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    <title>Get Info: #magazine</title>
    <description>Posts tagged “magazine” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/magazine/</link>
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    <pubDate>Mon, 06 Jul 2026 14:37:40 +0000</pubDate>
    <lastBuildDate>Mon, 06 Jul 2026 14:37:40 +0000</lastBuildDate>
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          <title>Macintosh Magazine Media: 1 million files</title>
          <description>&lt;p&gt;I am proud to announce that my &lt;a href=&quot;/2021/10/30/macintosh-magazine-media/&quot;&gt;Macintosh Magazine Media project&lt;/a&gt; has surpassed my self-imposed goal of 1 million files, an achievement that fills me with both immense satisfaction and slight bewilderment. And if you were to decompress those files the total would be 30 million! Woah.&lt;/p&gt;

&lt;p&gt;If you’ve never heard of it before: it’s an archive of vintage media containing mostly Macintosh files sourced from Japanese magazines, but featuring content from all over the world. A treasure trove time capsule for vintage computer nerds like myself.&lt;/p&gt;

&lt;p&gt;Many thanks to &lt;a href=&quot;https://patreon.com/gingerbeardman&quot;&gt;my Patreon subscribers&lt;/a&gt; for their support!&lt;/p&gt;

&lt;h2 id=&quot;status-report&quot;&gt;Status report&lt;/h2&gt;

&lt;p&gt;The archive as it stands (updated March 2025):&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;date range: 1991–2002&lt;/li&gt;
  &lt;li&gt;total media: 500 discs&lt;/li&gt;
  &lt;li&gt;total files: 1,086,536 files&lt;/li&gt;
&lt;/ul&gt;

&lt;!--
The archive as it stands (updated July 2024):

*   date range: 1991–2002
*   total media: 461 discs
*   total files: 998,512 files
--&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/mmm-scatter.png&quot; alt=&quot;PNG&quot; title=&quot;Distribution of discs by month&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;new-discs&quot;&gt;New discs&lt;/h2&gt;

&lt;p&gt;Multiple new discs were added, almost all of them are Macintosh, or Hybrid Mac/Win, but there are a couple of Windows-only discs in there:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Acara Super CD (1998-12)&lt;/li&gt;
  &lt;li&gt;Acara Super CD (2000-07)&lt;/li&gt;
  &lt;li&gt;CD-ROM MACLIFE 131 (1999-07)&lt;/li&gt;
  &lt;li&gt;CD-ROM MACLIFE 132 (1999-08)&lt;/li&gt;
  &lt;li&gt;CD-ROM MACLIFE 133 (1999-09)&lt;/li&gt;
  &lt;li&gt;CD-ROM MACLIFE 141 (2000-05)&lt;/li&gt;
  &lt;li&gt;CD-ROM MACLIFE 152 (2001-04)&lt;/li&gt;
  &lt;li&gt;Create on a computer: New Year’s Card 1999&lt;/li&gt;
  &lt;li&gt;Create on your Mac: New Year’s Card 2000&lt;/li&gt;
  &lt;li&gt;Gokuraku Paradise Theater (1994-10) 2xCD&lt;/li&gt;
  &lt;li&gt;Mac Fan Internet CD-ROM (1997-12)&lt;/li&gt;
  &lt;li&gt;Mac Fan Internet CD-ROM (1999-04)&lt;/li&gt;
  &lt;li&gt;Mac Ga Ichiban! Vol. 50 (1998-11)&lt;/li&gt;
  &lt;li&gt;Mac Ga Ichiban! Vol. 59 (1998-08)&lt;/li&gt;
  &lt;li&gt;Mac100% Vol.7 (1998-07)&lt;/li&gt;
  &lt;li&gt;Mac100% (1999-01)&lt;/li&gt;
  &lt;li&gt;MacPeople (1998-02-15)&lt;/li&gt;
  &lt;li&gt;MacPeople (1998-04-15)&lt;/li&gt;
  &lt;li&gt;MacPeople (1998-06-15)&lt;/li&gt;
  &lt;li&gt;MacPeople (1998-08-01)&lt;/li&gt;
  &lt;li&gt;MacPeople (1998-08-15)&lt;/li&gt;
  &lt;li&gt;MacPeople (1998-09-15)&lt;/li&gt;
  &lt;li&gt;MacPeople (1998-10-15)&lt;/li&gt;
  &lt;li&gt;MacPeople (1999-05-15)&lt;/li&gt;
  &lt;li&gt;MacPeople (1999-06-01)&lt;/li&gt;
  &lt;li&gt;MacPeople (2000-08-01)&lt;/li&gt;
  &lt;li&gt;MacPeople (2002-03-15)&lt;/li&gt;
  &lt;li&gt;MacPeople (2003-05-01) 2xCD&lt;/li&gt;
  &lt;li&gt;TECH Win (1999-08) 2xCD&lt;/li&gt;
  &lt;li&gt;Tsukaeru ikinari dekiru homupejipasokon BOOKS 8 (1998)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I also indexed the latest Japanese Macintosh magazine media from redump.&lt;/p&gt;

&lt;h2 id=&quot;the-process&quot;&gt;The process&lt;/h2&gt;

&lt;p&gt;For this many CDs we are talking multiple days of busy work to prepare them for sharing.&lt;/p&gt;

&lt;p&gt;If you’re interested in the “process” for each CD here it is:&lt;/p&gt;

&lt;ol&gt;
  &lt;li&gt;Find the CD available for sale in Japan (they’re getting harder to find)&lt;/li&gt;
  &lt;li&gt;Purchase it with cold hard cash&lt;/li&gt;
  &lt;li&gt;Wait for delivery (I delay shipping until I have enough items to make it worthwhile)&lt;/li&gt;
  &lt;li&gt;Dump the CD using a suitable reader (fwiw &lt;a href=&quot;http://redump.org&quot;&gt;redump&lt;/a&gt; project is very specific)&lt;/li&gt;
  &lt;li&gt;Index the CD filesystem (I created my &lt;a href=&quot;/2022/03/31/working-with-classic-macintosh-text-encodings-in-the-age-of-unicode/&quot;&gt;own software stack&lt;/a&gt; for this)&lt;/li&gt;
  &lt;li&gt;Redo dump of any bad discs (there are always some!)&lt;/li&gt;
  &lt;li&gt;Scan the CD artwork&lt;/li&gt;
  &lt;li&gt;Prepare the upload and metadata .csv for &lt;a href=&quot;https://archive.org/developers/internetarchive/cli.html&quot;&gt;internetarchive cli tool&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Bulk upload (this takes an absolute age, 30–60 mins per CD)&lt;/li&gt;
  &lt;li&gt;Redo upload of any failed items (the cli is very error prone)&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;I’m not sure I’ll buy any/many more discs, but never say never!&lt;/p&gt;

&lt;h2 id=&quot;searching-the-collection&quot;&gt;Searching the collection&lt;/h2&gt;

&lt;p&gt;All disc ISO with text listings are available for download at &lt;a href=&quot;https://archive.org/details/@gingerbeardman&quot;&gt;Internet Archive&lt;/a&gt;, but wait a minute!&lt;/p&gt;

&lt;p&gt;Using my search engine (&lt;a href=&quot;/2025/01/10/macintosh-magazine-media-search-engine-update/&quot;&gt;read more&lt;/a&gt; about that) you can search by regex for file/directory name, file type, creator code: &lt;a href=&quot;https://www.gingerbeardman.com/mmm/&quot;&gt;gingerbeardman.com/mmm/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Or you can use DiscMaster to search inside content and grab individual files without having to download the whole ISO: &lt;a href=&quot;https://discmaster.textfiles.com&quot;&gt;discmaster.textfiles.com&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;interesting-finds&quot;&gt;Interesting finds&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2021/10/31/hypercard-hanafuda/&quot;&gt;HyperCard Hanafuda&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2021/10/31/mouse-controlled-super-mario-kart-clone-for-classic-macintosh/&quot;&gt;Mouse-controlled Super Mario Kart clone for classic Macintosh&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2021/11/01/roly-polys-world-tour-demo/&quot;&gt;Roly-Polys World Tour (Demo)&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2021/11/20/asistantpickle-desktop-toy-for-macintosh/&quot;&gt;AsistantPickle desktop toy for Macintosh&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2023/05/17/intelligentpad-component-based-drag-and-drop-software-creator/&quot;&gt;IntelligentPad: component-based drag-and-drop software creator&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2023/07/15/the-famous-f40-vector-illustration/&quot;&gt;“The Famous F40” vector illustration by David Rumfelt&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2023/12/16/see-the-sky-thoru-yamamoto-christmas-story-for-playdate/&quot;&gt;See the sky: Thoru Yamamoto’s Christmas story&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;further-reading&quot;&gt;Further reading&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2021/10/30/macintosh-magazine-media/&quot;&gt;I’m preserving vintage Macintosh magazine media&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2025/01/10/macintosh-magazine-media-search-engine-update/&quot;&gt;Macintosh Magazine Media: search engine update&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2022/03/31/working-with-classic-macintosh-text-encodings-in-the-age-of-unicode/&quot;&gt;Working with classic Macintosh text encodings in the age of Unicode&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://blog.gingerbeardman.com/2023/11/07/japanese-lanuage-support-on-classic-macintosh/&quot;&gt;Japanese language support on Classic Macintosh&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 28 Mar 2025 16:57:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2025/03/28/macintosh-magazine-media-1-million-files/</link>
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          <title>Macintosh Magazine Media: search engine update</title>
          <description>&lt;p&gt;Some time in 2020 I started &lt;a href=&quot;/2021/10/30/macintosh-magazine-media/&quot;&gt;collecting CD-ROMs from old Macintosh magazines&lt;/a&gt;. Whilst the discs are of Japanese origin—because the supply was plentiful during the extended spring clean of lockdown—they contain a great deal of software from all over the world and a lot of it is therefore in English. They’re an amazing source of old gold: sofware, images, demos, documentation, and many other files. As of today I have 460+ discs totalling almost &lt;em&gt;1 million&lt;/em&gt; files.&lt;/p&gt;

&lt;p&gt;After the collection was well and truly established I decided to share the contents in a number of meaningful ways to help other preservationists and old Macintosh enthusiats. Firstly, I uploaded &lt;a href=&quot;https://archive.org/details/@gingerbeardman?and%5B%5D=mediatype%3A%22software%22&amp;amp;and%5B%5D=language%3A%22Japanese%22&quot;&gt;pretty much all of my discs to Internet Archive&lt;/a&gt; and I also managed to &lt;a href=&quot;/2022/03/31/working-with-classic-macintosh-text-encodings-in-the-age-of-unicode/&quot;&gt;dump the directory listings from these old discs&lt;/a&gt; and created a &lt;a href=&quot;https://www.gingerbeardman.com/mmm/&quot;&gt;search engine for lookups&lt;/a&gt; by file name, type, creator, date.&lt;/p&gt;

&lt;p&gt;Anyway, in December 2024 I migrated my websites to an arm64-powered server and whilst doing so I updated a bunch of old pages. The MMM search engine was updated to provide a faster, better, more user-friendly experience on mobile. It now features quicker searching (thanks to multi-core ARM with more RAM for ripgrep), more legible results, and a tappable emoji tooltip to show which. If you run a query with multile thousands of results, the bottleneck will now be browser rendering time. So in that extreme case I would recommend using paged results.&lt;/p&gt;

&lt;p&gt;I did experiment with a database version of the search but query time was much slower and server costs were much higher. I can’t beat the performance of ripgrep, that’s for sure!&lt;/p&gt;

&lt;p&gt;Try the search here: &lt;a href=&quot;https://www.gingerbeardman.com/mmm/&quot;&gt;gingerbeardman.com/mmm/&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/mmm-redux.png&quot; alt=&quot;IMG&quot; title=&quot;A sample search for 花札 (Hanafuda)&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 10 Jan 2025 19:09:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2025/01/10/macintosh-magazine-media-search-engine-update/</link>
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          <title>Emigre typography and graphic design magazine (1984–2005)</title>
          <description>&lt;p&gt;&lt;em&gt;Emigre&lt;/em&gt; magazine was a highly influential graphic design publication. It was known for its innovative and experimental approach to typography and graphic design, pushing the boundaries of traditional design norms—for better or worse. The magazine was published from 1984 (year of the Macintosh launch) until 2005, and during its run it played a critical role in shaping the discourse around digital design and typography. It was founded by &lt;a href=&quot;https://www.emigre.com/Designer/RudyVanderLans&quot;&gt;&lt;em&gt;Rudy VanderLans&lt;/em&gt;&lt;/a&gt; and his wife &lt;a href=&quot;https://www.emigre.com/Designer/ZuzanaLicko&quot;&gt;&lt;em&gt;Zuzana Licko&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/emigre-magazine.jpg&quot; alt=&quot;&quot; title=&quot;Selected covers from Emigre magazine (1984–2005)&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;tell-me-about-it&quot;&gt;Tell me about it&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;Emigre&lt;/em&gt; is notable for many reasons, and if you’re interested in 80s and 90s design there will surely be something in there for you. I first heard about &lt;em&gt;Emigre&lt;/em&gt; when I started work at London graphic design agency &lt;a href=&quot;https://form.uk.com&quot;&gt;&lt;em&gt;Form&lt;/em&gt;&lt;/a&gt; in 1998, so about three quarters through the run.&lt;/p&gt;

&lt;p&gt;Some features that stand out for me personally are:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://wayback.archive-it.org/9432/20190926205616/http://goldstein.design.umn.edu/collection/emigre/typefaces/Lores.html&quot;&gt;Early bitmap fonts&lt;/a&gt; (1984) and &lt;a href=&quot;https://oa.letterformarchive.org/item?workID=lfa_emigre_0006&amp;amp;targPic=lfa_emigre_0006_009.jpg&quot;&gt;emoji-like pictograms&lt;/a&gt; (1986) created by &lt;a href=&quot;https://www.emigre.com/Designer/ZuzanaLicko&quot;&gt;&lt;em&gt;Zuzana Licko&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://oa.letterformarchive.org/item?workID=lfa_emigre_0003&amp;amp;targPic=lfa_emigre_0003_004.jpg&quot;&gt;Early 1-bit Macintosh art&lt;/a&gt; by &lt;a href=&quot;https://www.hersey.com/about&quot;&gt;&lt;em&gt;John Hersey&lt;/em&gt;&lt;/a&gt; (1985) and many other lovely period details&lt;/li&gt;
  &lt;li&gt;Designs by such luminaries as &lt;a href=&quot;https://oa.letterformarchive.org/item?workID=lfa_emigre_0013&amp;amp;targPic=lfa_emigre_0013_015.jpg&quot;&gt;&lt;em&gt;Neville Brody&lt;/em&gt;&lt;/a&gt;, &lt;a href=&quot;https://oa.letterformarchive.org/?dims=Name_KEY&amp;amp;vals0=SPIEKERMANNERIK&amp;amp;friendly0=Spiekermann%comma%20Erik&quot;&gt;&lt;em&gt;Erik Spiekermann&lt;/em&gt;&lt;/a&gt;, and &lt;a href=&quot;https://wayback.archive-it.org/9432/20190926160800/http://goldstein.design.umn.edu/collection/emigre/&quot;&gt;many more&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Articles on people like font designer &lt;a href=&quot;https://oa.letterformarchive.org/item?workID=lfa_emigre_0026&amp;amp;targPic=lfa_emigre_0026_018.jpg&quot;&gt;&lt;em&gt;Aldo Novarese&lt;/em&gt;&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Issues dedicated to the record label &lt;a href=&quot;https://oa.letterformarchive.org/item?workID=lfa_emigre_0009&quot;&gt;&lt;em&gt;4AD&lt;/em&gt;&lt;/a&gt; (1988) and &lt;a href=&quot;https://oa.letterformarchive.org/item?workID=lfa_emigre_0029&quot;&gt;&lt;em&gt;The Designers Republic&lt;/em&gt;&lt;/a&gt; (1994)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;online-archives&quot;&gt;Online archives&lt;/h2&gt;

&lt;p&gt;I recently wanted to read some of the issues again and found a couple of online archives:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://oa.letterformarchive.org/?dims=Collection&amp;amp;vals0=Emigre%20Collection&amp;amp;sortby=title&quot;&gt;Letterform Archive: Emigre Collection&lt;/a&gt; (browsable magazines, simplified cross references)&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://wayback.archive-it.org/9432/20190926160800/http://goldstein.design.umn.edu/collection/emigre/&quot;&gt;University of Minnesota: Emigre Magazine Index&lt;/a&gt; (only comprehensive cross references)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;digital-versions&quot;&gt;Digital versions&lt;/h2&gt;

&lt;p&gt;If you want to take the magazine with you today it’s available in the &lt;a href=&quot;https://www.emigre.com/Emigre-Fonts-App&quot;&gt;Emigre Fonts app&lt;/a&gt; for iPad/iPhone, which allows you to download the issues for offline reading.&lt;/p&gt;

&lt;p&gt;If you can’t use, or would rather not use, the official app &lt;a href=&quot;https://archive.org/details/emigre-magazine-archive-1984-2005&quot;&gt;I’ve converted the issues to CBZ files&lt;/a&gt;. Read those with &lt;a href=&quot;https://panels.app&quot;&gt;Panels&lt;/a&gt;, &lt;a href=&quot;https://apps.apple.com/gb/app/simple-comic/id1497435571?mt=12&quot;&gt;Simple Comic&lt;/a&gt;, &lt;a href=&quot;https://www.cdisplayex.com&quot;&gt;CDisplayEx&lt;/a&gt;, or another comic reader app of your choice.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;related-reading&quot;&gt;Related reading&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://en.wikipedia.org/wiki/Emigre_(magazine)&quot;&gt;Emigre (magazine)&lt;/a&gt; at &lt;em&gt;Wikipedia&lt;/em&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://luc.devroye.org/fonts-27441.html&quot;&gt;Emigre&lt;/a&gt; entry at &lt;em&gt;Type Design Information Page&lt;/em&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.emigre.com/BooksCds/Type-90-HyperCard&quot;&gt;Type ‘90 HyperCard Video&lt;/a&gt; video of a HyperCard Stack&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.researchgate.net/publication/303776354_Designing_the_Emigre_Magazine_Index_Theory_and_Practice_in_an_Alternative_Research_Tool&quot;&gt;Designing the Emigre Magazine Index&lt;/a&gt;, &lt;em&gt;Jessica Barness, 2016&lt;/em&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/merztoemigrebeyo0000hell/&quot;&gt;Merz to Emigre and Beyond&lt;/a&gt; Avant-Garde Magazine Design of the Twentieth Century&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2019/07/10/verbum-journal-of-personal-computer-aesthetics/&quot;&gt;Verbum “The Journal of Personal Computer-Aesthetics”&lt;/a&gt;, &lt;em&gt;Michael Gosney, 1986–&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 24 May 2024 20:19:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2024/05/24/emigre-typography-and-graphic-design-magazine-1984-2005/</link>
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          <title>Early computer art by Barbara Nessim (1984)</title>
          <description>&lt;p&gt;Whilst searching for something else entirely I stumbled across these images and was struck by just how beautiful they are. The &lt;a href=&quot;https://archive.org/details/BYTE_Vol_09-10_1984-09_Computer_Graphics/mode/2up&quot;&gt;September 1984 (Vol 9, No 10) issue of BYTE magazine&lt;/a&gt; features cover artwork by &lt;a href=&quot;https://en.wikipedia.org/wiki/Barbara_Nessim&quot;&gt;Barbara Nessim&lt;/a&gt; and section pages by Liz Gutowski under direction of Barbara Nessim. Larger versions are &lt;a href=&quot;#scans&quot;&gt;at the bottom&lt;/a&gt; of this blog post.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;#scans&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/barbara-nessim-byte-1984-09-image-thumbnails.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;They were drawn during a residency at Time Life in NYC, simply because that was the easiest way Barbara could gain access to a colour computer with suitable capabilities: a Norpak IPS-2 Videotex (NAPLPS/Telidon) system. This offered 6 drawing modes (arc, rectangle, circle, line, dot and polygon) and 12 colours, of which half where shades of grey, plus black and white. And at a resolution of 256x200. That equates to a computer system roughly equivalent to an Apple II running a rudimentary graphics application, in fact you could get an add-on card for the Apple II to give it full &lt;a href=&quot;https://wiki.preterhuman.net/Norpak_Telidon_Graphics_System&quot;&gt;Norpak Telidon capabilities&lt;/a&gt;. The main benefit of the Norpak IPS-2 computer system was that it had pen/stylus input. The system comprised two monitors, one showed the artwork and the other showed the software status menu system. The software was controlled by keyboard and the points that specify the shapes were entered using the pen input.&lt;/p&gt;

&lt;p&gt;My first thought was “such cool pixel art!” but a little bit more reading shows that they are actually vector illustrations. &lt;a href=&quot;https://en.wikipedia.org/wiki/NAPLPS&quot;&gt;NAPLPS&lt;/a&gt; is an early graphics format which could &lt;a href=&quot;https://archive.org/details/telidonbook0000unse/page/116/mode/2up&quot;&gt;represent both text and vector graphics&lt;/a&gt; with all coordinates and other properties—such as size, fill pattern, density—encoded as ASCII for easy transmission. It was &lt;a href=&quot;https://www.friendsofcrc.ca/Projects/Telidon/Telidon.html&quot;&gt;designed to display information on TVs&lt;/a&gt;, and also used for display on terminals, in BBS software, and on the &lt;a href=&quot;https://en.wikipedia.org/wiki/Prodigy_(online_service)&quot;&gt;Prodigy online service&lt;/a&gt;. Readers from around the world might be more familiar with Teletext, which is a close relative of Videotex.&lt;/p&gt;

&lt;p&gt;Doing pure illustration using a system meant for creating pages of information is exactly the type of software subversion I love to discover!&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/barbara-nessim-telidon.jpg&quot; alt=&quot;JPG&quot; title=&quot;How arcs and rectangles are defined and stored using minimal data, from &amp;lt;em&amp;gt;The Telidon Book&amp;lt;/em&amp;gt; (1981)&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.barbaranessim.com&quot;&gt;Barbara Nessim&lt;/a&gt; is a name I was already familiar with, as I’d seen her mentioned and &lt;a href=&quot;https://archive.org/details/verbum502unse/page/8/mode/1up&quot;&gt;interviewed&lt;/a&gt; in &lt;a href=&quot;/2019/07/10/verbum-journal-of-personal-computer-aesthetics/&quot;&gt;Verbum magazine&lt;/a&gt;, &lt;a href=&quot;https://archive.org/details/compute-magazine&quot;&gt;COMPUTE magazine&lt;/a&gt;, in various books about illustration, and regarding her groundbreaking interactive art exhibition/installation &lt;a href=&quot;https://digitalartarchive.siggraph.org/artwork/random-access-memories-400/&quot;&gt;Random Access Memories&lt;/a&gt; (1991/2)—which addressed world issues such as migration and population growth and allowed visitors to operate a Macintosh containing the work, selecting images and printing their own customised booklet of her work with their choice of national flag on the cover. &lt;a href=&quot;https://archive.org/details/computersinartde0000kerl/page/12/mode/1up&quot;&gt;Source 1&lt;/a&gt; &lt;a href=&quot;https://archive.org/details/cyberartsexplori0000unse/page/n207/mode/1up&quot;&gt;and 2&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Whilst I had seen other early computer work by Barbara—&lt;a href=&quot;https://collections.vam.ac.uk/item/O1257731/ode-to-the-statue-of-photograph-barbara-nessim/&quot;&gt;portraits&lt;/a&gt;, &lt;a href=&quot;https://collections.vam.ac.uk/item/O1257732/reclining-nude-photograph-barbara-nessim/&quot;&gt;nudes&lt;/a&gt;, &lt;a href=&quot;https://barbaranessim.squarespace.com/1980s-computer-works/cikairn7mb0di14fz72fvzubvplcu4&quot;&gt;abstract&lt;/a&gt; (all of which are worth checking out!)—I had never seen work quite like these images from BYTE.&lt;/p&gt;

&lt;p&gt;The chunky scan-line gaps in between the rows of pixels are the result of these images being photographs of the monitor on which they were displayed. Screenshots had existed since the 1960s but in the 1980s getting such an image off a mainframe was not yet easy or universal. Instead images were saved by pointing a camera at the screen, in this case a Polaroid Palette Video Image Recorder, capturing the image on 35mm slide film, and printing them by &lt;a href=&quot;https://www.npg.org.uk/collections/explore/glossary-of-art-terms/cibachrome-print&quot;&gt;cibachrome process&lt;/a&gt;. Which is really saying something! Of course, I think the photos are much better than screenshots because of the scan-lines, the phosphor glow, the bleeding of colours, and the general analog feel to the whole thing.&lt;/p&gt;

&lt;p&gt;Barbara was one of few people to embrace computers for art in the early-1980s, when the rest of the art world considered them at best a “fad” and at worst a threat to their existence. The dismissal was near-total: she &lt;a href=&quot;https://youtu.be/--BAMGqbb8c?t=1115&quot;&gt;couldn’t persuade a single one of her artist friends&lt;/a&gt; to come and try the computer with her, and was left wondering whether she was the only one who wanted to. That attitude held for around a decade. It wasn’t until the mid-1990s—when affordable colour arrived and &lt;a href=&quot;https://en.wikipedia.org/wiki/Adobe_Photoshop#History&quot;&gt;Photoshop went mainstream&lt;/a&gt;—that the resistance finally broke and, as Barbara puts it, “&lt;a href=&quot;https://bgccraftartdesign.org/items/show/29&quot;&gt;that’s when the change happened, and then it was all over&lt;/a&gt;”. Before and after the 1980s Barbara carved out a hugely successful career for herself, encompassing many different forms of &lt;a href=&quot;https://www.printmag.com/culturally-related-design/gloria-steinem-barbara-nessim-writers-artists-role-models/&quot;&gt;art, teaching and activism&lt;/a&gt;. She continues to &lt;a href=&quot;http://www.barbaranessim.com&quot;&gt;create and exhibit her art&lt;/a&gt;.&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/barbara-nessim-portrait.webp&quot; alt=&quot;WEBP&quot; title=&quot;Barbara Nessim at the &amp;lt;em&amp;gt;School of Visual Arts&amp;lt;/em&amp;gt;, 1986. Photographed by Seiji Kakizaki. &amp;lt;a href=https://www.printmag.com/culturally-related-design/gloria-steinem-barbara-nessim-writers-artists-role-models/&amp;gt;Source&amp;lt;/a&amp;gt;&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;further-reading-chronological&quot;&gt;Further reading (chronological)&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/volume-7-2_202511/Volume%2010-4/page/36/mode/2up&quot;&gt;U&amp;amp;lc (Upper &amp;amp; Lower Case) Magazine, Vol. 10, No. 4 (1983)&lt;/a&gt; &lt;strong&gt;Essential reading.&lt;/strong&gt; “From pencils to pixels: artist Barbara Nessim explores the new tool” by &lt;em&gt;Marion Muller&lt;/em&gt;. Published at a time when there was great unease about the arrival of computers in the world of graphics. This is a fantastic piece that goes into how the works were created, even down to which tools or shapes were used to achieve particular aspects of a drawing and how they were layered, and mostly shows Barbara’s love for the arc tool! It also describes the IPS-2 computer system. And look at that page layout!&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://drive.google.com/file/d/12QcmZ0Z0srtZBkNTvh5p36En71lSUOXi/view&quot;&gt;BYTE magazine, Vol. 08, No. 07—Videotex (July 1983)&lt;/a&gt; 49 pages on Videotex and NAPLPS graphics. Excerpted PDF provided by the &lt;a href=&quot;https://sites.google.com/view/telidonartproject/&quot;&gt;Telidon Art Project&lt;/a&gt;. Full magazine available at &lt;a href=&quot;https://archive.org/details/byte-magazine-1983-07-rescan/page/n85/mode/2up&quot;&gt;archive.org&lt;/a&gt;.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.graphis.com/products/issue-232-digital-version&quot;&gt;Graphis 232 (1984)&lt;/a&gt; “Computer Images” Barbara writes a small introduction to a selection of computer art created by other artists. Notable for her description of how a Video Image Recorder works.&lt;/li&gt;
  &lt;li&gt;Video: &lt;a href=&quot;https://www.youtube.com/watch?v=vAKWR2b6yB8&quot;&gt;Face To Face (1984)&lt;/a&gt; a video made to document her work on the last night of her residency at Time Life, featuring the images loading and displaying in real-time. Very cool!&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/innovatorsofamer0000unse_v4p1/page/122/mode/2up&quot;&gt;Innovators of American Illustration (1986)&lt;/a&gt; an interview by &lt;em&gt;Steven Heller&lt;/em&gt;.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/PC_Computing_1988_10/page/n101/mode/2up&quot;&gt;PC Computing Magazine (1988)&lt;/a&gt; “The Art of Barbara Nessim” by &lt;em&gt;Carol Olsen Day&lt;/em&gt; showing the work Barbara did on the NEC PC-100 whilst in Japan, on her Commodore Amiga, and on her Macintosh Plus, plus mention of her Polaroid Palette video image recorder.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/isbn_9781581150759/page/8/mode/2up&quot;&gt;The Education of an Illustrator (2000)&lt;/a&gt; an essay by &lt;em&gt;Barbara Nessim&lt;/em&gt; on her thinking and process as an illustrator.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/digitalcreativit0000wand/page/76/mode/2up&quot;&gt;Digital Creativity: Techniques for Digital Media and the Internet (2001)&lt;/a&gt; a short interview by &lt;em&gt;Bruce Wands&lt;/em&gt; with details about her process.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.artnet.com/usernet/awc/awc_historyview_details.asp?aid=424871289&amp;amp;awc_id=39038&amp;amp;info_type_id=7&quot;&gt;3×3: The Magazine of Contemporary Illustration, Vol. 1, No. 3 (2004)&lt;/a&gt; Interview by &lt;em&gt;Charles Hively&lt;/em&gt;, formerly of Graphis magazine. Touches on the timeless quality of Barbara’s human figures and has a succinct description of her digital work along with the challenges of showing it.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/PanelbordersBarbaraNessim&quot;&gt;Panel Borders: Barbara Nessim—a (comics) artful life (2013)&lt;/a&gt; interview by &lt;em&gt;Alex Fitch&lt;/em&gt; looking through a comic book and sequential image lens.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.commarts.com/columns/barbara-nessim&quot;&gt;Communication Arts: Barbara Nessim (2014)&lt;/a&gt; interview by &lt;em&gt;Anne Telford&lt;/em&gt; where Barbara speaks about archiving and keeping her work fresh.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://bgccraftartdesign.org/items/show/29&quot;&gt;BGC Craft, Art &amp;amp; Design Oral History Project (2014)&lt;/a&gt; &lt;strong&gt;Essential reading.&lt;/strong&gt; A great, long interview by &lt;em&gt;Emily Banas&lt;/em&gt;. Barbara talks about her use of the IPS-2, Apple Macintosh, and Commodore Amiga.&lt;/li&gt;
  &lt;li&gt;Video/Presentation: &lt;a href=&quot;https://youtu.be/--BAMGqbb8c?t=1115&quot;&gt;Barbara Nessim: From There to Here (2014)&lt;/a&gt; &lt;strong&gt;Essential viewing.&lt;/strong&gt; Barbara talks about her work as a pioneer in using computer technology to make art. Featuring work done on a Japanese NEC PC-100 and Commodore Amiga. Also includes “Face to Face” and a Q&amp;amp;A afterwards with info about the IPS-2 work.&lt;/li&gt;
  &lt;li&gt;Video: &lt;a href=&quot;https://www.youtube.com/watch?v=vjMUe7hkwRs&quot;&gt;The Lost Art of Canada’s Doomed Pre-Internet Web (2015)&lt;/a&gt; &lt;em&gt;Motherboard&lt;/em&gt; video about the Telidon/NAPLPS system, including footage of some cool art created using it.&lt;/li&gt;
  &lt;li&gt;Video: &lt;a href=&quot;https://www.youtube.com/watch?v=skHHummCJY4&quot;&gt;SVA Career Development presents: Gloria Steinem and Barbara Nessim: In Conversation (2018)&lt;/a&gt; an evening of conversation featuring Gloria Steinem and Barbara Nessim as they discuss their lives as pioneering young women starting their careers in New York City.&lt;/li&gt;
  &lt;li&gt;Audio: &lt;a href=&quot;https://illustrationdept.com/podcast/barbara-nessim-talks-to-giuseppe-castellano&quot;&gt;The Illustration Department: Barbara Nessim (2021)&lt;/a&gt; talks to &lt;em&gt;Giuseppe Castellano&lt;/em&gt; about the early days of her illustrious career.&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://dinaburgarts.com/barbara-nessim&quot;&gt;DinaburgArts: Barbara Nessim (2021)&lt;/a&gt; profile by &lt;em&gt;Jessica Eisenthal&lt;/em&gt;.&lt;/li&gt;
  &lt;li&gt;Audio: &lt;a href=&quot;https://www.sighswhispers.com/episodes/episode-21-barbara-nessim&quot;&gt;Sighs &amp;amp; Whispers: Episode 21 (2021)&lt;/a&gt; &lt;strong&gt;Essential listening.&lt;/strong&gt; An interview by &lt;em&gt;Laura McLaws Helms&lt;/em&gt;. Includes Barbara describing how she operated the IPS-2 using a combination of keyboard commands and pen input.&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/barbara-nessim-uandlc-quote.png&quot; alt=&quot;If you have anything in the world to do with graphics, you would have to be pretty thick-skinned not to have &amp;quot;feelings&amp;quot; about the computer revolution. The truth is, when you &apos;re reached a certain level of accomplishment in your chosen vocation, it&apos;s more than a little disconcerting to have your pencil and T-square plucked from your hands and your drawing table kicked out from under you. Here you are at the peak of your powers and... VAVOOM...a whole new technology has come tumbling down on your head, without as much as an &amp;quot;If you please..&amp;quot; More exasperating still, is the army of mere &amp;quot;children&amp;quot; who are in cahoots with the devilish machines, tickle their keys and speak computerese fluently—a language that is quite foreign to many of us. Small wonder that some graphics people have entrenched themselves in on anti-computer stance, which they cling to like shipwrecked victims to a life raft. And the more they see of the fantastic hijinks of the new tool——the more threatening it becomes.&quot; title=&quot;Quote from U&amp;amp;lc (Upper &amp;amp; Lower Case) Magazine, Vol. 10, No. 4 (1983)&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;scans&quot;&gt;Scans&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/BYTE_Vol_09-10_1984-09_Computer_Graphics/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/barbara-nessim-byte-1984-09-image-01.jpg&quot; alt=&quot;JPG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/BYTE_Vol_09-10_1984-09_Computer_Graphics/page/n113/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/barbara-nessim-byte-1984-09-image-02.jpg&quot; alt=&quot;JPG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/BYTE_Vol_09-10_1984-09_Computer_Graphics/page/n163/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/barbara-nessim-byte-1984-09-image-03.jpg&quot; alt=&quot;JPG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/BYTE_Vol_09-10_1984-09_Computer_Graphics/page/n305/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/barbara-nessim-byte-1984-09-image-04.jpg&quot; alt=&quot;JPG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/BYTE_Vol_09-10_1984-09_Computer_Graphics/page/n361/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/barbara-nessim-byte-1984-09-image-05.jpg&quot; alt=&quot;JPG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Thu, 09 Nov 2023 01:25:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2023/11/09/early-computer-art-by-barbara-nessim/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2023/11/09/early-computer-art-by-barbara-nessim/</guid>
        </item>
      
    
      
        <item>
          <title>List of vintage Japanese pixel/dot art software</title>
          <description>&lt;p&gt;For a while now I’ve been collecting references to old Japanese pixel/dot art software. My main sources of information are the treasure trove of scanned magazines on Internet Archive, Twitter archives, YouTube videos, Yahoo! Japan Auctions listings, and Google search. I’ve been keeping this list for a while, and the release of &lt;a href=&quot;https://myanimelist.net/anime/54041/16bit_Sensation__Another_Layer&quot;&gt;&lt;em&gt;16bit Sensation: Another Layer&lt;/em&gt;&lt;/a&gt; and its inclusion of &lt;a href=&quot;https://www.youtube.com/watch?v=nIdFor2WOnw&quot;&gt;&lt;em&gt;Multi Paint System&lt;/em&gt;&lt;/a&gt; made me realise I should make the list public.&lt;/p&gt;

&lt;p&gt;A long term goal would be to find files for each of these so they can be actively used and documented more fully. Most have them can be found in archives of preserved software, with clues in the spreadsheet below, and you can try them using emulation or &lt;a href=&quot;https://virtualosmuseum.org&quot;&gt;Virtual Machines&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-march-1985/LOGiN%20-%20March%201985/page/n75/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/list-of-vintage-japanese-pixel-dot-art-software.jpg&quot; alt=&quot;Funny (pixel art software) &amp;amp; CANDY (technical drawing software)&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;selected-columns-from-the-big-list&quot;&gt;Selected columns from the big list&lt;/h2&gt;

&lt;p&gt;The table below is a snapshot of &lt;a href=&quot;https://docs.google.com/spreadsheets/d/17RhWfM2wXW4A-MkQdC6W-w00zHM2tbLfpzuSTD8woMs/edit#gid=0&quot;&gt;selected columns of a Google Sheet&lt;/a&gt; that I’m updating over time. The full spreadsheet contains links to downloads, videos, web pages, magazine mentions, and many other references. So be sure to check, bookmark or subscribe to that link for the very latest information. Since January 2024 I’ve been adding some non-Japanese software that was “big in Japan”.&lt;/p&gt;

&lt;p&gt;Regarding the empty cells: software missing a Japanese name was mostly referred to only by an English title. The rest of the missing information is TBC.&lt;/p&gt;

&lt;p&gt;ドット絵（ドットえ）作成に使えるビンテージ日本語ソフトの一覧です。&lt;/p&gt;

&lt;p&gt;Total entries: 272&lt;/p&gt;

&lt;div class=&quot;table-wrapper&quot;&gt;
  &lt;table&gt;
    &lt;thead&gt;
      &lt;tr&gt;
        &lt;th&gt;Platform&lt;/th&gt;
        &lt;th&gt;English&lt;/th&gt;
        &lt;th&gt;Japanese&lt;/th&gt;
        &lt;th&gt;Year&lt;/th&gt;
        &lt;th&gt;Developer&lt;/th&gt;
      &lt;/tr&gt;
    &lt;/thead&gt;
    &lt;tbody&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-7, X1&lt;/td&gt;
        &lt;td&gt;Art Creator&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;MDBA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-7/8&lt;/td&gt;
        &lt;td&gt;Graphic Editor&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1983&lt;/td&gt;
        &lt;td&gt;Hiroshi Ichikawa&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-7/8&lt;/td&gt;
        &lt;td&gt;Super Graphic Editor&lt;/td&gt;
        &lt;td&gt;スーパーグラフィック エディター&lt;/td&gt;
        &lt;td&gt;1983&lt;/td&gt;
        &lt;td&gt;T&amp;amp;E SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-77&lt;/td&gt;
        &lt;td&gt;FM Graphic Editor&lt;/td&gt;
        &lt;td&gt;FMグラフィックエディタⅡ V1.0&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Fujitsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-R50/60&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid FP&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-R60/70&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid FP&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;ARTemis&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Ryosuke Matsuuchi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;DRAW BOARD2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Souji Yamakawa&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;G-Pen32K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;rice&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;many COLORS&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Amorphous&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;many COLORS II&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Amorphous&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Meta Paint 2&lt;/td&gt;
        &lt;td&gt;メタペイント2&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Oizumi Shigeru&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;New Transfer&lt;/td&gt;
        &lt;td&gt;ニュートランスファー&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Hiroshi Toda&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Oops, anime-kun&lt;/td&gt;
        &lt;td&gt;おっとアニメ君&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Nihon Mi-Com Hanbai&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Otome / Towns Paint System&lt;/td&gt;
        &lt;td&gt;乙女座&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Yabara&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Power Paint&lt;/td&gt;
        &lt;td&gt;パワーペインター&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Wave Train&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Towns PAINT&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Fujitsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;TownsFullcolor&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Fujitsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Z’s STAFF PRO-TOWNS&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;DotEditerSE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2016&lt;/td&gt;
        &lt;td&gt;tokyoconsaruai&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;DotShot X&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;Studio Shin&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;FireAlpaca&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2011&lt;/td&gt;
        &lt;td&gt;FireAlpaca&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;PikoPixel&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2013&lt;/td&gt;
        &lt;td&gt;Twilight Edge Software&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;PoCo&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;KAENRYUU Koutoku&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;BluePaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Shungo Onozuka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;DotShot&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Studio Shin&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;Leo paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Reona Takahashi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;SketchBook 68K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Shibutaro Kimura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;Solid Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Masatoshi Utashiro&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;WishDraw&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Motoo Tanaka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MPC-X&lt;/td&gt;
        &lt;td&gt;MPC-X Lightpen Graphics&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;Sanyo&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;ACE-tools DRAW-SET&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Akio Hiramatsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Animation editor EDDY&lt;/td&gt;
        &lt;td&gt;アニメエディタＥＤＤＹ&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;ANIMECHA Ver. 2.00&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;MAR’Z PROJECT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Art Paper&lt;/td&gt;
        &lt;td&gt;アートペーパー&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Mitsubishi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;CHEESE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;NEOS&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;CHEESE 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;NEOS&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Computer Painting&lt;/td&gt;
        &lt;td&gt;描きくけコン&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Casio&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Creative Tool&lt;/td&gt;
        &lt;td&gt;クリエイティブツール&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Da Vinci&lt;/td&gt;
        &lt;td&gt;ダ・ビンチ&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Shinkikakusha Corp&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Dot Designers Club&lt;/td&gt;
        &lt;td&gt;ＤＤ倶楽部&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;T&amp;amp;E SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Dream Block&lt;/td&gt;
        &lt;td&gt;ドリームブロック&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Nikkoh Thinking&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;EDDY II&lt;/td&gt;
        &lt;td&gt;エディー&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Gaban&lt;/td&gt;
        &lt;td&gt;がばん&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Micronet&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Garakuta&lt;/td&gt;
        &lt;td&gt;画楽多&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Southern Create&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graph Saurus 1&lt;/td&gt;
        &lt;td&gt;グラフサウルス&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Bit²&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graph Saurus 2&lt;/td&gt;
        &lt;td&gt;グラフサウルスVer2.0&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Bit²&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graph Saurus 2.1&lt;/td&gt;
        &lt;td&gt;グラフサウルスVer2.1&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Bit²&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Artist&lt;/td&gt;
        &lt;td&gt;グラフィックアーティスト&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;YAMAHA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Editor&lt;/td&gt;
        &lt;td&gt;グラフィックエディター&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Editor ANGLE&lt;/td&gt;
        &lt;td&gt;グラフィック エディタ アングル&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Hiroshi Ichikawa&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Editor XV&lt;/td&gt;
        &lt;td&gt;グラフィックエディター&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;HAL Laboratory?&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Master Lab&lt;/td&gt;
        &lt;td&gt;グラフィックマスターラボ&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Studio Pro&lt;/td&gt;
        &lt;td&gt;カラー・グラフィック・エディター&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Tool for screen 12&lt;/td&gt;
        &lt;td&gt;専用簡易グラフィックツール&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;KNKKY&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Illustration Word Processor&lt;/td&gt;
        &lt;td&gt;絵はがき用ワープロ&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Hitachi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Joy Graph&lt;/td&gt;
        &lt;td&gt;ジョイグラフ&lt;/td&gt;
        &lt;td&gt;1983&lt;/td&gt;
        &lt;td&gt;Victor&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Kakikuke kon&lt;/td&gt;
        &lt;td&gt;かきくけこん&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Casio&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Leonard&lt;/td&gt;
        &lt;td&gt;レオナルド&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Omega System&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Leonard Plus Kanji&lt;/td&gt;
        &lt;td&gt;レオナルドプラス漢字&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Omega System&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Lightpen Graphics&lt;/td&gt;
        &lt;td&gt;ライトペングラフィックス&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;MOKO&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Toshio Tabeta&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;MOKO II Improved Version&lt;/td&gt;
        &lt;td&gt;改良版 MOKO II&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Maeda Mameo&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;MSX’s TOOLS&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Hitori Circle&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;The Painter&lt;/td&gt;
        &lt;td&gt;ザ・ペインター&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;YAMAHA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Tiny Joygraph&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Victor&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Pattern Editor Robin&lt;/td&gt;
        &lt;td&gt;パターンエディターRobin&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Hirohumi Ino&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Pixel 2&lt;/td&gt;
        &lt;td&gt;ピクセル２&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;T&amp;amp;E SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Pixel 3&lt;/td&gt;
        &lt;td&gt;ピクセル３&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;T&amp;amp;E SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;(Graphic Editor) Sha Ga Raku&lt;/td&gt;
        &lt;td&gt;写・画・楽&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Victor&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;UniPaint&lt;/td&gt;
        &lt;td&gt;ユニペイント&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Matsushita&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Video Graphics&lt;/td&gt;
        &lt;td&gt;ビデオグラフィックス&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Matsushita&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX, WAVY&lt;/td&gt;
        &lt;td&gt;Light Pen Graphics&lt;/td&gt;
        &lt;td&gt;ライトペングラフィックス&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;Sanyo&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;G-EDIT2500&lt;/td&gt;
        &lt;td&gt;グラフィックエディタ2500&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Data West&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;ILLUST BOX&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Rhodes&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;Palette&lt;/td&gt;
        &lt;td&gt;ぱれっと&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Dynaware&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;Quick MZ Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Minoru Morinaka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;Super Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;S.B.C Software&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Newton&lt;/td&gt;
        &lt;td&gt;HexPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;HexDump&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Newton&lt;/td&gt;
        &lt;td&gt;NewtPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Glen Raphael&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;OS/2&lt;/td&gt;
        &lt;td&gt;QueenCy&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;masami&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;CLIE Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Sony&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;MoePaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;Toshiyuki Hayashi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;PenPenCol&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Shigeyuki Seko&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;PenPenW&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;Shigeyuki Seko&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;PixMarker&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;wernyv&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;Sphere the PAINTER&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Katsunori Sakuragi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;yapp&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Ines&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-100&lt;/td&gt;
        &lt;td&gt;Airbrush&lt;/td&gt;
        &lt;td&gt;エアーブラシ&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-6001&lt;/td&gt;
        &lt;td&gt;Picture Editor&lt;/td&gt;
        &lt;td&gt;ピクチャーエディタ&lt;/td&gt;
        &lt;td&gt;1983&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Adventure Maker mk2&lt;/td&gt;
        &lt;td&gt;アドベンチャーツクールmkII&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;T.Ueno&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;ART MASTER 88&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;SystemSoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;da Vinci ~Super Graphic Tool~&lt;/td&gt;
        &lt;td&gt;ダヴィンチ&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;POPCOM&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Emi&lt;/td&gt;
        &lt;td&gt;絵美&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;MIINA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;HR-PAINT3&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Ink Pot M&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;H.Komatsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;LALF ~Hyper Graphic Tool~&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Technopolis&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;LUNA&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;MEW&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Magic Paint 88 v2.0&lt;/td&gt;
        &lt;td&gt;マジックペイント88&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Atsushi Oshima&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Magic Paint 88 v3.0&lt;/td&gt;
        &lt;td&gt;マジックペイント88&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Atsushi Oshima&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Magic Paint 98&lt;/td&gt;
        &lt;td&gt;マジックペイント98&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Atsushi Oshima&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Magic Paint VA&lt;/td&gt;
        &lt;td&gt;マジックペイントVA&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Atsushi Oshima&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;nedi3.bin&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;TA(O)&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Super Artist 256&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Seed Software&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Yukara art&lt;/td&gt;
        &lt;td&gt;ユーカラart&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Tokai Create&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid VA&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid88&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88, X1&lt;/td&gt;
        &lt;td&gt;Ink Pot&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;H.Komatsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;256 Color Drawing Tool&lt;/td&gt;
        &lt;td&gt;256色お 絵描きツール&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;6 Coloured Pencils&lt;/td&gt;
        &lt;td&gt;6色鉛筆&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;tsutosan&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Actor98&lt;/td&gt;
        &lt;td&gt;アクター98&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Soft Studio Panther&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Adventure Maker 98&lt;/td&gt;
        &lt;td&gt;アドベンチャー ツクール98&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;ASCII/LOGiN&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Akane&lt;/td&gt;
        &lt;td&gt;あかね&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Miruhi Takahara&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Art Frontier&lt;/td&gt;
        &lt;td&gt;アートフロンティア&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Bijutech&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;ArtCore (Art/V?)&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;SystemSoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Assist Art&lt;/td&gt;
        &lt;td&gt;アシストアート&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Assist Co., Ltd.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Ayako&lt;/td&gt;
        &lt;td&gt;彩子&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Art Function&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Camel&lt;/td&gt;
        &lt;td&gt;キャメル&lt;/td&gt;
        &lt;td&gt;?&lt;/td&gt;
        &lt;td&gt;Nazca Corporation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;CANDY&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;CANDY2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Character Maker 98&lt;/td&gt;
        &lt;td&gt;キャラクターツクール98&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Pegasus Japan&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Doodle Book / Rakugaki-chō&lt;/td&gt;
        &lt;td&gt;落書き帳&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Toshiya Hayashi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;DynaPix V&lt;/td&gt;
        &lt;td&gt;ダイナビックスV&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Dynaware&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;ESQUISSE&lt;/td&gt;
        &lt;td&gt;電子水彩エスキース&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;SAPIENCE&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Funny&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Garakuta98&lt;/td&gt;
        &lt;td&gt;画楽多98&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Southern Create&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;GIOTTO&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Art Function&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;GRAPHIC HENSHIN&lt;/td&gt;
        &lt;td&gt;ぐらひっく へんしん&lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Taro Namae&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;GREEN&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Yoshito Takemura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;GREM&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Yoshito Takemura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Hyper Ayako&lt;/td&gt;
        &lt;td&gt;HYPER 彩子&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Art Function / Digital Arts&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;JEDAI&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;D.O. CORP&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Kureyon-chan&lt;/td&gt;
        &lt;td&gt;くれよん ちゃん&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Fusao Saito&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Maguro/Tuna Paint System&lt;/td&gt;
        &lt;td&gt;鮪ペイントシステム&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Woody_RINN&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Mapping Paint&lt;/td&gt;
        &lt;td&gt;写像ペイント&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;CAST&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Marupa&lt;/td&gt;
        &lt;td&gt;まるぱ&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Ichikawa Soft Labratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;MEDI-98 / nedi3&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;NOZUMU&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Monopen&lt;/td&gt;
        &lt;td&gt;ものぺん&lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;OEAO&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Multi Paint System / MPS&lt;/td&gt;
        &lt;td&gt;マルチペイントシステム&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;C-Lab&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Paint System Tool / PST&lt;/td&gt;
        &lt;td&gt;似非キース&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;hironon&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Paper&lt;/td&gt;
        &lt;td&gt;紙&lt;/td&gt;
        &lt;td&gt;?&lt;/td&gt;
        &lt;td&gt;Irem&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Penta-kun&lt;/td&gt;
        &lt;td&gt;ぺん太くん&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;NEG&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Sadayan Paint&lt;/td&gt;
        &lt;td&gt;さだやんペイント&lt;/td&gt;
        &lt;td&gt;?&lt;/td&gt;
        &lt;td&gt;Irem&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;SANDY&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Wataru Ishihara&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Small CANDY&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Super Tableau&lt;/td&gt;
        &lt;td&gt;スーパータブロー&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;SAPIENCE&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Tableau&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;SAPIENCE&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Tetsujin&lt;/td&gt;
        &lt;td&gt;鉄人&lt;/td&gt;
        &lt;td&gt;?&lt;/td&gt;
        &lt;td&gt;Irem&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;TrueLine&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;OEAO&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Z’s STAFF&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid98&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid98 v3.0&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PS-55&lt;/td&gt;
        &lt;td&gt;Z’s STAFF TRAD&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;SMC&lt;/td&gt;
        &lt;td&gt;Graphic Editor&lt;/td&gt;
        &lt;td&gt;グラフィックエディター&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;Sony&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;TRON-OS&lt;/td&gt;
        &lt;td&gt;Pelistina&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;KAENRYUU Koutoku&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;TRON-OS&lt;/td&gt;
        &lt;td&gt;Pelistina 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;KAENRYUU Koutoku&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;TRON-OS&lt;/td&gt;
        &lt;td&gt;Sketchbook&lt;/td&gt;
        &lt;td&gt;楽描き帳&lt;/td&gt;
        &lt;td&gt;2011&lt;/td&gt;
        &lt;td&gt;Satoshi Sera&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;TRON-OS&lt;/td&gt;
        &lt;td&gt;Xbrush for Chokanji&lt;/td&gt;
        &lt;td&gt;Xbrush for 超漢字&lt;/td&gt;
        &lt;td&gt;2013&lt;/td&gt;
        &lt;td&gt;Akira Tasaki&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Twin Famicom&lt;/td&gt;
        &lt;td&gt;Game Maker&lt;/td&gt;
        &lt;td&gt;ゲームメーカー&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 2K&lt;/td&gt;
        &lt;td&gt;4thPaint&lt;/td&gt;
        &lt;td&gt;よつばペイント&lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;4th Paint Project&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 2K&lt;/td&gt;
        &lt;td&gt;Let’s Draw F&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;Oscar Creation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Daisy Art&lt;/td&gt;
        &lt;td&gt;デイジーアート&lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Ichikawa Soft Labratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Draw Unit&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Type-甲&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;GOINDRW&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Yasuhiro Nakata&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;ImgFinish&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Syouichi Hattori&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Pattern Editor PE&lt;/td&gt;
        &lt;td&gt;パターンエディタ PE&lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Sailing Draw++&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Jun Satomi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;SUPER KiD&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;SUPER KiD v2.0&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Tsuruniha○○mushi&lt;/td&gt;
        &lt;td&gt;つるニハ○○ムシ&lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Mr Dad&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 7&lt;/td&gt;
        &lt;td&gt;EDGE2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2006&lt;/td&gt;
        &lt;td&gt;TAKABO SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;1bitPaper&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;shiden&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;ArtistX&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;ARINOKI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;ArtistX Labolt&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;ARINOKI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;AZPainter&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2006&lt;/td&gt;
        &lt;td&gt;Azel&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;AZPainter2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2009&lt;/td&gt;
        &lt;td&gt;Azel&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Camel2&lt;/td&gt;
        &lt;td&gt;キャメル2&lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Nazca Corporation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;D-Pixed&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Jun Doi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;DoggyPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;HKR.Jon&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Dot Art Kakiko&lt;/td&gt;
        &lt;td&gt;ドット絵カキコ&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;YUUKI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Dot Art Vacation&lt;/td&gt;
        &lt;td&gt;ドット絵バケーション&lt;/td&gt;
        &lt;td&gt;2002&lt;/td&gt;
        &lt;td&gt;Arue&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Dot Editor Ver 4.0&lt;/td&gt;
        &lt;td&gt;ドットエディタVer4.0&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;PSIKYO&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Dot Pictureditor&lt;/td&gt;
        &lt;td&gt;ドット絵でぃた&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;shishido&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;DotPainterALFAR&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2003&lt;/td&gt;
        &lt;td&gt;Herohero&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Easy Paint Tool SAI&lt;/td&gt;
        &lt;td&gt;ペイントツールSAI&lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;TANE/KOJI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;eco paint&lt;/td&gt;
        &lt;td&gt;エコペイント&lt;/td&gt;
        &lt;td&gt;2006&lt;/td&gt;
        &lt;td&gt;tyty&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;EDGE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;TAKABO SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;FARLUX&lt;/td&gt;
        &lt;td&gt;ファーラックス&lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Studio BullTerrier&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;FudeBoard&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;matumoto&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Gpen96&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Hiroshi Igami&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;GraphicsGale&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;HUMANBALANCE&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;HappyPaint32R&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Isao Maruoka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Hyper KiD&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Fanfare&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Hyper-Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;kiriman&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;iDraw&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;hawk&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;ILLUSTMAKER&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;matumoto&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Janus&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;Rigeru&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Kakukakuoji&lt;/td&gt;
        &lt;td&gt;かくかくおうじ&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;1BITMANIA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;L-Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;via&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Let’s Draw&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Oscar Creation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Let’s Draw Z&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2003&lt;/td&gt;
        &lt;td&gt;Oscar Creation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Light Painter&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Yoshi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;LitePaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Rigeru&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Matilda&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;ViikiSoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;mdiapp&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;nattou&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Mpaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;ura00&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Neko no Mori Graphic Editor&lt;/td&gt;
        &lt;td&gt;猫の森グラフィックエディタ&lt;/td&gt;
        &lt;td&gt;2009&lt;/td&gt;
        &lt;td&gt;Neko no Mori Soft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;PAL Paint 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;Togura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;PictBear&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Yasuyuki Kashiwagi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;PictBear 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2009&lt;/td&gt;
        &lt;td&gt;Yasuyuki Kashiwagi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;piroPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2011&lt;/td&gt;
        &lt;td&gt;piroyan&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Pixia&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Isao Maruoka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Pointillist Feng Chu 3&lt;/td&gt;
        &lt;td&gt;点画師鳳雛３&lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;Maya Takimoto&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;PRETTY ART&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;dmms_21&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;SPED4&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;TwinkleSoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;SUPER KiD 95&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;SUPER KiD FE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;The Graphics&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2002&lt;/td&gt;
        &lt;td&gt;Fanfare&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Ultra KiD&lt;/td&gt;
        &lt;td&gt;ウルトラキッド&lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Fanfare&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Ultra KiD v2.0&lt;/td&gt;
        &lt;td&gt;ウルトラキッド&lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Fanfare&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Yumeiro no Enogu&lt;/td&gt;
        &lt;td&gt;ゆめいろのえのぐ&lt;/td&gt;
        &lt;td&gt;2008&lt;/td&gt;
        &lt;td&gt;Kengo Watanabe&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;EDGE Pocket 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2009&lt;/td&gt;
        &lt;td&gt;TAKABO SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;JINZO Paint 16&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Tomohiro Ueno&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;JINZO Paint 4&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Tomohiro Ueno&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;JINZO Paint full-colour&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Tomohiro Ueno&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;mdiapp mobile&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2008&lt;/td&gt;
        &lt;td&gt;nattou&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;Pocket Artist&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Conduits&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X-Windows&lt;/td&gt;
        &lt;td&gt;Gedo / Graphic EDitor OMNI&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Yasuhito Sugiura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X-Windows&lt;/td&gt;
        &lt;td&gt;Xbrush&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Akira Tasaki&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X-Windows&lt;/td&gt;
        &lt;td&gt;xpx&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;yav&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X-Windows&lt;/td&gt;
        &lt;td&gt;XShodou&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Hiroaki Sakai&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X1&lt;/td&gt;
        &lt;td&gt;turbo Z’s STAFF&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Art68K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;OOYAMA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Easypaint SX-68K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;First Class Technology&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;EEL&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;GORRY&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;EX-WIN (EX-System)&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Oh! X&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Full Color Paint Tool SAI&lt;/td&gt;
        &lt;td&gt;フルカラーペイントツール-彩-&lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;TANE/KOJI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;G・TOOL&lt;/td&gt;
        &lt;td&gt;G・ツール&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Zainsoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;G68KversionII-PRO&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;OH! Bussiness&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;GE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Miki Hoshino&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;GLab&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Ushi no shizuku&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;gm256.x&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Kanzu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Graphics Editor ARTIST&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;T.Shimanuki/GCC&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Magic Palette&lt;/td&gt;
        &lt;td&gt;マジックパレット&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Musical Plan Ltd&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Matier&lt;/td&gt;
        &lt;td&gt;マチエール&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Meteor Art Tech&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;mfged.x&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Mamiyu Yuuki&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;MONOCRAYON&lt;/td&gt;
        &lt;td&gt;ＭＯＮＯくれよん&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Yasuhiro Sasama&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;MONOCRAYON Wide Edition&lt;/td&gt;
        &lt;td&gt;ワイド版 ＭＯＮＯくれよん&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Noboru Ishii&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Monotone&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;GUNchan&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Object Editor&lt;/td&gt;
        &lt;td&gt;オブジェクトエディタ&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Tonbe&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Onazorikun&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Muchi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Prism 68K&lt;/td&gt;
        &lt;td&gt;プリズム68K&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;WOLF TEAM&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;RG&lt;/td&gt;
        &lt;td&gt;ＲＧ&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;RERO2&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;RGBP&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Tetsuya Kimura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Usagi&lt;/td&gt;
        &lt;td&gt;うさぎ&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;IKUTA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;XGE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;KYA!,CHIAKI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;XPST&lt;/td&gt;
        &lt;td&gt;えせきーすX68&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;kenna &amp;amp; PUNA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Pro-68K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Pro-68K v2.0&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus&lt;/td&gt;
        &lt;td&gt;PetitPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;TOK&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus&lt;/td&gt;
        &lt;td&gt;PrismPaint 3&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Soga Juroh&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus&lt;/td&gt;
        &lt;td&gt;PrismPocket&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2002&lt;/td&gt;
        &lt;td&gt;Soga Juroh&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus&lt;/td&gt;
        &lt;td&gt;Zausuke&lt;/td&gt;
        &lt;td&gt;ざうすけ&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Soga Juroh&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus Linux&lt;/td&gt;
        &lt;td&gt;CloverPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;Soga Juroh&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus Linux&lt;/td&gt;
        &lt;td&gt;PetitPeinture&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;Sakira&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;Aniputer&lt;/td&gt;
        &lt;td&gt;アニピュータ&lt;/td&gt;
        &lt;td&gt;1982&lt;/td&gt;
        &lt;td&gt;JVC&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;Hyper Paint 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Shima Seiki&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;Personal LINKS: PFB-2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;LINKS Corporation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;Pyuta G-GRAPHIC&lt;/td&gt;
        &lt;td&gt;ぴゅう太 G-GRAPHIC&lt;/td&gt;
        &lt;td&gt;1982&lt;/td&gt;
        &lt;td&gt;Tomy&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;SGI-Pictoris&lt;/td&gt;
        &lt;td&gt;ピクトリス&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;LINKS Corporation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;SGX-Hyper Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Shima Seiki&lt;/td&gt;
      &lt;/tr&gt;
    &lt;/tbody&gt;
  &lt;/table&gt;

&lt;/div&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 21 Oct 2023 15:56:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2023/10/21/list-of-vintage-japanese-pixel-dot-art-software/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2023/10/21/list-of-vintage-japanese-pixel-dot-art-software/</guid>
        </item>
      
    
      
        <item>
          <title>Kenichi Shinohara’s Pixel Art Ukiyo-e (1987)</title>
          <description>&lt;p&gt;From LOGiN Magazine (1987, No 5) comes the story of 篠原賢一 (Kenichi Shinohara), a “cheerful uncle” from Hyogo Prefecture, who at the age of 60 years old began using an NEC PC-98 to draw pixel art reproductions of Ukiyo-e. He also printed them and made folding screens and kites! Just “for something to do”. I like his style! What a guy.&lt;/p&gt;

&lt;p&gt;His process involved pasting copies of artwork from books and magazines to his monitor screen and then tracing them using the mouse. After that he would clean up, add colour, and after 4 to 5 days print it out on his NEC NM9900, check and repeat. Each piece would take 1 to 2 weeks of work.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;This is pretty much the same process I used to create my &lt;a href=&quot;/tag/1bitwoodblocks/&quot;&gt;&lt;em&gt;1-bit Woodblocks&lt;/em&gt; series&lt;/a&gt;, though with a more modern set of tools, and similar to what &lt;a href=&quot;https://www.folklore.org/StoryView.py?project=Macintosh&amp;amp;story=MacPaint_Gallery.txt&quot;&gt;&lt;em&gt;Susan Kare&lt;/em&gt; did for her famous MacPaint artwork&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2 id=&quot;happy-100th&quot;&gt;Happy 100th&lt;/h2&gt;

&lt;p&gt;Given that this feature was published in 1987, when Kenichi was 64, that would make him 100 this year. Happy Birthday for your centenary, Kenichi, wherever you are! 🎂&lt;/p&gt;

&lt;h2 id=&quot;the-setup&quot;&gt;The Setup&lt;/h2&gt;

&lt;p&gt;We can read that he used pixel art software such as Z’s STAFF, FUNNY and CANDY2. The kite goes further and advertises that its image was drawn using Z’s STAFF with Pluskit LEVEL 1, an NEC PC-9801E and printed on an NEC MultiImpact NM-9900 dot matrix printer.&lt;/p&gt;

&lt;p&gt;Handily, many of these tools are &lt;a href=&quot;https://archive.org/details/login-march-1986/LOGiN%20-%20March%201986/page/n103/mode/1up&quot;&gt;referenced in a repeated feature about &lt;em&gt;ASCII C.G. Tools Festival&lt;/em&gt;&lt;/a&gt; which ran from the middle of November 1985 to the end of February 1986. That feature was essentially an advertisement for Zeit software company and was sponsored by them.&lt;/p&gt;

&lt;p&gt;We can see that Funny was a pixel art package, CANDY2 was a technical drawing app, Z’s STAFF was a pixel art app (&lt;em&gt;Zeit&lt;/em&gt;’s most famous, in fact), Pluskit LEVEL 1 was an “image reader” software add-on. Interestingly, &lt;a href=&quot;https://archive.org/details/logi-n-october-1986-raw-scans/LOGiN%20-%20October%201986/page/n458/mode/1up&quot;&gt;&lt;em&gt;Pluskit LEVEL 2&lt;/em&gt;&lt;/a&gt; involved an interface board to allow for direct camera input.&lt;/p&gt;

&lt;h2 id=&quot;login-1987-no-5&quot;&gt;LOGiN 1987 No 5&lt;/h2&gt;

&lt;p&gt;Thanks to &lt;a href=&quot;https://www.gamingalexandria.com/wp/magazines/&quot;&gt;Gaming Alexandria&lt;/a&gt; for scanning the magazine and making it available at Internet Archive: &lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n169/mode/2up&quot;&gt;archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n169/mode/2up&lt;/a&gt;&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;陽気なおごさんに教わるグラフィックツールのひミーふな使い方&lt;br /&gt;
Learn how to use graphics tools from a jolly old man&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Click the images below to see a zoomable, browsable version of the magazine.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n169/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/kenichi-shinohara-pixel-art-ukiyoe-1.jpg&quot; alt=&quot;Kenichi Shinohara&apos;s pixel art Ukiyo-e, page 1 &amp;amp; 2&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n171/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/kenichi-shinohara-pixel-art-ukiyoe-2.jpg&quot; alt=&quot;Kenichi Shinohara&apos;s pixel art Ukiyo-e, page 3 &amp;amp; 4&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n171/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/kenichi-shinohara-pixel-art-ukiyoe-3.jpg&quot; alt=&quot;Kenichi Shinohara&apos;s pixel art Ukiyo-e, close up&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n171/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/kenichi-shinohara-pixel-art-ukiyoe-4.jpg&quot; alt=&quot;Kenichi Shinohara&apos;s pixel art Ukiyo-e, profile&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 13 Oct 2023 10:43:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2023/10/13/kenichi-shinohara-pixel-art-ukiyo-e/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2023/10/13/kenichi-shinohara-pixel-art-ukiyo-e/</guid>
        </item>
      
    
      
        <item>
          <title>Tom Moulton, Father of the Disco Mix (1976)</title>
          <description>&lt;blockquote&gt;
  &lt;p&gt;This interview is reproduced from the January 1976 “Disco” issue of Black Music magazine.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;TOM MOULTON is the behind-the-scenes figure of disco music. His name has appeared on the credits of discs by Gloria Gaynor, B.T. Express, Bobby Moore, Al Downing, Peoples Choice, South Shore Commission and many others. Yet Moulton’s vital contributions to the hits of a dozen soul acts is in a manner new to an industry increasingly immersed in the complexities of a technological age. For Tom Moulton, a white New York based engineer, is the father of the “disco mix”.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Mixing a record is a complex process. Modern recording uses sixteen or twenty-four track machines, which means that every instrument is recorded and controlled separately, and can be balanced against the others. Tapes can be edited in a variety of ways, and played at any speed. Effects, like echo, repeat and phasing, can be placed on instruments, and stereo separation is exploited to give breadth to a recording. Compression, expansion and limiting are techniques which can firm up a sound by making quiet parts louder and loud parts quieter, or emphasize the dynamic range, or completely remove certain frequencies. Equalizers (which are found on home stereos in the form of bass and treble knobs) can be used on each instrument separately to change its characteristic sound. Most studios have bass, lower middle, upper middle, treble and top frequency controls which provide endless permutations of tone for each track. Tom Moulton has specialised in mastering these facilities, an assignment usually left to the producer. Tom’s services are called for whenever a company wants to perform a magical transformation: changing an uptempo soul disc into a ‘disco record’. Black Music spoke at length to this charming articulate man in his luxurious New York apartment to unravel the mysteries behind the oft quoted but seldom understood complexities of the ‘disco mix’.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Tom, begin by telling us a bit about your background. How did you get into the music business?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: When I was fifteen years old I had a part-time job in a record store, and I liked it so much that I left school to try to get into the music business as a salesman. I worked for Seeburg’s (the jukebox company), and King Records. Then I went up to Boston and worked for a retail chain. I got a salesman’s job with RCA, left there, and went into United Artists as a promotion man. By that time I was so fed up that I left the business for about a year.&lt;/p&gt;

&lt;p&gt;Then I went to a couple of discotheques, and I noticed how people were really starting to get into music, in a different way than I had ever realised; and I noticed how, towards the end of a record, people would really start to get into it and then, for some strange reason, they’d lose it, because another record would come on, or two records would be playing at the same time. So I figured, God, if people get off that much on music, there’s got to be a way to take them from where that peak is at the end of a record, and hold them, and take them up another level.&lt;/p&gt;

&lt;p&gt;I started fooling around technically with tapes at home, and I finally got one place to try one of my tapes. I noticed that by doing edits, and by using parts of the actual record over again, like the instrumental break, people would yell and there’d be an emotional reaction. I just wanted to make people get off on the music, or at least extend that feeling that they had at the end of a record. Say I do a forty-five minute set; you start your records off at one level, and try to build up to a peak. When I do a mix, I try to take that whole forty-five minute trip and put it into one record. You start here, and then by the time the record is over you have them up at the ceiling.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: When did you get into the disco thing?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: It was 1970.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Are you freelance?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I am; I do a lot for Scepter—and they’ve done a lot for me. They gave me my first chance at something like this, with the BT Express.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: What is the appeal of discos?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: People go to get away from everything. Here in New York, a lot of people go to the discos to get away from the world, to get away from the city, and be totally free while dancing: being freaked out with the music and the lights. But you watch people, and they come in, they don’t know if they want to dance or whatever, and all of a sudden they’ll hear a record, they get up on the floor, and they totally come out of it. You just watch the expression of how they’re getting into it; I love to see people turn on like that to music.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: How do you mix a track for disco?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: A disco record has to have excitement, so what I do when I’m involved in a record is, first of all, something has to turn me on about it or I won’t get involved. What I usually do is hear a rough mix, and see what they’ve tried to do with it. Then I take it into the studio, and I try to get the right tempo for it. I slow up and speed up records, which I do on the sixteen track, and I get the right groove. Then I try to make things in there like the guitar, or piano, or something… I try to get some kind of drive going, some excitement. I notice that the beauty of things, like the bells, or vibes, or something, that are in there, or like a guitar that’s playing some pretty chords, I’ve noticed that the contrast has a funny reaction on people. It’s a hard driving thing, but all of a sudden there’s all this beauty there at the same time. I notice things like that really turn people on. And what I also try to do is put in breaks if I can, cause that takes people even higher. It’s down to flow; I try to take people somewhere. I never stay on the same plane because I think that becomes boring.&lt;/p&gt;

&lt;p&gt;For example, the People’s Choice record (‘Do It Any Way You Wanna’). You hit them right over the head the first time with that drum beat, and then you build them from there, but you don’t let them go. You gotta keep their attention. When I first heard that on tape, it was the same thing all the way through the record. The same monotonous thing. So I did that record thirty seconds at a time; I started with the drums and the bass, then I punched in the guitar, then another guitar, then the Fender Rhodes. And you go like that. Then you keep bringing the hook back in; I brought the hook back three times. The original was close to that, except I kept repeating things to make it interesting. I’m not sure what the record would have done if it had come out the original way, but I know this way made it more exciting.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Are you involved in computer mixes?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I use computer mixes quite a bit now if it’s twenty-four track; it’s difficult with sixteen. It’s good if there’s a lot of riding to do, like if you want to get certain licks in on the guitar, or maybe the voices. It’s good in that respect, especially if there are a lot of things on there that you want to get out. The other thing I like about computer mixes is that you can use group masters, so you can bring the whole orchestration up at times, or put the strings and horns in something to accentuate what somebody’s singing. I find the computer mixes are fantastic for that; but even now I rely on the computer just as a group master, even on the sixteen track, ‘cause it just makes it easier. The use of computer mixes still isn’t perfected yet; the computer can perform two hundred and twenty functions, and we’re only using about three percent of its total capabilities.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: What do you think is your best mix?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I think the most creative was probably Gloria Gaynor. The first one was probably the one I like best. It was just the excitement of taking two old songs that they felt, well, the only reason we’ll let you do them is basically because they’re old, and who really cares about them; they didn’t say it exactly that way, but since they’d already gotten the hit records, I mean, why would anybody want a five minute version of ‘Honeybee’? And I had to convince them into doing that.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Did you change the tempo on that one?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: Yeah, a little bit.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Don’t you find that that distorts the vocal performance?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: No; I speeded that up a little bit, but what that does is it puts things up in a higher range and makes the drums a little brighter. It makes the voice a little higher, and if you roll off the bottom and put more highs on the voice, you can almost make like she’s really screaming, like she’s really into the record. I’ve done that with a lot of records, where it sounds like they’re singing their ass off, but they’re not, ‘cause it’s done technically. I did that on ‘Leavin’ The Good Life Behind’, by Phyllis Hyman on Private Stock, (unfortunately that one wasn’t a hit) and on ‘Just Can’t Say Goodbye’, by The Philly Devotions. I suppose my all-time favourite mix is ‘I’ll Be Holding On’ by Al Downing. The radio stations here played the long B side on that; they never once played the short one. Stations started playing the long versions, like on ‘Do It ‘Til You’re Satisfied’, what they call the disco mix. I was thrilled when I heard that.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: The disco mix on ‘I Don’t Know If I Can Make It’, by Dawson Smith, sounds toppier than the vocal A side, especially the guitar and percussion.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I did a mix on the vocal version as well as the instrumental, but they used the producer’s vocal version. My instrumental was just the track to the vocal version without the voice. My whole number on that was that I wanted to make it more dynamic, rather than just a street record. That guitar is brought out by adding brightness. I like a clean sound on most records; if I’m gonna hear a guitar playing I want it to sound alive; I don’t want it to sound compressed, or so tight in the record that there’s no life to it. When things bounce out of a track it sounds real, it sounds alive. I find also a great deal depends on the mastering of the record. I like to take a lot of bottom off the bass, so I can push it more, and pick up the melody line without destroying the bass drum sound. I like the bass to ride above the bass drum. Now, if you take off a lot of the bottom, roll off the bottom or some of the mid-range, it gets very thin, but it’s clean. Then when you go to master, you push the bottom again, you put the bottom back in, but you get a very clean bottom sound, without it all being boom boom boom, vibration rather than music.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: It’s been said that disco mixing is a matter of emphasizing highs to compensate for bottom-heavy speaker systems.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I think I was probably the one that brought back the bright sound on top. The only reason for that is, at that volume, I always like to keep a dry top. I like to keep the cymbals as dry as I can, because when you have a lot of echo on a record, and you play it at that volume, everything just jumps together, and it sounds all distorted. I notice with a dry sound on the cymbals, they cut through, and the cymbal tracks would sort of float across the speaker. And I notice that people react to highs like that.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: There was also a lot of top on the Banzaï record.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: Yeah, well I think that was the hottest record I’ve ever mixed. That was deliberately done that way. I had a tape of that, and ‘Undecided Love’ by The Chequers, at the same time. I got them from France, and I turned Scepter onto them so they could buy it. But I did say that if you buy them, buy them with the stipulation that we get the sixteen tracks so I can redo them. I feel ‘Undecided Love’ is gonna be a big hit now. And there’s a break in that that never existed, and that’s 5:35, including that. I always try to get records to hit 5:35, it just seems to be a magic number with me. ‘I’ll Be Holding On’ was 5:35, and so was ‘Free Man’.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Is there such a thing as a slow disco track?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: It’s hard to say; I feel there’s gonna be a trend towards that, what it is I don’t know, but right now, I would say no, there isn’t. In New York, the gay discos still influence the sound. You’ll find the gay discos are much more into things they’re not familiar with, whereas in the straight discos, people still feel they have to hear something they’re familiar with, and only occasionally can you slip in that new record that’s foreign to them. But now it’s getting to the point where gay discos aren’t gay anymore, they’re mixed. Because a lot of people are getting hip and saying, “Oh, we don’t want the same old music. We want to be able to go where it’s new and fresh”, and that’s what a lot of people do now. But I think you’ll find that in your big cities rather than your smaller towns. They’re not really into that sort of thing yet, and they watch what New York does.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Are there any older records which are natural disco tracks?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: Yeah, there’s quite a few of them; ‘Think’, by Aretha Franklin, ‘Just One Look’, by Doris Troy, ‘Who’s Makin’ Love’, by Johnny Taylor. Things like that are really kind of disco records.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: When did disco begin in America?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: It began in the early sixties; but it really took off around 1971. I feel disco started happening more because radio got very tight with their playlist, and there was a lot of music which just wasn’t being exposed. And of course, the economy doesn’t help either. People want to be able to go out and have a good time. If you believe that history repeats itself, I think we’re going through the dance era of the forties again.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Like the old tune ‘Brazil’ being recorded again?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: There’s quite a number of them now; there’s ‘How High The Moon’, on Gloria’s new album.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: What do you feel catalysed the new boom?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: Everything has an effect, when you put it all together, but I don’t think just one thing does; it takes everybody to get on a good thing, or it’s not gonna work. That’s what I tried to get the disc jockeys here to do; a couple of years ago I said, “Hey, the only way you guys are ever gonna get anywhere is if you all stick together, and then you can become something”. One will help the other this way, rather than each one trying to become a star themselves.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Is that how the record pool came about?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: The record pool was really formed because of ‘The Chicago Theme’, by Hubert Laws; let’s say that was the basis of forming it. There was a man who was working for the company, CTI, who was giving out test pressings, and a couple of other disc jockeys tried to get it. The guy said, “I’m sorry, you’re not big enough”. So they called me and said, “I can’t believe anybody would say we’re not big enough”. And I said, “Well, I don’t have a solution to it”. I tried to call him, and he was very nasty about it. So the next thing I know is, “Well look, we’re all gonna get together then, and if we all don’t get it, then none of us are gonna play it”. And I said, “That’s the smartest thing I’ve ever heard you say”. That’s the reason they all got together, and of course I tried to help them .&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Are there any other disco mixers you admire?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I don’t really know anyone else who does what I do: see, I call myself the objective side of a producer. I’ll go in there being totally objective, and take out everything that doesn’t work, and put in stronger things that are the key to it. And the reason I’ve come to that conclusion is, I’ve tried to produce some things myself, and I found it very difficult in the mixing to be objective, to say it’s not really mine, it’s somebody else’s, and I’m out to get everything that’s good in the record.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Have you ever overdubbed anything onto a record?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: Sure, background voices. In ‘Reach Out, I’ll Be There’ by Gloria Gaynor, the drums in the beginning. See, that was only once in the record, so we went in and overdubbed it, put it in again, kept repeating it.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Did you change anything in ‘Call Me Your Anything Man”’, by Bobby Moore?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: No, but we had to triple the strings. We did it technically, cause there were only three violins, and rather than… I don’t like to add things to a producer’s record, I don’t think that’s right: if I can do it without that sort of thing, I would rather. ‘Cause I enjoy what I do, but I’m not trying to take it away from the producer either.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: ‘Anything Man’ had a lovely summer quality.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I loved that record. Everybody always says the same thing, they always say “summer quality”. I was just fascinated with it. It’s the melody which I think attracted me to that record, and the girls’ voices. It’s like a lovers’ record, I can’t explain it. Like, to me that was a ballad. It wasn’t really disco. The original had a sideman (a rhythm box simulating sixteenths on a closed high hat) up louder, but the whole mix was much harder. And there’s that thin line where you’ve got to compromise, where you still want to retain the feel of the record, but you also want the beauty, and the minute that was up too loud, it clashed with what he was doing, it ruined the intimacy of what he was trying to say. You’ve got to consider the vocalist too.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Has disco affected dance itself?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: It has; I don’t think the hustle would have come up without the disco. They call it the hustle, I don’t actually know how it got its name, but I know that a promotion man at RCA was the guy who gave Van (McCoy) the idea to record it. The rhythm is really a Philadelphia sound, what I call pretty soul.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Is the bump surviving?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I don’t think it was ever that big in New York. It was big with the blacks, but not so much with the whites. On a national basis, I’d say the bump is probably still popular.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Has disco transcended ethnic lines?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I find black music on the whole more effective than white records when it comes to generating excitement. I’ve grown up with black music, and maybe I’m prejudiced, but I prefer black music, only because there’s an excitement there. It’s like the way a black group performs versus a white group. It seems like a black group needs less to make it exciting, I don’t know why that is. Even vocally, they sing between the notes. I guess you’d call it soul. And why should that kind of music be just for the blacks, that’s not fair. I appreciate anything that’s real and exciting. That’s what I try to do in a mix.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Aren’t discos expensive?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: No, they’re not. It’d probably cost you around five dollars to get in, then you’d probably spend maybe two or three dollars for a drink or whatever. That’s not a lot of money here.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Are drugs prevalent on the scene?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I think you’re gonna find them anywhere. I don’t think there’s as much as there used to be, but there’s still a lot of drugs around, let’s say grass, or they might be on amyl nitrate, what they call poppers here. But I don’t think there’s as much as before.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Do you think that disco has hurt struggling live acts?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: No, because if you look at the charts, there’s still a great percentage of ballads. I just think that disco music has opened a whole new area and created some new record stars. Those small clubs still exist. There’s still a lot of people who like that kind of music.&lt;/p&gt;

&lt;p&gt;Maybe it’s hurt them a little bit, but there are still people who want to hear the small trio, the piano lounge. A lot of restaurants have opened discos where before they had nothing. If you’re gonna go the music route, discos are hot right now. Rather than someone saying, “I wanna really increase my business so I’m gonna throw out the small group and start getting discos”. There are still a lot of places that have the small lounge acts.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Do you see any signs of disco fading?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: No, because I don’t think it’s peaked yet.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: A lot of people have jumped onto the disco bandwagon; has James Brown?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: What James Brown used to do really wasn’t disco music. James Brown generates a raw excitement, and that’s a prime reason why a number of his records were played in the discos, because it had that raw excitement to make you wanna move. There’s a certain line there where it becomes listening music, and music where you’ve got to tap your foot or something; and that’s what you try to get out of a mix, to get people, like, to slap them in the face and say, “Hey, come on, let’s move”.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: What do you think of James Brown’s two latest disco albums?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I wouldn’t want to comment on those.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: What do you think of ‘Bad Luck’, by Harold Melvin And The Blue Notes?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: It’s got to be one of my favourite all-time records. That of course was a million seller here. That’ll probably be the biggest record of ‘75 in terms of popularity, because people just don’t get sick of it.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: And The O’Jays?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: Believe it or not, The O’Jays are the biggest sellers on Philadelphia International. They’re probably one of the strongest black acts around; they do have some white appeal, but it’s primarily the black appeal for The O’Jays. ‘Love Train’ was probably their biggest seller to the white audience, and ‘For The Love Of Money’ was an incredible disco record.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: And The Temptations?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: It’s funny about Motown. I think the most exciting thing they’ve come out with is ‘Forever Came Today’, by The Jackson Five. That became a number one disco record here in New York; but as for some of their other products, it seems like there’s no excitement anymore. It’s like they don’t take it far enough, they confine it.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Does that hold for The Commodores?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: Oh, I wish you didn’t say that. There’s one song I love right now, it’s my favourite song. It’s called ‘This Is Your Life’, it’s a ballad. That to me is one of the greatest Motown records I’ve ever heard. But I didn’t care for ‘Slippery When Wet’. If they applied the same approach to The Commodores’ up records as they did to ‘This Is Your Life’, they would really dominate the disco world.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: What about some other groups?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I love Kool &amp;amp; The Gang, always have. I like The Ohio Players, they’re interesting. I’m surprised they’re as commercial as they are, because when you listen to them they’re really not that commercial. Love The Isley Brothers.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Is side one of ‘The Heat Is On’ disco?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: Yes and no. That’s a group disco-wise that’s predominant in the straight clubs. It’s too repetitious for the gays. And it’s bigger in black clubs.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: And Barry White?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: He’s sort of over now. His last big record was ‘You’re The First, The Last, My Everything’.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: Are you involved in any work other than disco?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: I’ve been doing a lot of ballads lately. I think ballads are much easier to do. You can get more emotion out of a ballad, where, with a disco record, there’s a lot of things that you’ve got to keep going. ‘Cause if I get bored with it, then I know other people are. You’ve got to keep the excitement level up, whereas on a ballad you depend more on the lyrics and the melody.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;BM: How do you see the future of disco?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;TM: As long as people can go out and have a good time for five dollars, and feel uninhibited, because maybe it’s dark, and let’s say, escape, and just come out of your shell and dance, I think discos are gonna be around. Because it’s really a cheap way of having a great time.&lt;/p&gt;

&lt;p&gt;© Davitt Sigerson, 1976&lt;/p&gt;

&lt;!-- thanks to Eleyeen Salah for helping me gain access to this article, so kind! --&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Tue, 22 Aug 2023 17:12:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2023/08/22/tom-moulton-father-of-the-disco-mix/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2023/08/22/tom-moulton-father-of-the-disco-mix/</guid>
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        <item>
          <title>Fake Steve Jobs &amp; Letters from BILL G</title>
          <description>&lt;p&gt;On 9th August 2006, “Fake Steve (Jobs)” started blogging at &lt;a href=&quot;https://www.fakesteve.net/2006/08/el-jobso-rides-again.html&quot;&gt;The Secret Diary of Steve Jobs&lt;/a&gt;. The blog featured scathing criticism of Silicon Valley and the tech industry at large, a pinch of political satire, along with many in-jokes and pandering to the zeitgeist. It was, above all else, very funny. A year or so after it began the identity of the ghost writer was revealed as journalist Dan Lyons. The blogging eventually stopped as the (real) Steve Jobs’ health deteriorated, and &lt;a href=&quot;https://www.fakesteve.net/2011/10/one-last-thing-r-i-p-steve-jobs.html&quot;&gt;a single posthumous post&lt;/a&gt; appeared the day after his untimely death. I often think about Fake Steve, some of his best lines, some of his funniest observations. It was a different time.&lt;/p&gt;

&lt;p&gt;Anyway… imagine my surprise when, earlier this year, I discovered that somebody in Japan had done a “Fake Bill (Gates)” a decade before Fake Steve! Truly, &lt;a href=&quot;https://www.everythingisaremix.info&quot;&gt;everything is a remix&lt;/a&gt;.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;letters-from-bill-g&quot;&gt;Letters from BILL G&lt;/h2&gt;

&lt;p&gt;ビル・Ｇからの手紙 &lt;em&gt;“Letters from BILL G”&lt;/em&gt; was a column that appeared in &lt;a href=&quot;https://weekly.ascii.jp/elem/000/001/539/1539536/&quot;&gt;EYE・COM magazine&lt;/a&gt; in 1996 and continued after the magazine was renamed to 週刊アスキー (&lt;a href=&quot;https://weekly.ascii.jp/elem/000/002/612/2612627/&quot;&gt;Weekly ASCII&lt;/a&gt;) in May 1997.&lt;/p&gt;

&lt;p&gt;The writer of the column was コモエスタ坂本 (Comoesta Sakamoto). Of course, his name is a pseudonym combining Spanish and Japanese. He was a philosophy graduate (Sophia University, 1988), performance artist, actor, &lt;a href=&quot;https://www.youtube.com/watch?v=o9MmWLVBEzI&quot;&gt;punk singer&lt;/a&gt; with 坂本プロジェクト (Sakamoto Project, 1989), sports commentator, journalist, author, and all-round troublemaker. Quite a busy man! There is next to no information on the internet about all of this: &lt;a href=&quot;https://cpplover.blogspot.com/2007/03/g.html&quot;&gt;a single blog post&lt;/a&gt;, &lt;a href=&quot;https://twitter.com/search?q=ビルＧからの手紙&amp;amp;src=typed_query&amp;amp;f=live&quot;&gt;some reminiscing on Twitter&lt;/a&gt; and a short bio. So I’ve done my best to dive deep into the Wayback Machine to uncover what I can.&lt;/p&gt;

&lt;p&gt;The Letters from BILL G were eventually published in two books, with &lt;a href=&quot;https://www.amazon.co.jp/dp/4756118550/&quot;&gt;Volume 1&lt;/a&gt; appearing in August 1998 and &lt;a href=&quot;https://www.amazon.co.jp/dp/4756131514/&quot;&gt;Volume 2&lt;/a&gt; in July 1999. After the column had been running for around 6 months, ramping up to the publication of the first book, a &lt;a href=&quot;https://web.archive.org/web/20030811195205/http://wam.ascii.co.jp/regular/bill_g/&quot;&gt;teaser/promo website&lt;/a&gt; was introduced featuring a selection of letters. This is cool because internet was still pretty new at this point! Both the books and the website feature letters in their “original” &lt;a href=&quot;https://web.archive.org/web/20030813051438/http://wam.ascii.co.jp/regular/bill_g/eng/index.html&quot;&gt;English&lt;/a&gt; as well as in “translated” &lt;a href=&quot;https://web.archive.org/web/20030802194529/http://wam.ascii.co.jp/regular/bill_g/index.html&quot;&gt;Japanese&lt;/a&gt; (of course, this is the opposite of the real order of events).&lt;/p&gt;

&lt;h2 id=&quot;the-media-king&quot;&gt;The Media King&lt;/h2&gt;

&lt;p&gt;BILL G is quite a character. He proclaims himself to be “The Media King” and claims credit for a whole host of aspects of modern technology some of which are true and some of which are, of course, blatant lies.&lt;/p&gt;

&lt;p&gt;I would say that BILL G doesn’t call out specific people or turn to (tongue in cheek) personal insults as frequently as Fake Steve did. But BILL G is well remembered for his brutal opening remarks of many letters were he is condescending to Japanese people in general, explaining how he is better than them. And in some letters he response to “reader’s questions” which are equally scathing.&lt;/p&gt;

&lt;p&gt;Of course, in the mid- to late-90s Windows reigned supreme so the butt of the jokes tend to rest on Microsofts dominance in the marketplace and what seemed to be its inevitable encroachment on every facet of computer use. In &lt;a href=&quot;https://web.archive.org/web/20020902153215/http://weeklyascii.com/regular/bill_g/letter/mail/mail61-70/mail61.html&quot;&gt;letter 61, published in 1997&lt;/a&gt;, BILL G declares that he “invented the Internet”. A decade later Fake Steve would declare “I invented the iPhone!”&lt;/p&gt;

&lt;p&gt;Topics include: Pocket PCs, Y2K, Tamagotchi, IE in Windows antitrust suit, Clinton/Lewinsky scandal, iMac introduction, sports events such as The Masters, and so on. Many topics that were mentioned are still relevant today: Digital currency, Network OS, Pokemon, Global warming, and more.&lt;/p&gt;

&lt;p&gt;I recommend browsing the teaser/promo website &lt;a href=&quot;https://web.archive.org/web/20030813051438/http://wam.ascii.co.jp/regular/bill_g/eng/index.html&quot;&gt;in English&lt;/a&gt; or &lt;a href=&quot;https://web.archive.org/web/20030811195205/http://wam.ascii.co.jp/regular/bill_g/&quot;&gt;Japanese&lt;/a&gt;, but here are a few of my favourites:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;the “true” story of Windows GUI vs Mac GUI&lt;/li&gt;
  &lt;li&gt;cloning himself into every PC “BILL G Inside”&lt;/li&gt;
  &lt;li&gt;Bing Crosby singing “White Christmas” at the Christmas Party (“he’s dead? no problem we’ll use a hologram”)&lt;/li&gt;
  &lt;li&gt;comparing a short trip around Japan to “Gulliver’s Travels”&lt;/li&gt;
  &lt;li&gt;his disclosure that micro drives came out of what “really” happened at Roswell, NM&lt;/li&gt;
  &lt;li&gt;his brief obsession with the game “Age of Empires”&lt;/li&gt;
  &lt;li&gt;a brief stint as “Counsellor for Love Affairs”&lt;/li&gt;
  &lt;li&gt;a virtual interview with Ghandi that ends in a fist fight&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-letters-from-bill-g-1.jpg&quot; alt=&quot;Letters from BILL G: Volume 1&quot; /&gt; &lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-letters-from-bill-g-2.jpg&quot; alt=&quot;Letters from BILL G: Volume 2&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;end-users&quot;&gt;End Users&lt;/h2&gt;

&lt;p&gt;It feels to me that the BILL G column may have fallen out of Comoesta Sakamoto’s digital magazine 末期ユーザー &lt;a href=&quot;https://web.archive.org/web/19990220082947/http://www.asahi-net.or.jp/%7ELZ3T-SKMT/enduser/makki.htm&quot;&gt;&lt;em&gt;“End Users”&lt;/em&gt;&lt;/a&gt; (phrased to mean “terminally ill”) that was similarly irreverent.&lt;/p&gt;

&lt;p&gt;“End Users” was distributed Mac User’s &lt;a href=&quot;https://archive.org/search?query=MACBIN+CD-ROM&quot;&gt;MACBIN CD-ROMs&lt;/a&gt; (supposedly issues 20 to 26, but I can only find it on two of these). On the same discs were some Macintosh apps created by Comoesta Sakamoto, a mix of joke apps (one resets your Mac!), surreal point and click explorations of sound and image, and a text-mode baseball game (seemingly a version of an earlier game he’d made for Japanese NEC PCs). You can also find these on an archived version of his old website via &lt;a href=&quot;https://web.archive.org/web/19981206045204/http://www.asahi-net.or.jp:80/~LZ3T-SKMT/game/&quot;&gt;Wayback Machine&lt;/a&gt;.&lt;/p&gt;

&lt;h2 id=&quot;legacy&quot;&gt;Legacy&lt;/h2&gt;

&lt;p&gt;BILL G is a product of its time, and neither it nor Fake Steve have the impact today that they had when they were published. But they’re both still pretty funny and seemingly fondly remembered around the world.&lt;/p&gt;

&lt;p&gt;The BILL G column was well-remembered enough that it reappeared in MSX Magazine 永久保存版 2 (MSX Magazine Eternal Preservation Edition 2), released in December 2003, and &lt;a href=&quot;https://archive.org/details/MSXMAGAZINE2/page/n113/mode/2up&quot;&gt;available to read at Internet Archive&lt;/a&gt;.&lt;/p&gt;

&lt;figure class=&quot;img-with-caption&quot;&gt;
&lt;picture&gt;
  &lt;source srcset=&quot;https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-msx-revival-vol-2.avif 1x, https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-msx-revival-vol-2-retina.avif 2x&quot; type=&quot;image/avif&quot; /&gt;
  &lt;source srcset=&quot;https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-msx-revival-vol-2.webp 1x, https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-msx-revival-vol-2-retina.webp 2x&quot; type=&quot;image/webp&quot; /&gt;
  &lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-msx-revival-vol-2.jpg&quot; srcset=&quot;https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-msx-revival-vol-2-retina.jpg 2x&quot; onload=&quot;doScroll();&quot; alt=&quot;&quot; title=&quot;&quot; loading=&quot;lazy&quot; /&gt;
&lt;/picture&gt;
&lt;figcaption class=&quot;caption&quot;&gt;Like a phoenix rising from the ashes: &lt;em&gt;Letter from BILL G&lt;/em&gt; in &lt;em&gt;MSX Magazine 永久保存版 2&lt;/em&gt; (Dec, 2003)&lt;/figcaption&gt;&lt;/figure&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;samegame&quot;&gt;SameGame&lt;/h2&gt;

&lt;p&gt;It seems that at some point Comoesta Sakamoto was swept up in the SameGame craze that happened in Japan during the mid-1990s. He wrote a strategy guide about how to play it, and published it in two minor variations: まきがめ必勝ガイド (&lt;a href=&quot;http://webcatplus.nii.ac.jp/webcatplus/details/book/2452434.html&quot;&gt;MaciGame Victory Guide&lt;/a&gt;, for Macintosh) and さめがめ必勝ガイド (&lt;a href=&quot;http://webcatplus.nii.ac.jp/webcatplus/details/book/2455181.html&quot;&gt;SameGame Victory Guide&lt;/a&gt;, for Windows/DOS).&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;さめがめ (&lt;a href=&quot;https://gamicus.fandom.com/wiki/SameGame&quot;&gt;SameGame&lt;/a&gt;) by Eiji “Kyoto” Fukumoto, is a variation of the original game in the genre: &lt;a href=&quot;https://www.asahi-net.or.jp/~ky6k-mrb/chainsht.htm&quot;&gt;Chain Shot&lt;/a&gt; by Kuniaki “Morisuke” Moribe (1985, same year as Tetris which would remain behind the iron curtain until 1987).&lt;/p&gt;

  &lt;p&gt;まきがめ (&lt;a href=&quot;/2023/05/04/macigame-user-created-graphics/&quot;&gt;MaciGame&lt;/a&gt;) was an expanded version for classic Macintosh that featured a GUI and customisable graphics. Between them the two games created a phenomenon of Tetris-level proportions.&lt;/p&gt;

  &lt;p&gt;There have been countless versions of the Chain Shot concept made over the years, most based on either SameGame or MaciGame, including one for Super Famicom (SNES) by Hudson which &lt;a href=&quot;https://retro-gamer.jp/?p=10059&quot;&gt;came about in an interesting way&lt;/a&gt;.&lt;/p&gt;

  &lt;p&gt;The goal of this type of game is to clear the board of blocks by clicking on groups of two or more, empty space is then removed vertical by the remaining blocks dropping down and horizontally by empty columns being replaced by their rightmost column. This means that over time blocks converge in the lower left of the play area.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;…I’ll leave it as an exercise for the reader to figure out which book cover is PC and which is Mac.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-same-game-mac.jpg&quot; alt=&quot;MaciGame&quot; /&gt; &lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/comoesta-sakamoto-same-game-pc.jpg&quot; alt=&quot;SameGame&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;illustrator&quot;&gt;Illustrator&lt;/h2&gt;

&lt;p&gt;I have to mention the illustrator of all of these books, 能美勉 (Nomi Tsutomu, also known as: nomitsutomuwaku, NohVenWaku, nomitom). His surreal take on mid-century Japanese advertising illustrations used a combination of scans and Photoshop and gave all of Comoesta’s articles and books a very distinctive look.&lt;/p&gt;

&lt;p&gt;Again there is very little about Nomi online in 2023, but you can check out a couple of &lt;a href=&quot;https://web.archive.org/web/20001017115435/http://www.ne.jp/asahi/nomi/2106/index.html&quot;&gt;archived&lt;/a&gt; &lt;a href=&quot;http://www.illustrators-jp.net/dbase/dbase.php?start=91&amp;amp;end=100&amp;amp;ename=image,&amp;amp;values=%89%F9%82%A9%82%B5%82%A2%81E%83%8C%83g%83%8D%2C&quot;&gt;websites&lt;/a&gt;. Unfortunately his &lt;a href=&quot;https://www.instagram.com/nmt_waku/&quot;&gt;Instagram account @nmt_waku&lt;/a&gt; is private.&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 19 Aug 2023 18:49:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2023/08/19/fake-steve-jobs-and-letters-from-bill-g/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2023/08/19/fake-steve-jobs-and-letters-from-bill-g/</guid>
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          <title>Ordering photocopies from Japan’s National Library</title>
          <description>&lt;p&gt;Recently I have been looking for a specific issue of an old 1985 Japanese PC magazine, but there are non currently for sale, nor have there been any sold for some time judging by sold listings. Over the past several years what I would normally do in this scenario is play the waiting game and hope one pops up for sale and that I can win it. But this time I decided to play things a little different, after finding a detailed table of contents for the magazine at Japan’s National Diet Library (NDL) and seeing that they offered a &lt;a href=&quot;https://www.ndl.go.jp/en/copy/remote/overseas.html&quot;&gt;remote duplication service&lt;/a&gt;.&lt;/p&gt;

&lt;h2 id=&quot;remote-duplication&quot;&gt;Remote duplication?&lt;/h2&gt;

&lt;p&gt;Japan has very strict copyright laws which are obeyed by their citizens and that goes for the library and its employees. Even though the magazine in question had been scanned onto their system the scans can only be viewed in person at NDL. That’s because even though the magazine is from 1985 it’s still in copyright so it’s a breach of that copyright to send the scans digitally: either over the internet to your web browser or by email. But they are totally fine making a photocopy and posting it to you. In this particular scenario, I’m totally fine with that!&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Note: the majority of this process happens &lt;em&gt;in Japanese&lt;/em&gt; so make sure to use the built-in translation features of your operating system (&lt;em&gt;iOS&lt;/em&gt; can translate any selected text), email service (&lt;em&gt;Gmail&lt;/em&gt; will offer to translate foreign language emails), or web browser (&lt;em&gt;Safari&lt;/em&gt; and &lt;em&gt;Chrome&lt;/em&gt; can translate any web page). With that out of the way, let’s go!&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2 id=&quot;step-by-step&quot;&gt;Step-by-step&lt;/h2&gt;

&lt;p&gt;It turns out this process is pretty old-school, powered by a mix of website and email.&lt;/p&gt;

&lt;ol&gt;
  &lt;li&gt;&lt;a href=&quot;https://iss.ndl.go.jp&quot;&gt;Find the item on the NDL website&lt;/a&gt; and &lt;a href=&quot;https://dl.ndl.go.jp&quot;&gt;check if it’s available to view online&lt;/a&gt;, if so there’s no need for you to do this process!&lt;/li&gt;
  &lt;li&gt;If it’s only available for remote duplication you’ll need to &lt;a href=&quot;https://ndlonline.ndl.go.jp/#!/userreg&quot;&gt;set up an account at NDL Online&lt;/a&gt;, a little tricky as I could only find the registration form in Japanese and make sure to confirm your email address&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://ndlonline.ndl.go.jp/static/en/help-6a/index.html?lang=en#menu6a-4&quot;&gt;Fill out the remote duplication form&lt;/a&gt; making sure to specify all details and most importantly the page number range. You can request an estimate up-front or wait for the invoice on receipt. That’s right, you don’t pay for this service until after you receive the material!&lt;/li&gt;
  &lt;li&gt;Next, waiting for the item to be picked from the shelves and make it to the front of the duplication queue. For me this took about a week, but it was easy to see it progressing as &lt;a href=&quot;https://ndlonline.ndl.go.jp/#!/status&quot;&gt;the status the request can be checked on the website at all times&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;At this point I received an email - in Japanese - asking me to please check my address and make sure that it contains the country. For whatever reason it didn’t have country, so I made sure to correct it and &lt;em&gt;then replied to the email to let them know I’d done it&lt;/em&gt;&lt;/li&gt;
  &lt;li&gt;You’ll receive a final email when the item has been processed and shipped!&lt;/li&gt;
  &lt;li&gt;Wait for it to arrive, a mere 4 days to get to me in the UK&lt;/li&gt;
&lt;/ol&gt;

&lt;h2 id=&quot;costs&quot;&gt;Costs&lt;/h2&gt;

&lt;p&gt;My request was only 3 magazine pages which, when scanned two-at-a-time, fit on two A3 sheets.&lt;/p&gt;

&lt;table&gt;
  &lt;thead&gt;
    &lt;tr&gt;
      &lt;th&gt;Charge&lt;/th&gt;
      &lt;th&gt;Cost&lt;/th&gt;
    &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;A4 paper (¥43 per sheet)&lt;/td&gt;
      &lt;td&gt;¥86&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Packing charge&lt;/td&gt;
      &lt;td&gt;¥350&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Postage charge&lt;/td&gt;
      &lt;td&gt;¥400&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;&lt;strong&gt;Total&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;¥836&lt;/strong&gt;&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;p&gt;Note: they recommend online payment by card as it’s free. If you really need to you can pay by bank transfer, but it costs an extra ¥4,000! Yikes.&lt;/p&gt;

&lt;h2 id=&quot;paying&quot;&gt;Paying&lt;/h2&gt;

&lt;p&gt;As I mentioned earlier you don’t pay until you receive the material. Included alongside my two photocopies were: a 2-page stapled A4 invoice, a single A4 sheet payment request fax form, and an A5 information slip on how to request an online payment. So, let’s pay online!&lt;/p&gt;

&lt;ol&gt;
  &lt;li&gt;Send an email to their email address, with your name and invoice number&lt;/li&gt;
  &lt;li&gt;They reply confirming and asking you to watch for an email from the payment provider, and reminding you that you need to pay within the 3 days during which the link is active&lt;/li&gt;
  &lt;li&gt;The payment website is basic but functional and straightforward&lt;/li&gt;
  &lt;li&gt;It accepted my strange European debit card&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Total cost in GBP £4.89&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;h2 id=&quot;conclusion&quot;&gt;Conclusion&lt;/h2&gt;

&lt;p&gt;All in all a very useful service, fairly painless process, and one that I will no doubt use again in future!&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/ascii-1985-11-chain-shot-intro.jpg&quot; alt=&quot;JPG&quot; title=&quot;Introduction to Chain Shot (by 森辺訓章 Kuniaki &amp;quot;Morisuke&amp;quot; Moribe) for FM-8/7, PC-9801 &amp;amp; PC-8801&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Wed, 24 May 2023 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2023/05/24/ordering-photocopies-from-japans-national-library/</link>
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          <title>Roly-Polys World Tour (Demo)</title>
          <description>&lt;lite-youtube style=&quot;aspect-ratio: 4/3;&quot; videoid=&quot;FlMzJs8Eb8Y&quot; params=&quot;start=0&amp;amp;modestbranding=2&quot;&gt;
&lt;/lite-youtube&gt;

&lt;p&gt;A previously unknown/lost demo of Roly-Polys World Tour (ローリーポーリーズの世界旅行) [aka Banabana’s First Big Adventure] has been found in my Japanese Macintosh magazine CD-ROM collection. It was featured on CD-ROM MacPeople 1998 No.2 1.15 in a folder of product demos.&lt;/p&gt;

&lt;p&gt;Creator Osamu Sato is best known for cult game &lt;a href=&quot;https://en.wikipedia.org/wiki/LSD:_Dream_Emulator&quot;&gt;LSD: Dream Emulator&lt;/a&gt; released for Sony PlayStation in 1998.&lt;/p&gt;

&lt;p&gt;Thanks to both the Shockwave and Osamu Sato Discords.&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Mon, 01 Nov 2021 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2021/11/01/roly-polys-world-tour-demo/</link>
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          <title>I’m preserving vintage Macintosh magazine media</title>
          <description>&lt;p&gt;For a while now I’ve been collecting CD-ROMs and Floppy Disks that came with Japanese Macintosh magazines for the sake of preservation of classic Macintosh software and games.&lt;/p&gt;

&lt;p&gt;These magazines were released before widespread adoption of the internet, when it was tricky to discover new software and even more difficult to obtain it. Buying a magazine with a disc containing hundreds or sometimes thousands of files was an easy way of getting the latest software. Of course, more than twenty years have now passed and software that was once common has all but disappeared. These magazine discs provide time capsules inside which live many long forgotten secrets.&lt;/p&gt;

&lt;p&gt;This is such an amazing treasure trove of files, containing many long lost files of both English and Japanese origin. The scatter chart shows the range of date coverage of the collection, full file listings are searchable by file/directory name, file type, creator code at &lt;a href=&quot;https://www.gingerbeardman.com/mmm/&quot;&gt;gingerbeardman.com/mmm/&lt;/a&gt;, by content at &lt;a href=&quot;https://discmaster.textfiles.com&quot;&gt;DiscMaster&lt;/a&gt;, and all files are uploaded to &lt;a href=&quot;https://archive.org/details/@gingerbeardman&quot;&gt;Internet Archive&lt;/a&gt;.&lt;/p&gt;

&lt;h2 id=&quot;archive-status-report&quot;&gt;Archive status report&lt;/h2&gt;

&lt;p&gt;The archive as it stands (updated March 2025):&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;date range: 1991–2002&lt;/li&gt;
  &lt;li&gt;total media: 500 discs&lt;/li&gt;
  &lt;li&gt;total files: 1,086,536 files&lt;/li&gt;
&lt;/ul&gt;

&lt;!--
The archive as it stands (updated July 2024):

*   date range: 1991–2002
*   total media: 461 discs
*   total files: 998,512 files
--&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/mmm-scatter.png&quot; alt=&quot;PNG&quot; title=&quot;Distribution of discs by month&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;notable-finds-so-far&quot;&gt;Notable finds so far&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://macintoshgarden.org/apps/japanease&quot;&gt;JapanEase&lt;/a&gt; rolling demos of two gorgeous language learning &lt;em&gt;HyperCard&lt;/em&gt; stacks from the early 1990s (one previously lost)&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2021/10/31/hypercard-hanafuda/&quot;&gt;Hanafuda Stack&lt;/a&gt; from 1992/3 (previously zero google search results)&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/2021/10/31/mouse-controlled-super-mario-kart-clone-for-classic-macintosh/&quot;&gt;Emora Kart&lt;/a&gt; from 1994 (previously three google search results)&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://macintoshgarden.org/games/unyo-2&quot;&gt;Unyo! 2&lt;/a&gt; the infamous &lt;em&gt;HyperCard&lt;/em&gt; stack version of the famous UNO card game, from 1995 (previously lost)&lt;/li&gt;
  &lt;li&gt;&lt;em&gt;Tower Xmas Demo&lt;/em&gt;, a demo version of &lt;em&gt;Yoot Saito&lt;/em&gt;’s &lt;em&gt;Tower ~Christmas Disc~&lt;/em&gt; add-on from December 1995 (previously lost)&lt;/li&gt;
  &lt;li&gt;Fans of &lt;em&gt;Macromedia Shockwave&lt;/em&gt; and &lt;em&gt;Osamu Sato&lt;/em&gt; uncovered a 1997/8 &lt;a href=&quot;https://www.youtube.com/watch?v=FlMzJs8Eb8Y&quot;&gt;demo of Roly-Polys World Tour&lt;/a&gt; which is hugely exciting as the complete game remained lost to time (it has since been found, May 2023)&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://macintoshgarden.org/apps/pickles-pocket&quot;&gt;Pickle’s Pocket&lt;/a&gt; from 1998 is the first desktop toy and suite of tiny apps by &lt;em&gt;Thoru Yamamoto&lt;/em&gt; (previously lost with zero screen grabs online)&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://macintoshgarden.org/apps/maccalligraphy-sansui&quot;&gt;MacCalligraphy Sansui Demo&lt;/a&gt;, version of Japanese calligraphy tool by &lt;em&gt;Enzan-Hoshigumi&lt;/em&gt; from 1999 (previously lost) I also uncovered a promotional leaflet and demo guide from Wayback Machine&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://macintoshgarden.org/apps/asistantpickle&quot;&gt;AsistantPickle&lt;/a&gt; from 2000 is a more advanced desktop toy and suite of tiny apps by &lt;em&gt;Thoru Yamamoto&lt;/em&gt; (previously lost with zero screen grabs online)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;My &lt;a href=&quot;https://www.patreon.com/gingerbeardman&quot;&gt;Patreon&lt;/a&gt; enables me to buy more discs to build out the database, finding more lost gems and sharing them once again with the world. I add missing discs to &lt;em&gt;Internet Archive&lt;/em&gt; and the &lt;em&gt;redump&lt;/em&gt; project and upload individual games to various Classic Macintosh archives.&lt;/p&gt;

&lt;p&gt;Thanks for being on this journey with me!&lt;/p&gt;

&lt;h3 id=&quot;further-reading&quot;&gt;Further reading&lt;/h3&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;/2022/03/31/working-with-classic-macintosh-text-encodings-in-the-age-of-unicode/&quot;&gt;Working with classic Macintosh text encodings in the age of Unicode&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 30 Oct 2021 12:34:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2021/10/30/macintosh-magazine-media/</link>
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          <title>Macintosh Story: Sweet or Sour Apple?</title>
          <description>&lt;p&gt;Macintosh Story “Sweet or Sour Apple?” (マッキントッシュ物語 リンゴ甘いか酸っぱいか) is a comic strip drawn by Hitoshi Tanaka for the 1993-11-25 “MacBoy” issue of Japanese men’s lifestyle magazine POPEYE (widely known as the “Magazine for City Boys”).&lt;/p&gt;

&lt;p&gt;The comic strip details the history of Apple and the Macintosh from 1970 through to 1993, and features a whole lot of history over its four pages:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;reality-distorting Steve Jobs&lt;/li&gt;
  &lt;li&gt;angry Steve Wozniak&lt;/li&gt;
  &lt;li&gt;a strangely ginger-bearded Doug Engelbart&lt;/li&gt;
  &lt;li&gt;Xerox PARC&lt;/li&gt;
  &lt;li&gt;Dynabook-dreaming Alan Kay&lt;/li&gt;
  &lt;li&gt;Bill Gates in shorts&lt;/li&gt;
  &lt;li&gt;a strangely blonde Bill Atkinson&lt;/li&gt;
  &lt;li&gt;Pepsi-sipping John Sculley&lt;/li&gt;
  &lt;li&gt;hand-drawn renditions of the 1984 ad, MacPaint and HyperCard&lt;/li&gt;
  &lt;li&gt;the break-up&lt;/li&gt;
  &lt;li&gt;NeXT&lt;/li&gt;
  &lt;li&gt;Knowledge Navigator&lt;/li&gt;
  &lt;li&gt;DynaMac (a Macintosh 512K marketed by Canon in Japan)&lt;/li&gt;
  &lt;li&gt;successors to the Macintosh&lt;/li&gt;
  &lt;li&gt;Apple prototypes&lt;/li&gt;
  &lt;li&gt;Newton&lt;/li&gt;
  &lt;li&gt;and more&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I scanned these images today from my copy of the original magazine.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://www.patreon.com/gingerbeardman&quot;&gt;Thanks to my patrons&lt;/a&gt; for making this possible. More patrons means more cool stuff can be preserved/released.&lt;/p&gt;

&lt;p&gt;High-resolution scans are available to my patrons.&lt;/p&gt;

&lt;p&gt;Hope you enjoy it.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/macintosh-story-1.jpg&quot; alt=&quot;1 of 4&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/macintosh-story-2.jpg&quot; alt=&quot;2 of 4&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/macintosh-story-3.jpg&quot; alt=&quot;3 of 4&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/macintosh-story-4.jpg&quot; alt=&quot;4 of 4&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Tue, 07 Sep 2021 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2021/09/07/macintosh-story/</link>
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          <title>SkateBoarder Magazine</title>
          <description>&lt;p&gt;&lt;a href=&quot;https://archive.org/search.php?query=creator%3A%22TransWorld+Skateboarding%22&amp;amp;sort=titleSorter&amp;amp;and%5B%5D=mediatype%3A%22texts%22&quot;&gt;SkateBoarder Magazine (1964–1980) scans at Internet Archive&lt;/a&gt;, these include pages missing from the official website.&lt;/p&gt;

&lt;p&gt;Here’s a quick link to the famous Dogtown articles in these specific 9 issues: &lt;a href=&quot;https://archive.org/search.php?query=creator%3A%22TransWorld+Skateboarding%22&amp;amp;sort=titleSorter&amp;amp;and%5B%5D=mediatype%3A%22texts%22&amp;amp;and%5B%5D=subject%3A%22dogtown%20article%22&quot;&gt;2-2/5/6, 3-2/4/5/6, 4-1, 5-7&lt;/a&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Wed, 30 Dec 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/12/30/skateboarder-magazine/</link>
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          <title>PC Engine Fanatics, Console Ma’zine, Electric Brain &amp; Games&amp;nbsp;Amusement Pleasure</title>
          <description>&lt;p&gt;This collection is a British video game fanzine/magazine that ran from 1989 to 1993 for an almost uninterrupted total of 35 issues.&lt;/p&gt;

&lt;p&gt;The first 8 issues went by the name PC Engine Fanatics which was a hand made fanzine/newsletter that was &lt;a href=&quot;https://archive.org/details/TheGamesMachineIssue21Aug89?q=%22pc+engine+fanatics%22&quot;&gt;promoted in period magazines&lt;/a&gt;. The following 10 issues received a name change to Console Ma’zine along with expanded coverage of Sega’s Mega Drive, Atari’s Lynx, and Nintendo’s Game Boy as well as NEC’s PC Engine. The “final” 17 issues went by the name Electric Brain (taken from the Chinese word for computer) and it was during this run that, at least for a brief handful of issues, the fanzine turned into a proper magazine that was available to purchase from major newsagents on the high street.&lt;/p&gt;

&lt;p&gt;After Electric Brain there was a year silence until GAP (Games Amusement Pleasure) followed for one last 5 issue finale, by which time the Internet had started to go mainstream and editor Onn Lee’s momentum finally waned after more than 15 magnificent years.&lt;/p&gt;

&lt;p&gt;This publication is little known even in its native United Kingdom, but it is notable for featuring an &lt;a href=&quot;https://www.nintendolife.com/news/2019/05/forgotten_interview_with_miyamoto_sheds_light_on_a_classic_zelda_production&quot;&gt;English translation of an interview with Shigeru Miyamoto&lt;/a&gt; from the time of The Legend of Zelda: A Link to the Past_. This interview was next translated into English &lt;a href=&quot;http://shmuplations.com/zeldalttp/&quot;&gt;over 20 years later&lt;/a&gt;. There was a wiki page about these publications, but it fell victim to deletionists—but that’s a story for another day.&lt;/p&gt;

&lt;p&gt;I’d like take this opportunity to thank Andy Harris for loaning me the majority of his collection of issues so I could scan and share the complete run rather than my few issues. I tracked him down a couple of years ago and thankfully managed to persuade him I wasn’t trying to steal his stuff! Thanks for trusting me Andy.&lt;/p&gt;

&lt;p&gt;Enjoy! &lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/search.php?query=%22electric+brain%22+%22Onn+Lee%22&amp;amp;sort=titleSorter&quot;&gt;archive.org/search.php?query=%22electric+brain%22+%22Onn+Lee%22&amp;amp;sort=titleSorter&lt;/a&gt; &lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/electric-brain-31.jpg&quot; alt=&quot;JPG&quot; title=&quot;Electric Brain, issue 31, from 1993&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Mon, 30 Nov 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/11/30/pc-engine-fanatics-console-mazine-electric-brain-games-amusement-pleasure/</link>
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          <title>My “Bubble Era” T-shirt Store</title>
          <description>&lt;p&gt;I’m relaunching my “bubble era” T-shirt store on &lt;a href=&quot;https://twitter.com/teespring&quot;&gt;@teespring&lt;/a&gt; with international shipping in time for Christmas! &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot; title=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;teespring.com/stores/gingerbeardman&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Retro games, computers, scooters and other cool logos on your favourite colour T-shirts!&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7hM0SXMAMs_g8.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;These T-shirts have been a side-project of mine for many years—I redraw old logos as vector art, just for kicks! The oldest designs—CHOP and SPRINT—date back over 15 years to the time when I realised how easy it was to get T-shirts printed&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7hzWRWMAQZBL4.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Every so often I pick a design out of my folder of ideas and draw it up as vectors. I find the process of redrawing shapes with “good paths” quite relaxing and therapeutic, kind of like an open-ended puzzle game. &lt;a href=&quot;https://glyphsapp.com/learn/drawing-good-paths&quot;&gt;(glyphsapp.com/learn/drawing-…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hachisuke (ハチ助 in Japan; Hu-bee in USA) was the mascot of HUDSON SOFT. Apparently a mixture of bee and mouse or cat! Sometimes referred to as “a fanciful depiction of a bee”. After seeing this vintage T-shirt I set about redrawing it using old photo ref&lt;/p&gt;

&lt;p&gt;The main outlines of Hachisuke were easy enough to draw, but the halftone dots on the hat took some thinking. Eventually I achieved the effect using a series of dotted lines. And I found a bug in &lt;a href=&quot;https://twitter.com/affinitybyserif&quot;&gt;@affinitybyserif&lt;/a&gt; Designer whilst doing it! &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7iqFmXIAE6EwM.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;One of my other favourite logos is for an old game called BILLIARDS which features a balloon style typeface. At this time magazine layout and graphic design was likely to have been done using phototypesetting rather than using computer. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7jBQ7XUAAbSpF.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;DENGEKI G’s ENGINE magazine evolved from covering just the PC-Engine and games by NEC, to a broader range of games. The G in the title refers to Gals and Games which means there is often a broad range of content in the magazine, if you get what I mean. 🍑 &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7jKJMXYAEilHt.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;HIPPON SUPER! magazine was known for having a different tone than its main competitors, such as (Weekly) Famitsu and GAMEST. It had a whole bunch of logos over its lifetime, but I think the first one is by far the best. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7jhToW8AYmsHz.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;As much as I enjoy figuring out the best paths to represent a shape that was probably originally drawn/cut by hand, I’m happy to take some short cuts at times. Here on MSX・FAN I use two rectangles to cut into neighbouring shapes when I should have just used thick strokes&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7jxA3WEAE4W1g.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;The “Oh!” series of home cpmouter magazines are some of my favourites, and each of them (there are dozens!) had wonderful logos. I redrew a handful of them in black and white so they work on dark or light coloured T-shirts. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7j7dLWEAMEa5i.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Oh! MZ is probably my favourite of the bunch, featuring amazing cover art including Syd Mead’s Blade Runner concept art for no reason other than it looked cool.&lt;/p&gt;

&lt;p&gt;The Sharp MZ-series of computers couldn’t do bitmap graphics so everything had to be done using the character set, which lead to this genius set of Hanafuda cards:&lt;/p&gt;

&lt;p&gt;Oh! HIT BIT is a magazine specific to Sony’s line of MSX computers and was a real joy to redraw as it’s geometric nature allowed me to use a grid! I LOVE GRIDS. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7kviqXYAATHQ6.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Speaking of grids, there’s a cool app for macOS called KARO GRAPH which is a “graph paper” vector drawing tool with always-on grid and snapping to encourage structured drawing. I really dig it; you might too: &lt;a href=&quot;https://apps.apple.com/gb/app/karo-graph/id557536642?mt=12&quot;&gt;(apps.apple.com/gb/app/karo-gr…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This next logo, for PASOCON SUNDAY, was spotted in a YouTube video of an old PC-focussed TV show. After spotting it there I managed to find higher resolution versions of it in Japanese magazines from the same era: &lt;a href=&quot;https://youtu.be/Bwpsbg6j0DI?t=17&quot;&gt;(youtu.be/Bwpsbg6j0DI?t=…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7k4U4XcAQ2rEH.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;I should mention the custom type old Japanese video game magazines used to headline articles about various games. SO COOL. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7lUxaXUAI9MCL.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Articles often contained custom illustrations. I chose to take them out of their original context and surroundings and place them as large as possible on the front of a T-shirt. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7lp99XIAAhb_h.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Another love of mine are “bubble era” Japanese vehicles, from crazy vans with skylite roofs to cute scooters. All of which seem to have the coolest names. &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7mC98WEAITxcn.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;If you’re into those check out my collection of old Honda scooter brochures: &lt;a href=&quot;https://www.flickr.com/photos/emsef/sets/72157594288027610/&quot;&gt;(flickr.com/photos/emsef/s…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7mRx9W8AEfGUB.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Moving from Japan to USA &lt;a href=&quot;https://twitter.com/scottekim&quot;&gt;@scottekim&lt;/a&gt; has kindly given me permission to reproduce some T-shirts he designed in the 80s for CGDC (Computer Games Developer Conference, which became GDC after they realised games are also on consoles) and HACKERS’ CONFERENCE (as worn by &lt;a href=&quot;https://twitter.com/AndyHertzfeld&quot;&gt;@AndyHertzfeld&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7mpMLXMAE7h0w.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Back in the UK 80s music TV series “The Tube” had a logo that was actually a neon tube light. Drawing this was similar to the previous BILLIARDS logo, but its more freeform nature actually made it more difficult! &lt;a href=&quot;https://teespring.com/stores/gingerbeardman&quot;&gt;(teespring.com/stores/gingerb…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7nL08W8AY5Rl_.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;UNITS “digital stimulation” is the album cover for the 1980 release but I added to the bottom of the design to make it look better on a T-shirt. The original artwork was created with strips of translucent plastic and the print on the T has the same effect! &lt;a href=&quot;https://www.discogs.com/Units-Digital-Stimulation/release/234909&quot;&gt;(discogs.com/Units-Digital-…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/En7nlsiW4AE8u3Y.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 28 Nov 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/11/28/bubble-era-t-shirts/</link>
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        <item>
          <title>POPEYE Big 100th issue (1981-04-10)</title>
          <description>&lt;p&gt;This is a special 100th issue of POPEYE a Japanese lifestyle “Magazine for City Boys”: &lt;a href=&quot;https://archive.org/details/popeye-magazine-for-city-boys-1981-04-10/mode/2up&quot;&gt;archive.org/details/popeye-magazine-for-city-boys-1981-04-10/mode/2up&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Only very minor game related things in this, but I thought it worth posting. There’s a Game &amp;amp; Watch as a selectable reward/prize in a competition by Puma. Plus a “how to” for Hanafuda (the reason I bought the issue) and reviews of various physical card games. Plus lots more besides!&lt;/p&gt;

&lt;p&gt;If you don’t have time to flick through 276 pages, then I created a twitter thread that summarises the most interesting stuff: &lt;a href=&quot;https://twitter.com/gingerbeardman/status/1235585813137756161&quot;&gt;twitter.com/gingerbeardman/status/1235585813137756161&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/popeye-magazine-for-city-boys-1981-04-10/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/popeye-big-100th-issue.jpg&quot; alt=&quot;JPG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 06 Mar 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/03/06/popeye-big-100th-issue/</link>
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        <item>
          <title>“Game Machine” magazine archive</title>
          <description>&lt;p&gt;343 issues of Japanese arcade magazine GAME MACHINE spanning 1974/08 to 1988/12: https://onitama.tv/gamemachine/archive.html&lt;/p&gt;

&lt;p&gt;Mirrored as one archive: https://archive.org/details/game-machine
And as a collection at: https://archive.org/details/game_machine_magazine_jp&lt;/p&gt;

&lt;p&gt;Interesting issues:&lt;/p&gt;

&lt;p&gt;Yoshikazu Endo honors Special Issue (No. 72 May 15, 1977)
https://archive.org/details/game-machine-magazine-19770515p
 Invaders boom heyday (No. 117 April 15, 1979)
https://archive.org/details/game-machine-magazine-19790415p
 Video game machine Special Issue (No. 201 November 29, 1982)
https://archive.org/details/game-machine-magazine-19821129p
Thanks to the fine folks at ONION software / onitama and Amusement Press Inc. for making these available. The scans are well done with OCR selectable/searchable Japanese text.&lt;/p&gt;

&lt;p&gt;I took some time to mirror the collection at the Internet Archive. Enjoy!&lt;/p&gt;

&lt;p&gt;Update, May 2023: A further 269 issues of Japanese arcade magazine GAME MACHINE spanning 1991/01 to 2002/06 have been uploaded to Internet Archive, which brings the current total to 612!&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Wed, 20 Nov 2019 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2019/11/20/game-machine-magazine-archive/</link>
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        <item>
          <title>Verbum “The Journal of Personal Computer-Aesthetics”</title>
          <description>&lt;p&gt;Verbum “The Journal of Personal Computer-Aesthetics” (1986–1991) was an early computer lifestyle magazine focusing on interactive art and computer graphics.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;All issues (well, except issue 4.3): &lt;a href=&quot;https://archive.org/details/verbummagazine?&amp;amp;sort=date&quot;&gt;archive.org/details/verbummagazine?&amp;amp;sort=date&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Table of contents for all issues: &lt;a href=&quot;https://en.wikipedia.org/wiki/Verbum_(magazine)&quot;&gt;en.wikipedia.org/wiki/Verbum_(magazine)&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Podcast interview with its creator Michael Gosney: &lt;a href=&quot;https://www.drfutureshow.com/drfutureblog/interview-media-pioneer-michael-gosney-on-the-renaissance-of.html&quot;&gt;www.drfutureshow.com/drfutureblog/interview-media-pioneer-michael-gosney-on-the-renaissance-of.html&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/verbum-the-journal-of-personal-computer-aesthetics.jpg&quot; alt=&quot;Verbum issue 5.2 front cover&quot; title=&quot;Verbum issue 5.2 front cover&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Wed, 10 Jul 2019 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2019/07/10/verbum-journal-of-personal-computer-aesthetics/</link>
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        <item>
          <title>Back In Time: Vintage Maps of Akihabara (1976–2001)</title>
          <description>&lt;p&gt;I often browse old Japanese console and computer magazines. I’m mainly searching for old &lt;a href=&quot;https://en.wikipedia.org/wiki/Hanafuda&quot;&gt;Hanafuda Koi-Koi&lt;/a&gt; video games, but sometimes I stumble across something else that is interesting in a totally different way. &lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://twitter.com/gingerbeardman/status/1126978608562679808&quot;&gt;In May 2019&lt;/a&gt;, whilst browsing an old issue of &lt;a href=&quot;https://ja.wikipedia.org/wiki/ポプコム&quot;&gt;POPCOM&lt;/a&gt; over at the wonderful Internet Archive, I found a period map of the &lt;a href=&quot;https://en.wikipedia.org/wiki/Akihabara&quot;&gt;Akihabara&lt;/a&gt; 秋葉原 district—famous for its multitude of stores selling electronics, video games and other otaku goods. &lt;/p&gt;

&lt;p&gt;I shared the map on Twitter, where it was well received, so I decided to go into this a bit more deeply here. Every so often I add any maps I find and there are now over 20 covering almost every year throughout the 1980s and 1990s.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://twitter.com/gingerbeardman&quot;&gt;Get in touch&lt;/a&gt; if you have a map of Akihabara from the missing years. The Japanese あきはばら地図 or 秋葉原マップ mean “Akihabara map”.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;&lt;strong&gt;Further reading in Japanese:&lt;/strong&gt; there’s a &lt;a href=&quot;https://www.nikkei.com/article/DGXMZO76881870Q4A910C1000000/&quot;&gt;great article at NIKKEI&lt;/a&gt; that’s well worth a read. If you want something heavier, there’s &lt;a href=&quot;http://blog.livedoor.jp/mouseunit/archives/55039621.html&quot;&gt;a blog post with history of the area&lt;/a&gt; and its name change.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;strong&gt;Thanks&lt;/strong&gt; to &lt;a href=&quot;https://www.patreon.com/gingerbeardman&quot;&gt;my Patreon&lt;/a&gt; supporters for funding this research. New supporters are always appreciated!&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;browse-by-year&quot;&gt;Browse by Year&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;#1976&quot;&gt;1976&lt;/a&gt;
…
&lt;a href=&quot;#1981&quot;&gt;1981&lt;/a&gt; 
&lt;a href=&quot;#1982&quot;&gt;1982&lt;/a&gt; 
&lt;a href=&quot;#1983&quot;&gt;1983&lt;/a&gt; 
&lt;a href=&quot;#1984&quot;&gt;1984&lt;/a&gt; 
&lt;a href=&quot;#1985&quot;&gt;1985&lt;/a&gt; 
&lt;a href=&quot;#1987&quot;&gt;1987&lt;/a&gt; 
&lt;a href=&quot;#1988&quot;&gt;1988&lt;/a&gt;
…
&lt;a href=&quot;#1991&quot;&gt;1991&lt;/a&gt;
…
&lt;a href=&quot;#1994&quot;&gt;1994&lt;/a&gt; 
&lt;a href=&quot;#1995&quot;&gt;1995&lt;/a&gt; 
&lt;a href=&quot;#1996&quot;&gt;1996&lt;/a&gt; 
&lt;a href=&quot;#1997&quot;&gt;1997&lt;/a&gt; 
&lt;a href=&quot;#1998&quot;&gt;1998&lt;/a&gt; 
&lt;a href=&quot;#1999&quot;&gt;1999&lt;/a&gt; 
&lt;a href=&quot;#2000&quot;&gt;2000&lt;/a&gt; 
&lt;a href=&quot;#2001&quot;&gt;2001&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;1976&quot;&gt;1976&lt;/h3&gt;

&lt;p&gt;The November 1976 issue of I/O magazine included a map of Akihabara which at this point was mostly radio electronics shops, with only very early signs of DIY computers.&lt;/p&gt;

&lt;p&gt;Two maps can be seen in the combined book of issues from 1976 and 1977 that is available at Internet Archive. Hurrah!&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/Io197611-19772/page/n19/mode/2up&quot;&gt;archive.org/details/Io197611-19772/page/n19/mode/2up&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/Io197611-19772/page/n215/mode/2up&quot;&gt;archive.org/details/Io197611-19772/page/n215/mode/2up&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/Io197611-19772/page/n19/mode/2up?view=theater&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1976.jpg&quot; alt=&quot;Akihabara, 1976&quot; width=&quot;740&quot; height=&quot;1086&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;1981&quot;&gt;1981&lt;/h2&gt;

&lt;p&gt;A map was featured in だからいまマイコン “So now Microcomputer” by the University of Tokyo Microcomputer Club, Shueisha, 1981. &lt;a href=&quot;https://www.amazon.co.jp/だからいまマイコン-1981年/dp/B000J7SD6W&quot;&gt;Amazon Japan link&lt;/a&gt;. Thanks to a &lt;a href=&quot;https://twitter.com/skuma919/status/1674288156336885762&quot;&gt;generous Twitter user&lt;/a&gt; for posting this photo at my request.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-1981.jpg&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1981.jpg&quot; alt=&quot;Akihabara, 1981&quot; width=&quot;740&quot; height=&quot;555&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;1982&quot;&gt;1982&lt;/h3&gt;

&lt;blockquote&gt;
  &lt;p&gt;&lt;strong&gt;Missing:&lt;/strong&gt; another &lt;a href=&quot;https://twitter.com/gds2546/status/956432325155237888&quot;&gt;one from 1982 on Twitter&lt;/a&gt;, if I’m reading correctly it’s from the book こんにちわマイコンに載 “Konichiwa Microcomputer”. &lt;a href=&quot;https://www.amazon.co.jp/こんにちはマイコン―まんが版-1982年-ワンダーライフコミックス-すがや-みつる/dp/B000J7IP74&quot;&gt;Amazon Japan link&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Here’s a map from the &lt;a href=&quot;https://archive.org/details/io-198201/page/316/mode/1up?view=theater&quot;&gt;January 1982 issue of I/O&lt;/a&gt;, also featured in the &lt;a href=&quot;https://archive.org/details/io-198203/page/326/mode/1up?view=theater&quot;&gt;March 1982 issue&lt;/a&gt; which has different article about the shops so both are worth reading. Contrast with the much expanded map that appears further down this page in the &lt;a href=&quot;#1984&quot;&gt;1984&lt;/a&gt; section.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/io-198201/page/316/mode/1up?view=theater&quot;&gt;archive.org/details/io-198201/page/316/mode/1up&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/io-198203/page/326/mode/1up?view=theater&quot;&gt;archive.org/details/io-198203/page/326/mode/1up&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/io-198201/page/316/mode/1up?view=theater&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1982-01.jpg&quot; alt=&quot;Akihabara, January 1982&quot; width=&quot;740&quot; height=&quot;490&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The first ever issue of Technopolis, in August 1982, featured a lovely map.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/technopolis-volume-1-august-1982/Technopolis%20-%20Volume%201%20-%20August%201982/page/154/mode/2up&quot;&gt;archive.org/details/technopolis-volume-1-august-1982/Technopolis%20-%20Volume%201%20-%20August%201982/page/154/mode/2up&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/technopolis-volume-1-august-1982/Technopolis%20-%20Volume%201%20-%20August%201982/page/154/mode/2up?view=theater&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1982-technopolis.jpg&quot; alt=&quot;Akihabara, August 1982&quot; width=&quot;740&quot; height=&quot;490&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Such maps make frequent appearances in Technopolis &lt;a href=&quot;https://archive.org/details/technopolis-volume-4-november-1982/page/101/mode/2up&quot;&gt;the one below is from an issue dated November 1982&lt;/a&gt;. Given its illustrated nature the map is somewhat stylised but the landmarks are easily recognised.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/technopolis-volume-4-november-1982/page/101/mode/2up&quot;&gt;archive.org/details/technopolis-volume-4-november-1982/page/101/mode/2up&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/technopolis-volume-4-november-1982/page/101/mode/2up?view=theater&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1982.jpg&quot; alt=&quot;Akihabara, November 1982&quot; width=&quot;740&quot; height=&quot;490&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;1983&quot;&gt;1983&lt;/h3&gt;

&lt;p&gt;A map was included with the January 1983 issue of Micom BASIC magazine. The below image is saved from a &lt;a href=&quot;https://page.auctions.yahoo.co.jp/jp/auction/x1060034656&quot;&gt;Yahoo! Japan Auction listing&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-1983-micom.jpg&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1983-micom.jpg&quot; alt=&quot;Akihabara, January 1983&quot; width=&quot;740&quot; height=&quot;526&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The map below is from &lt;a href=&quot;https://archive.org/details/POPCOM198305/page/n73&quot;&gt;POPCOM 1983-05&lt;/a&gt; and is followed by 4 pages of listings that refer to the map using the A/J–1/10 key along its edge just in case you want to look some things up.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/POPCOM198305/page/n73/mode/2up&quot;&gt;archive.org/details/POPCOM198305/page/n73/mode/2up&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/POPCOM198305/page/n73/mode/2up?view=theater&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1983.jpg&quot; alt=&quot;Akihabara, May 1983&quot; width=&quot;740&quot; height=&quot;548&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;1984&quot;&gt;1984&lt;/h2&gt;

&lt;p&gt;This one from I/O 1984 May issue was found through &lt;a href=&quot;http://hirax.net/diaryweb/2010/06/15.html&quot;&gt;Google&lt;/a&gt; and &lt;a href=&quot;https://web.archive.org/web/20140810174816/http://hirax.net/diaryweb/2010/06/15.html&quot;&gt;Wayback Machine&lt;/a&gt;, and I was lucky enough to be able to find matching scans on from Internet Archive. Compare with the earlier &lt;a href=&quot;#1982&quot;&gt;1982&lt;/a&gt; map from the same magazine.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/20100408004407/http://nhh.mo-blog.jp/ttt/2007/09/post_6a5d.html&quot;&gt;web.archive.org/web/20100408004407/http://nhh.mo-blog.jp/ttt/2007/09/post_6a5d.html&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/Io19845/page/n365/mode/2up&quot;&gt;archive.org/details/Io19845/page/n365/mode/2up&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/Io19845/page/n365/mode/2up?view=theater&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1984.jpg&quot; alt=&quot;Akihabara, May 1984&quot; width=&quot;740&quot; height=&quot;480&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;1985&quot;&gt;1985&lt;/h2&gt;

&lt;blockquote&gt;
  &lt;p&gt;&lt;strong&gt;Missing:&lt;/strong&gt; Weekly GENDAI 週刊現代 featured a map in issue 206, 13th July 1985. &lt;a href=&quot;https://page.auctions.yahoo.co.jp/jp/auction/1067115599&quot;&gt;Auction link&lt;/a&gt; and &lt;a href=&quot;/images/posts/akihabara-1985-gandai.jpg&quot;&gt;image here&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This one &lt;a href=&quot;https://twitter.com/yoshinokentarou/status/1578567956249706496&quot;&gt;I found referenced on Twitter&lt;/a&gt;, a lovely map from the April 1985 issue of POPCOM (complete with cover artwork by Hiroshi Okamoto)&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/popcom-198504/page/122/mode/2up&quot;&gt;archive.org/details/popcom-198504/page/122/mode/2up&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/popcom-198504/page/122/mode/2up?view=theater&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1985.jpg&quot; alt=&quot;Akihabara, April 1985&quot; width=&quot;740&quot; height=&quot;535&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;1987&quot;&gt;1987&lt;/h2&gt;

&lt;blockquote&gt;
  &lt;p&gt;&lt;strong&gt;Missing:&lt;/strong&gt; I found mention of maps in a 1987 issue of Be-VAP　ビ・バップ magazine, in fact there seem to be two. &lt;a href=&quot;https://aucview.com/yahoo/k406890612/&quot;&gt;Auction archive is here&lt;/a&gt; with &lt;a href=&quot;/images/posts/akihabara-1987-be-vap.jpg&quot;&gt;incomplete image one&lt;/a&gt; and &lt;a href=&quot;/images/posts/akihabara-1987-be-vap-2.jpg&quot;&gt;incomplete image two&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;&lt;a href=&quot;https://twitter.com/gantaro_junker/status/956173893730889735&quot;&gt;One from 1987 on Twitter&lt;/a&gt;. This one I have tracked down as being from &lt;a href=&quot;https://junkmouse.net/product/ラジオ技術%E3%80%801987年6月号/&quot;&gt;ラジオ技術　1987年6月号&lt;/a&gt; the June 1987 issue of Radio Technology.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-1987.jpg&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1987.jpg&quot; alt=&quot;Akihabara, June 1987&quot; width=&quot;740&quot; height=&quot;1155&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;1988&quot;&gt;1988&lt;/h2&gt;

&lt;blockquote&gt;
  &lt;p&gt;&lt;strong&gt;Missing:&lt;/strong&gt; I found one on &lt;a href=&quot;https://twitter.com/QBi389/status/1556213046993108993&quot;&gt;Twitter&lt;/a&gt; from a 1988 issue of ぴあ “Pia” magazine, but so far I’ve been unable to find scans of it.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This one from Google, but thankfully also present on Internet Archive. From I/O アイ・オー 1988年07月号 the July 1988 issue of I/O magazine.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://dad-aslan.hatenablog.com/entry/2022/01/06/190000&quot;&gt;dad-aslan.hatenablog.com/entry/2022/01/06/190000&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/Io19887/page/n301/mode/2up&quot;&gt;archive.org/details/Io19887/page/n301/mode/2up&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/Io19887/page/n301/mode/2up?view=theater&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1988.jpg&quot; alt=&quot;Akihabara, July 1988&quot; width=&quot;740&quot; height=&quot;1081&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;1991&quot;&gt;1991&lt;/h2&gt;

&lt;p&gt;Through Google I found a map featured in “AK gazette” from Winter 1991.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://asahirom.blog28.fc2.com/blog-entry-58.html&quot;&gt;asahirom.blog28.fc2.com/blog-entry-58.html&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-1991.jpg&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1991.jpg&quot; alt=&quot;Akihabara, Winter 1991&quot; width=&quot;740&quot; height=&quot;522&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;1994&quot;&gt;1994&lt;/h2&gt;

&lt;p&gt;A partial map is featured in &lt;a href=&quot;https://www.nikkei.com/article/DGXMZO76881870Q4A910C1000000/&quot;&gt;this article by NIKKEI&lt;/a&gt; which details the history of Akihabara and the phases of changes that happened throughout the 1980s and 1990s. &lt;em&gt;Essential reading!&lt;/em&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;1995&quot;&gt;1995&lt;/h2&gt;

&lt;p&gt;There are three really cool maps in ゲームウララ Vol.1より Game Urara Vol. 1 featuring PC, video game and food/amenities. One was &lt;a href=&quot;https://twitter.com/yoshinokentarou/status/1537452086979223552&quot;&gt;seen on Twitter&lt;/a&gt; and the other two were a happy discovery after finding the scans on Internet Archive.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://archive.org/details/gameurara-vol1-1995-600DPI/Game%20Urara%20-%20Vol.%201/page/n101/mode/2up&quot;&gt;archive.org/details/gameurara-vol1-1995-600DPI/Game%20Urara%20-%20Vol.%201/page/n101/mode/2up&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/gameurara-vol1-1995-600DPI/Game%20Urara%20-%20Vol.%201%20%28Searchable%29/page/n101/mode/2up?view=theater&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1995.jpg&quot; alt=&quot;Akihabara, 1995&quot; width=&quot;740&quot; height=&quot;349&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;1996&quot;&gt;1996&lt;/h3&gt;

&lt;p&gt;Whilst searching my ever-growing archive of &lt;a href=&quot;https://www.gingerbeardman.com/mmm/&quot;&gt;Japanese Macintosh Media&lt;/a&gt; I found  an archived copy of the &lt;a href=&quot;https://www.akiba.or.jp&quot;&gt;Akiba organisation&lt;/a&gt; website on the &lt;a href=&quot;https://archive.org/details/nikkei-mac-cd-vol-09-1997-02-15&quot;&gt;Nikkei MAC CD Vol. 9, from 1997-02-15&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;「ボーナスは大切にネ！!　秋葉原を上手に歩こう」 (“Take care of your bonus! Walk well in Akihabara.”) is a copy of the Akiba website dated June 1996, some four months before &lt;a href=&quot;https://web.archive.org/web/19961029015522/http://www.akiba.or.jp/&quot;&gt;the earliest version in the Wayback Machine&lt;/a&gt;. A lot of the files that comprise the website are dated 1993, which I assume is when the site was first created. This sort of hand-built site really brings back some fond memories of the websites I built in the mid-90s: image maps, optimised GIFs, no content management system. Ah! The good old days.&lt;/p&gt;

&lt;p&gt;The 250+ maps it contains are hyperlinked in a multitude of ways and the website navigates quite well considering its age. I’ve had most luck browsing using Netscape Navigator 3.01 (ja). The whole thing is quite comprehensive: maps are split into geographical zones and are detailed to a building floor level. Alternative lists by category and product type are also included. There are a total of 221 stores, of which 68 are member stores and receive more in-depth coverage with their own page and photos.&lt;/p&gt;

&lt;p&gt;Check out screenshots of the website &lt;a href=&quot;/images/posts/akihabara-1996-home.png&quot;&gt;home page&lt;/a&gt; and &lt;a href=&quot;/images/posts/akihabara-1996-map.png&quot;&gt;main map page&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-1996.png&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1996.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Another &lt;a href=&quot;http://misoji-no-wakaremiti.cocolog-nifty.com/blog/2012/08/201208171995-fe.html&quot;&gt;one from 1996 via Google&lt;/a&gt;, which was featured in the 「ASCII-DATES 1996」 notebook.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-1996-ascii-dates.jpg&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1996-ascii-dates.jpg&quot; alt=&quot;JPG&quot; width=&quot;740&quot; height=&quot;705&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;1997&quot;&gt;1997&lt;/h3&gt;

&lt;p&gt;From Google, I found a map featured in either PC自作派 “PC DIY” Vol.1 (1997) or Vol.8 (late-1998).&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://setoalpha.hatenablog.com/entry/2019/08/12/024509&quot;&gt;setoalpha.hatenablog.com/entry/2019/08/12/024509&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://setoalpha.hatenablog.com/entry/2019/08/12/024509&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1997.jpg&quot; alt=&quot;JPG&quot; width=&quot;740&quot; height=&quot;1082&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;1998&quot;&gt;1998&lt;/h3&gt;

&lt;p&gt;This new discovery reminded me of another vintage map of Akihabara that I had seen recently, only this time it was digital and available for platforms that were popular at the time: Palm OS (as a native app), Macintosh and Windows (as a FileMaker Pro interactive database).&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-1998.png&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1998.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;All versions of these interactive maps can be downloaded at the following links:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/19981202125237/http://www.dogcow.com/akibamap/index.html&quot;&gt;web.archive.org/web/19981202125237/http://www.dogcow.com/akibamap/index.html&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.vector.co.jp/vpack/browse/person/an009155.html&quot;&gt;www.vector.co.jp/vpack/browse/person/an009155.html&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I think of this map as the &lt;em&gt;DogCow Map&lt;/em&gt; due to the domain it was hosted on at the time, but its official name is &lt;em&gt;Kosapi’s Akiba Map&lt;/em&gt; 「こさぴーの秋葉マップ」named after the group of fans that created and curated it by documenting their trips to Akihabara.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/20041207024829/http://homepage1.nifty.com:80/akiba/index.html&quot;&gt;web.archive.org/web/20041207024829/http://homepage1.nifty.com:80/akiba/index.html&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;1999&quot;&gt;1999&lt;/h3&gt;

&lt;p&gt;This one found on Twitter. A 1998/1999 issue of PC magazine DOS/V POWER REPORT featured a &lt;a href=&quot;https://twitter.com/fattyfatty2001/status/1466207648869601281/photo/1&quot;&gt;detailed map&lt;/a&gt; and &lt;a href=&quot;https://twitter.com/fattyfatty2001/status/1466213841159680001/photo/1&quot;&gt;list of stores&lt;/a&gt;. It would be really interesting to see if any of those stores still exist.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://twitter.com/fattyfatty2001/status/1466207648869601281&quot;&gt;twitter.com/fattyfatty2001/status/1466207648869601281&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://twitter.com/fattyfatty2001/status/1466213841159680001&quot;&gt;twitter.com/fattyfatty2001/status/1466213841159680001&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;https://twitter.com/fattyfatty2001/status/1466207648869601281/photo/1&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1999.jpg&quot; alt=&quot;JPG&quot; width=&quot;740&quot; height=&quot;554&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;2000&quot;&gt;2000&lt;/h3&gt;

&lt;blockquote&gt;
  &lt;p&gt;&lt;strong&gt;Missing:&lt;/strong&gt; around this time you could buy the 秋葉原攻略ハンドブック Akihabara Strategy Handbook which included comprehensive maps and shop guides across hundreds of pages.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The HTML version was typical of websites at the time: way too many &lt;em&gt;HTML&lt;/em&gt; files and &lt;em&gt;images&lt;/em&gt; with &lt;em&gt;image-maps&lt;/em&gt; presented as a &lt;em&gt;frameset&lt;/em&gt; that makes specific pages pretty much impossible to bookmark. Ah, the heady days of Y2K web development! &lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/20050212144103/http://homepage1.nifty.com/akiba/akibaweb2kr1.zip&quot;&gt;web.archive.org/web/20050212144103/http://homepage1.nifty.com/akiba/akibaweb2kr1.zip&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-2000.png&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-2000.png&quot; alt=&quot;PNG&quot; width=&quot;740&quot; height=&quot;414&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;2001&quot;&gt;2001&lt;/h3&gt;

&lt;p&gt;The digital download versions of Kosapi’s Akiba Map were updated until around 2001, when I guess easy access to the internet made offline maps like this somewhat less useful.&lt;/p&gt;

&lt;p&gt;But the FileMaker Pro database is interesting, as it can still be loaded and viewed on modern macOS. Using a vintage Trial version of FileMaker Pro 11 from 2010 which &lt;em&gt;just about&lt;/em&gt; manages to run on macOS 10.13.6—the database can be converted to a more modern format. You can click around hyperlinks to navigate and view business details in a very CD-ROM kind of way. &lt;/p&gt;

&lt;p&gt;Anyway, I did a bunch of image grabbing and assembling to put together this large 27.8 megapixel version of the map (click the image below):&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-2001.png&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-2001-small.png&quot; alt=&quot;PNG&quot; width=&quot;740&quot; height=&quot;496&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;aside-19992009&quot;&gt;Aside: 1999–2009&lt;/h3&gt;

&lt;p&gt;For 10 years, an interactive online map was published by Impress Corporation under the title of &lt;em&gt;AKIBA PC Hotline!&lt;/em&gt; It’s similar to &lt;em&gt;Kosapi’s Akiba Map&lt;/em&gt; and arguably better made.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/19991012053357/http://watch.impress.co.jp/akiba/map/index.html&quot;&gt;web.archive.org/web/19991012053357/http://watch.impress.co.jp/akiba/map/index.html&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href=&quot;/images/posts/akihabara-1999-2009.png&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/akihabara-1999-2009.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&quot;more&quot;&gt;More?&lt;/h3&gt;

&lt;p&gt;I’ll be sure to add to this post if any other interesting vintage maps of Akihbara come to light. Especially for the years we’re currently missing maps.&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 11 May 2019 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2019/05/11/back-in-time-vintage-maps-of-akihabara/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2019/05/11/back-in-time-vintage-maps-of-akihabara/</guid>
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