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    <title>Get Info: #modes</title>
    <description>Posts tagged “modes” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/modes/</link>
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    <pubDate>Fri, 17 Jul 2026 19:49:45 +0000</pubDate>
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          <title>Daily Driver: Cannonball Run</title>
          <description>&lt;p&gt;Accidental new game mode discovered?&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;&lt;strong&gt;“Cannonball Run”&lt;/strong&gt;&lt;/p&gt;

  &lt;p&gt;Collect stuff whilst a barrage of heavy things bounce around the screen!&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This was a result of my continued work implementing different surface frictions, and I mistakenly set the cones to not be affected by friction and thus never slow down. Hitting them a few times was enough to get them moving at a good speed, and then I drove around the screen.&lt;/p&gt;

&lt;p&gt;What I didn’t appreciate is that my collision model uses elastic collision, which allows the car to knock stuff over in a quite pleasing way where the car takes a little bit of a knock. But if those things are moving fast enough, as the cones are here, then any collision will also affect the car to a larger degree. You can see the car being pushed around by the out of control traffic cones.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/daily-driver-one-cannonball-run.gif#playdate&quot; alt=&quot;GIF&quot; /&gt;&lt;/p&gt;
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          <author>by Matt Sephton</author>
          <pubDate>Mon, 31 Aug 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/08/31/cannonball-run/</link>
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        <item>
          <title>Daily Driver: Showreel</title>
          <description>&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/daily-driver-showreel.gif#playdate&quot; alt=&quot;GIF&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Trying out some different things: a grab bag of scenarios.&lt;/p&gt;

&lt;p&gt;This long GIF shows several scenarios, different physics, and more! Essential viewing.&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 04 Jul 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/07/04/showreel/</link>
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