwAEQHxx.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;19-guru-logi-champ-2001&quot;&gt;19. &lt;strong&gt;Guru Logi Champ&lt;/strong&gt; (2001)&lt;/h2&gt;

&lt;p&gt;Dev COMPILE made games of all types for their Disc Station compilations. Related to those is this puzzle game: rotate the field &amp;amp; pull/push blocks to compete the picture. Sort of Magical Drop meets Picross. &lt;a href=&quot;https://www.youtube.com/watch?v=Ny_kTCvscRw&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkXhi6qWIAggomV.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkXhi6xXoAEmxwb.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkXhi6sWIBMVFea.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkXhi6tWYAEP9Nf.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;20-the-italian-job-2003&quot;&gt;20. &lt;strong&gt;The Italian Job&lt;/strong&gt; (2003)&lt;/h2&gt;

&lt;p&gt;A short 60fps mission-based driving game like “Driver”. Tight arcade controls, demanding targets, interesting env. Story mode echoes movie plot. Stunt mode involves driving elaborate scaffolded courses. Fun! &lt;a href=&quot;https://www.youtube.com/watch?v=1J-bpZjz6jk&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkcy7YhXgAMSHID.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkcy7YdXkAcPqve.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkcy7YkXwAYra_-.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkcy7YeWAAEu8lz.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;21-donkey-kongs-crash-course-2012&quot;&gt;21. &lt;strong&gt;Donkey Kong’s Crash Course&lt;/strong&gt; (2012)&lt;/h2&gt;

&lt;p&gt;A motion-controlled mini-game in Nintendo Land on Wii U. Navigate the maze-like stages using all your skill and dexterity. A forgotten prototypes that made it into a real game! 100% pure Nintendo. &lt;a href=&quot;https://www.youtube.com/watch?v=uFhTmXTi6Mw&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkdaGX-XkAEMmhB.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkdaGYGX0AAvMxU.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkdaGX_XgAA6m1s.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkdaGYGWYAAQLJj.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;22-llamatron-1991&quot;&gt;22. &lt;strong&gt;Llamatron&lt;/strong&gt; (1991)&lt;/h2&gt;

&lt;p&gt;Jeff Minter improves on Robotron by adding elaborate power-ups, enhancing enemies, and channeling Monty Python. Round up animals, avoid radioactive rain, shoot a screaming Mandelbrot set! Assisted by an AI droid? &lt;a href=&quot;https://www.youtube.com/watch?v=xNHl0jG0mug&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkiwuoFWYAAWr67.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkiwuoGXoAIA2Ua.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkiwuoEWQAArGJk.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FkiwuoNXkAIe65-.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;23-sheep-raider-2001&quot;&gt;23. &lt;strong&gt;Sheep Raider&lt;/strong&gt; (2001)&lt;/h2&gt;

&lt;p&gt;A “despicable” 3D puzzle platform stealth game dressed as TV show. Beautifully presented, supremely self-aware, inventive puzzles anchored in the Looney Toons world, good difficulty curve, secrets, jazz …nice! &lt;a href=&quot;https://www.youtube.com/watch?v=XXhiddyQzsA&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FknkK7-XgAkhfuS.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FknkK7-XkAA1cnV.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FknkK78WIAEGF5n.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/FknkK7-WIAY1r9f.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;24-pang-2010&quot;&gt;24. &lt;strong&gt;Pang&lt;/strong&gt; (2010)&lt;/h2&gt;

&lt;p&gt;All prior games in the series are perfectly distilled and stretched across dual screens. A more perfect difficulty curve I am yet to find. Extended play is mind-melding: you begin to think like the level designer! 🤯  &lt;a href=&quot;https://www.youtube.com/watch?v=K5vTOyFjcM0&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkwv33nXgAAMihs.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkwv33kXoAAtjTL.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkwv33nXoAA5SWQ.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkwv33iXkAAAcFq.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;25-winter-gold-1996&quot;&gt;25. &lt;strong&gt;Winter Gold&lt;/strong&gt; (1996)&lt;/h2&gt;

&lt;p&gt;Part Amiga demoscene production, part SNES technical showcase for the Super FX 2 chip, 1–8 players can compete across six winter sports events. Downhill and luge are my favourites. Very fun! Happy Christmas 🎄 &lt;a href=&quot;https://www.youtube.com/watch?v=2HR8_0z8nwM&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkz3mpQXkAAn8xL.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkz3mpSWYAA1nMN.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkz3mpSX0AAj1JF.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fkz3mpSWIAI2odB.jpg&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;26-bonus-a-little-tree-1995&quot;&gt;26. BONUS! &lt;strong&gt;A Little Tree&lt;/strong&gt; (1995)&lt;/h2&gt;

&lt;p&gt;This wonderful animated story book by Thoru Yamamoto 山本徹 &lt;a href=&quot;https://twitter.com/thoruman&quot;&gt;@thoruman&lt;/a&gt; is one of several Christmas-themed works he created using HyperCard on Macintosh. Play/download this, See The Sky and ZiZi Christmas &lt;a href=&quot;https://archive.org/details/thoru-yamamoto-hypercard-stacks&quot;&gt;archive.org/details/thoru-yamamoto-hypercard-stacks&lt;/a&gt; &lt;a href=&quot;https://www.youtube.com/watch?v=QS7zN9GlV9s&quot;&gt;Video&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fk565XnWYAciA1q.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fk565XoXkAE88AS.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fk565XnWIAAZY3P.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Fk565X0XoAEr77B.png&quot; alt=&quot;IMAGE&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Mon, 26 Dec 2022 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2022/12/26/gaming-advent-calendar/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2022/12/26/gaming-advent-calendar/</guid>
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        <item>
          <title>Credits: MaBoShi (WiiWare)</title>
          <description>&lt;p&gt;One of the best (according to &lt;a href=&quot;https://www.metacritic.com/game/wii/maboshis-arcade&quot;&gt;MetaCritic&lt;/a&gt;, and &lt;a href=&quot;/2013/06/29/maboshi/&quot;&gt;IMHO&lt;/a&gt;) Wii games is a WiiWare game called MaBoShi that is now mostly lost to time in that Nintendo have closed the Wii Shop Channel. Of course, there are other more nefarious means to procure the game, but I’m not going to go into those here.&lt;/p&gt;

&lt;p&gt;Anyway, I still play this game regularly (still not managed 1Million on Wii but have on the DS download version) and recently unlocked the Staff Credits (Staff Roll).&lt;/p&gt;

&lt;lite-youtube style=&quot;aspect-ratio: 1/1;&quot; videoid=&quot;3z5Hlj2nof4&quot; params=&quot;start=0&amp;amp;modestbranding=2&quot;&gt;
&lt;/lite-youtube&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;staff-credits&quot;&gt;Staff Credits&lt;/h2&gt;

&lt;p&gt;Producers&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
  &lt;li&gt;Satoshi Kira&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Director&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;System Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Game Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Kuniaki Watanabe&lt;/li&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
  &lt;li&gt;Jun Shimizu&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Programming&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Kotori Yoshimura&lt;/li&gt;
  &lt;li&gt;Tadashi Itō&lt;/li&gt;
  &lt;li&gt;Kuniaki Watanabe&lt;/li&gt;
  &lt;li&gt;Jun Shimizu&lt;/li&gt;
  &lt;li&gt;Mikito Ichikawa&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Reiko Sato&lt;/li&gt;
  &lt;li&gt;Hiroki Takahashi&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Artwork&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Toki Kando&lt;/li&gt;
  &lt;li&gt;Takanao Kondo&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Sound&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Daisuke Shiiba&lt;/li&gt;
  &lt;li&gt;Johan Krafft&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;European Localisation&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Edoardo Dodd&lt;/li&gt;
  &lt;li&gt;Miguel Ángel García Segovia&lt;/li&gt;
  &lt;li&gt;Carsten Harmans&lt;/li&gt;
  &lt;li&gt;Kay Hermann&lt;/li&gt;
  &lt;li&gt;Geraint Howells&lt;/li&gt;
  &lt;li&gt;Sonya Mazet&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;NOE Localisation Management&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;William Romick&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Debug&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;DIGITAL Hearts CO. LTD&lt;/li&gt;
  &lt;li&gt;Super Mario Club&lt;/li&gt;
  &lt;li&gt;Shigeo Kimura&lt;/li&gt;
  &lt;li&gt;NOA Product Testing&lt;/li&gt;
  &lt;li&gt;NOE Testing Team&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Project Management&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Hiroshi Sato&lt;/li&gt;
  &lt;li&gt;Toshiharu Izuno&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Special Thanks&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Koji Sato&lt;/li&gt;
  &lt;li&gt;Toru Inage&lt;/li&gt;
  &lt;li&gt;Kenta Tanaka&lt;/li&gt;
  &lt;li&gt;Kozo Makino&lt;/li&gt;
  &lt;li&gt;Rumiko Hoshino&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Executive Producer&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Satoru Iwata&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;All Rights, including the copyrights of Game, Scenario, Music and Program reserved by&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Nintendo&lt;/li&gt;
  &lt;li&gt;Mindware&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;addendum&quot;&gt;Addendum&lt;/h2&gt;

&lt;p&gt;During a chat with Kuniaki Watanabe by Twitter DMs, he outlined the responsibilities of the team:&lt;/p&gt;

&lt;p&gt;Programming&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Kotori Yoshimura (Wii system, Bar game)&lt;/li&gt;
  &lt;li&gt;Mikito Ichikawa (NDS system)&lt;/li&gt;
  &lt;li&gt;Tadashi Ito (Square game)&lt;/li&gt;
  &lt;li&gt;Jun Shimizu (procedural level generator for Bar game)&lt;/li&gt;
  &lt;li&gt;Kuniaki Watanabe (Circle game)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Game Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Kuniaki Watanabe (original game prototypes)&lt;/li&gt;
  &lt;li&gt;Mikito Ichikawa (reconstruct for Wii)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Level Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Mikito Ichikawa (Bar game)&lt;/li&gt;
  &lt;li&gt;Kuniaki Watanabe (Circle game)&lt;/li&gt;
  &lt;li&gt;Jun Shimizu (procedural level generator for Bar game)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Graphic Design&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Reiko Sato&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 28 Mar 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/03/28/credits-maboshi-wiiware/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2020/03/28/credits-maboshi-wiiware/</guid>
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          <title>FAQ: Maboshi’s Arcade</title>
          <description>&lt;p&gt;I wrote a video game FAQ and uploaded it to GameFAQs:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://gamefaqs.gamespot.com/wii/946472-maboshis-arcade/faqs&quot;&gt;www.gamefaqs.com/wii/946472-maboshis-arcade/faqs&lt;/a&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Wed, 11 Mar 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/03/11/faq-maboshis-arcade/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2020/03/11/faq-maboshis-arcade/</guid>
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          <title>Review: MaBoShi</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://64.media.tumblr.com/6ed65b81ec6d6def8f3ce0224b5bc1ae/tumblr_inline_perux2EuJE1qbfpni_540.jpg&quot; alt=&quot;MaBoShi&quot; data-orig-height=&quot;345&quot; data-orig-width=&quot;500&quot; data-orig-src=&quot;https://64.media.tumblr.com/tumblr_lacmhxVTeN1qbfpni.jpg&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Three games for the price of one in this innovative WiiWare title. Six if you count the fact that you can download a version of the game over Wi-Fi to your Nintendo DS to play on the move.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;WiiWare is the downloadable game service on Nintendo’s Wii home console. It lets you download smaller sized and lower priced games direct to your console, and offers a distinctly different range of games than you can pick up through more traditional retail outlets. The channel showcases game concepts that may not have been profitable to release elsewhere. It’s astonishing that without WiiWare, &lt;em&gt;MaBoShi&lt;/em&gt; may never have seen the light of day. Each of its three game concepts are so unconventional and slight that I think most gamers might not give them a second glance, even at this very affordable price.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;MaBoShi&lt;/em&gt; takes advantage of few of the Wii’s features but still delivers a solid and innovative experience. It allows players to use their Miis as avatars in the game, send replays to other players via WiiConnect24, and also has the previously mentioned Wi-Fi &lt;a href=&quot;#links&quot;&gt;download to Nintendo DS&lt;/a&gt;. But there is no sign of motion control. In fact, whilst the wii remote is used as a pointer for the game menu, &lt;em&gt;MaBoShi&lt;/em&gt; is firmly a one button game. Or perhaps that be three one button games, as there are actually three main game modes: Circle, Bar and Square. Each mode is played differently, but with the same objective - to score one million points. In the Wii version there are three game panels on screen, allowing simultaneous multi-player.&lt;/p&gt;

&lt;p&gt;With multiple players the game adds an extra feature into the mix, known simply as the Effect System. Destroying an enemy will cause a bubble to appear. This bubble moves across the screen and over other game panels where it can affect other games in progress. This means that players managing their own separate games may be influenced by these effects eminating from other game panels, and players may therefore choose whether they wish to help or hinder their fellow players. It’s not often you get to choose whether to play cooperatively or competitively, and I really like this aspect of the gameplay.&lt;/p&gt;

&lt;p&gt;Circle mode - my personal favourite - finds you in control of a constantly rotating circle, able to switch the direction in which it is spinning by pressing the A button. By controlling the speed and momentum of the circle, you must guide it around the screen. You can use the variety of dynamic obstacles that appear on screen as a means to achieving the precise movement required to collide with the enemies and collect bonus multipliers. The aim of each round is to collide with all enemies as they appear onscreen, before they move off the game area. It is game over as soon as one enemy leaves the play field. The depth of control in this game mode is simply astonishing, and infrequent taps of the A button allow almost analog control of speed and momentum. Special mention must also go to the level design in this game, as it is balanced to perfection. In fact, if you’re good enough to score a million you will most likely do so near the end of all available 40 levels.&lt;/p&gt;

&lt;p&gt;Bar mode sees you manoeuvring a rotating bar through a vertically scrolling level. The bar rotates around a core, which only moves using the momentum created by the bar and only when the A button is held. The bar can be used to defeat enemies and smash blocks, but if the core touches an enemy or a block the game ends. There are also pinballs, powerups and much more to contend with. I find this game the most difficult of the three.&lt;/p&gt;

&lt;p&gt;Square mode sees the player controlling a single block that leaves a trail of fire behind. This trail of fire can burn obstacles, and can even set other parts of the trail alight. You must navigate around the screen, at your own pace, setting fire to all the obstacles with the help of the occasional bomb, whilst keeping an eye out for bonus multipliers. The screen scrolls when the player moves, and if an obstacle or part of the trail of fire hits the bottom of the screen, the game ends.&lt;/p&gt;

&lt;p&gt;Created by Japanese pinball experts &lt;a href=&quot;http://www.pinball.co.jp&quot;&gt;Mindware Corp&lt;/a&gt;, and based on pre-existing prototypes created by team member &lt;em&gt;Kuniaki Watanabe&lt;/em&gt;, &lt;em&gt;MaBoShi&lt;/em&gt; is a triumph of game design and deserves your attention. If you fancy a challenge I can heartily recommend trying to reach one million points in one or all of the game modes (I’ve only &lt;a href=&quot;http://www.flickr.com/photos/emsef/3010745864/&quot;&gt;managed to do it myself&lt;/a&gt; in circle mode on the DS download version) - the game has a lot to offer if you’re willing to give it a try. Nintendo seem to be of the same mind, as they recently released an updated and expanded version of the Square game for their DSiWare download service under the name of &lt;a href=&quot;http://dsiware.nintendolife.com/games/dsiware/flametail&quot;&gt;Flametail (USA)&lt;/a&gt; also known as Trailblaze: Puzzle Incinerator (EU) and Moyasu Puzzle: Flametail (JPN).&lt;/p&gt;

&lt;h2 id=&quot;how-to-play&quot;&gt;How to play&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://gamefaqs.gamespot.com/wii/946472-maboshis-arcade/faqs&quot;&gt;MaBoShi WiiWare Manual&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://gamefaqs.gamespot.com/wii/946472-maboshis-arcade/faqs&quot;&gt;MaBoShi Guide at GameFAQs&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/maboshi-instructions.png&quot; alt=&quot;PNG&quot; title=&quot;Brief instructions for each of MaBoShi&apos;s three game modes&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=2BvygeP0O4g&quot;&gt;Watch the Wii game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=HVdZ-Nm9J_Q&quot;&gt;Watch the DS game on YouTube.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/download/wiiware-roms/Maboshi%27s%20Arcade.wad&quot;&gt;Download MaBoShi as a WAD file to play on a modded Wii&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/download/maboshi-nintendo-ds/MaBoShi.nds.zip&quot;&gt;Download MaBoShi as an NDS file to play in an emulator or modded DS&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/download/maboshi-nintendo-ds/MaBoShi.cia&quot;&gt;Download MaBoShi as a CIA file to play on a modded Nintendo 3DS&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.mobygames.com/game/maboshis-arcade&quot;&gt;Find out more at mobygames.com&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://dsiware.nintendolife.com/games/dsiware/flametail&quot;&gt;Find out more about Flametail for DSiWare&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2024/04/18/per-game-skins-in-the-delta-classic-video-game-emulator-for-ios/&quot;&gt;Play MaBoShi on your iPhone&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 29 Jun 2013 00:25:58 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2013/06/29/maboshi/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2013/06/29/maboshi/</guid>
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