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    <title>Get Info: #pc98</title>
    <description>Posts tagged “pc98” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
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    <pubDate>Mon, 06 Jul 2026 14:37:40 +0000</pubDate>
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        <item>
          <title>New (Old) 3D Golf: porting PC-9801 &amp; Virtual Boy to Mega Drive</title>
          <description>&lt;p&gt;The Japanese Mega Drive ports of T&amp;amp;E SOFT’s &lt;a href=&quot;/2024/11/09/new-3d-golf-simulation-video-game-series/&quot;&gt;New 3D Golf Simulation&lt;/a&gt; series are my favourite golf games, and recently I’ve been living inside their ROMs.&lt;/p&gt;

&lt;p&gt;As with all the craziest ideas, it began with a “I wonder if I could”… In the early hours of one April morning I managed to pull a single course out of the game—its terrain and flyby data—and reimplement it in a viewer of my own, written in Three.js. Over the following week or so of continued reverse engineering, that viewer quietly grew into something resembling a 3D golf game running in the browser. Finding the data had some big clues: we know that there are 18 holes, the distances of each hole and their sequence order, and I’d read the courses were made of ~256 points, so adding all these heuristics together meant it was much easier to find the data than finding a needle in a haystack.&lt;/p&gt;

&lt;p&gt;Understanding the data that well meant I could go the other way, too—&lt;a href=&quot;https://bsky.app/profile/gingerbeardman.com/post/3mkgnbdzljc2o&quot;&gt;back into the original Mega Drive games&lt;/a&gt; themselves. First I added a terrain modifier. To test it I &lt;a href=&quot;https://bsky.app/profile/gingerbeardman.com/post/3mkkxeaebm22c&quot;&gt;flattened the entire course like a pancake&lt;/a&gt; to confirm my understanding was correct, and then cranked it up to 11 into a sort of &lt;a href=&quot;https://bsky.app/profile/gingerbeardman.com/post/3mkpwexii4c2t&quot;&gt;“Hyperactive Terrain Mode”&lt;/a&gt; that warps the fairways into something wild. Both worked well.&lt;/p&gt;

&lt;p&gt;An early attempt changed its mind on every run; turned out I was seeding it from an uninitialised memory location. 🤦 With no debugger console to hand, I’d been hunting bugs like this the crude way—scribbling values into the cartridge’s SRAM (its battery-backed save memory) and reading them back out, a poor man’s &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;printf&lt;/code&gt;. So it wasn’t exactly straightforward.&lt;/p&gt;

&lt;p&gt;Once that was sorted, I gave the 32-year-old game some &lt;a href=&quot;https://bsky.app/profile/gingerbeardman.com/post/3mkt6k57nlc2e&quot;&gt;brand new, custom user interface&lt;/a&gt; to match.&lt;/p&gt;

&lt;lite-youtube style=&quot;aspect-ratio: 4/3;&quot; videoid=&quot;HHbEVRtbw7Q&quot; params=&quot;start=0&amp;amp;modestbranding=2&quot;&gt;
&lt;/lite-youtube&gt;

&lt;p&gt;Next I wondered if the course data was the same across all of the four Mega Drive games, could it be the same across the games on other platforms? The answer is &lt;strong&gt;yes&lt;/strong&gt;: &lt;a href=&quot;https://bsky.app/profile/gingerbeardman.com/post/3ml2k552qis2f&quot;&gt;the same course data format&lt;/a&gt; turns out to be used right across the series, from the original PC-9801 games (and almost certainly X68000 and FM Towns) through to the Mega Drive and even the Virtual Boy. If my (little-endian) maths is correct that’s a total of 7 unique courses, all sharing one format. There’s some reformatting that needs to be done, but the data structure is the same. And since I could already read the courses, I could write them too—patching the games to pick a course at random, or to load one that was never available on the Mega Drive in the first place. PC-9801 to Mega Drive required sorting the polygons to match how they were expected to be stored.&lt;/p&gt;

&lt;p&gt;But I guess T&amp;amp;E SOFT used the same POLYSYS-CAD software to design all the courses over several years? I love how such a tool could have that sort of longevity.&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/new-old-golf-polysyscad.jpg&quot; alt=&quot;IMG&quot; title=&quot;ポリシスCAD (POLYSYS-CAD) PC software used to design hole topology mesh of only ~256 points&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;p&gt;That last part is the really fun bit. (Can this even &lt;em&gt;be&lt;/em&gt; more fun?)&lt;/p&gt;

&lt;p&gt;Here are three courses running on the Mega Drive for the first time:&lt;/p&gt;

&lt;h2 id=&quot;te-selection&quot;&gt;T&amp;amp;E Selection&lt;/h2&gt;

&lt;p&gt;Extracted from the &lt;a href=&quot;https://www.mobygames.com/game/102547/new-3d-golf-simulation-te-selection/&quot;&gt;NEC PC-9801 add-on course disk&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;This course is somewhat unique as it has messages spelled using coloured topology:&lt;br /&gt;
the 1st has “GO!” by the tee position; the 18th has “T&amp;amp;E” just beyond the final green&lt;/p&gt;
&lt;/blockquote&gt;

&lt;lite-youtube style=&quot;aspect-ratio: 4/3;&quot; videoid=&quot;duXwfq-F-CA&quot; params=&quot;start=0&amp;amp;modestbranding=2&quot;&gt;
&lt;/lite-youtube&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;eight-lakes-gc&quot;&gt;Eight Lakes G.C.&lt;/h2&gt;

&lt;p&gt;Also extracted from &lt;a href=&quot;https://www.mobygames.com/game/71396/new-3d-golf-simulation-eight-lakes-gc/&quot;&gt;NEC PC-9801 add-on course disk&lt;/a&gt;:&lt;/p&gt;

&lt;lite-youtube style=&quot;aspect-ratio: 4/3;&quot; videoid=&quot;J0PliXErDNU&quot; params=&quot;start=0&amp;amp;modestbranding=2&quot;&gt;
&lt;/lite-youtube&gt;

&lt;blockquote&gt;
  &lt;p&gt;A fact perhaps only I care about: &lt;a href=&quot;https://bsky.app/profile/gingerbeardman.com/post/3mmmt2mkrzc2z&quot;&gt;during development, prior to Feb 1990, it was &lt;em&gt;Seven Lakes G.C.&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/new-old-golf-seven-lakes.webp&quot; alt=&quot;Seven Lakes G.C.&quot; title=&quot;Seven Lakes G.C., as seen in Comptiq Vol. 63 &amp;amp; Oh! PC Issue 117&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;papillon-cc&quot;&gt;Papillon C.C.&lt;/h2&gt;

&lt;p&gt;Extracted from the Nintendo Virtual Boy game &lt;a href=&quot;https://www.mobygames.com/game/15306/golf/&quot;&gt;T&amp;amp;E Virtual Golf&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;It’s called Papillon—the French word for butterfly—because the course holes were laid out in the shape of a butterfly. Which was surely a nod to the shape of the Virtual Boy controller.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;lite-youtube style=&quot;aspect-ratio: 4/3;&quot; videoid=&quot;8Hpnm4w4EDU&quot; params=&quot;start=0&amp;amp;modestbranding=2&quot;&gt;
&lt;/lite-youtube&gt;

&lt;p&gt;That last one needed a little extra work. T&amp;amp;E Golf on Virtual Boy doesn’t have a hole flyby, so I had to generate the camera path myself: a bezier curve from tee to pin, nudged towards the centre point of the visible course as it appears on the mini-map. The flyby path in this video was about half way to my final solution.&lt;/p&gt;

&lt;p&gt;Playing these courses on Mega Drive is truly special and the effort was very much worthwhile. 🥰&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;a-few-things-i-learned-along-the-way&quot;&gt;A few things I learned along the way&lt;/h2&gt;

&lt;p&gt;Living inside the disassembly for weeks, I kept tripping over the little decisions T&amp;amp;E SOFT made all those years ago. Some are clever, some are quietly bonkers, and all of them made me grin:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;strong&gt;The hole is three times too big.&lt;/strong&gt; The cup grabs any ball within ~6.7 inches—triple a real hole’s radius—so balls drop from further out than they look. A fudge for the 320×224 screen, where ball and cup were both sub-pixel.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;The polygons pre-sort themselves.&lt;/strong&gt; No depth buffer on the Mega Drive, so the draw order is baked into the course data, back-to-front (the painter’s algorithm). The giveaway: it doesn’t match the original PC-9801 CAD order.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Backspin can reverse a putt.&lt;/strong&gt; Spin isn’t cosmetic: it’s fed back into the roll and can make the ball check up and trickle backwards. Real ballistic physics in a 1993 cartridge. Love it!&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Water isn’t a hazard—just very sticky.&lt;/strong&gt; There’s no “in the water” state; water polygons carry friction so high it kills the ball in one frame. The penalty falls out of the ordinary maths.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Wind is a real force, not an aim fudge.&lt;/strong&gt; It becomes a horizontal acceleration applied every frame of flight, exactly like gravity.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Augusta’s wind never actually changes.&lt;/strong&gt; The direction is never written—only strength varies. The arrow only seems to swing because it’s drawn relative to the camera.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Bunkers plug, cart paths kick.&lt;/strong&gt; Every surface has its own bounce coefficient. The fairway hands back a healthy ~40% of the ball’s speed; a bunker returns only ~10%, so the ball plugs where it lands; a cart path or rock fires it back at ~75% for that horrible hard skip.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Your lie quietly rolls the dice.&lt;/strong&gt; On every stroke the game picks a random number from a per-(lie, club) range and folds it into your swing power. A clean fairway lie uses a narrow range; a bad lie widens it—so the rough genuinely makes your shots less predictable. The ranges live in a 17×17 table, one entry per lie-and-club combination.&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;four-volumes-one-evolving-engine&quot;&gt;Four volumes, one evolving engine&lt;/h2&gt;

&lt;p&gt;It’s tempting to treat the four Mega Drive games as a single engine with interchangeable courses. They’re not, and the very first line of the cross-volume notes I kept is a warning to myself: ⚠️ &lt;em&gt;never assume all four ROMs share code or data layouts.&lt;/em&gt; T&amp;amp;E SOFT kept tinkering release to release, and you only catch it by dumping the same region in all four disassemblies and diffing.&lt;/p&gt;

&lt;p&gt;The ROM headers number them &lt;em&gt;New 3D Golf Simulation&lt;/em&gt; Vol.1–4, and each header also carries a build date stamped in &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;YYYY.MMM&lt;/code&gt; form. Here’s the curiosity: the volume numbers track the &lt;strong&gt;build&lt;/strong&gt; dates, not the retail release dates. Vol.2 &lt;em&gt;Devil’s Course&lt;/em&gt; was finished a month before Vol.3 &lt;em&gt;Augusta&lt;/em&gt;—but reached the shops a month after it:&lt;/p&gt;

&lt;table&gt;
  &lt;thead&gt;
    &lt;tr&gt;
      &lt;th&gt;Vol&lt;/th&gt;
      &lt;th&gt;Title&lt;/th&gt;
      &lt;th&gt;Japanese&lt;/th&gt;
      &lt;th&gt;ROM build&lt;/th&gt;
      &lt;th&gt;Retail release&lt;/th&gt;
    &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;1&lt;/td&gt;
      &lt;td&gt;Pebble Beach no Hatou&lt;/td&gt;
      &lt;td&gt;ペブルビーチの波濤&lt;/td&gt;
      &lt;td&gt;1993-07&lt;/td&gt;
      &lt;td&gt;1993-10-29&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;2&lt;/td&gt;
      &lt;td&gt;Devil’s Course&lt;/td&gt;
      &lt;td&gt;デビルズコース&lt;/td&gt;
      &lt;td&gt;1993-08&lt;/td&gt;
      &lt;td&gt;1994-01-28&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;3&lt;/td&gt;
      &lt;td&gt;Harukanaru Augusta&lt;/td&gt;
      &lt;td&gt;遙かなるオーガスタ&lt;/td&gt;
      &lt;td&gt;1993-09&lt;/td&gt;
      &lt;td&gt;1993-12-17&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;4&lt;/td&gt;
      &lt;td&gt;Waialae no Kiseki&lt;/td&gt;
      &lt;td&gt;ワイアラエの奇蹟&lt;/td&gt;
      &lt;td&gt;1993-09&lt;/td&gt;
      &lt;td&gt;1994-02-25&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;p&gt;A couple of header quirks fell out of this. Pebble’s stamp reads &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;1993.JLY&lt;/code&gt;—Sega’s own oddball abbreviation for July. And while three of the carts credit &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;SEGA&lt;/code&gt;, &lt;em&gt;Augusta&lt;/em&gt; credits T&amp;amp;E Soft’s Sega licensee code &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;T-114&lt;/code&gt; instead—a clue that it alone was self-published by T&amp;amp;E SOFT rather than by Sega. The boxes agree: Augusta’s isn’t Sega-branded either.&lt;/p&gt;

&lt;p&gt;Two places they genuinely diverge, each confirmed by dumping the same region in all four:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;strong&gt;Colour isn’t a plain palette lookup—and the recipe is per-game.&lt;/strong&gt; A surface byte runs through a little chain of lookup tables before it becomes a pen colour, and those tables aren’t shared: Pebble grades several surfaces differently and even reorders two entries, while Devil’s Course carries its own darker, redder palette. Waialae, charmingly, reuses a single palette three times where its siblings have three distinct ones.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;A decoder bug only Pebble could trigger.&lt;/strong&gt; In the polygon stream, vertex indices are single bytes, with &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;0xFF&lt;/code&gt; acting as an escape prefix—the byte after it encodes a higher index (&lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;0xE0 + xx&lt;/code&gt;), so a hole can point past the ~254 vertices a lone byte can name. My extractor mishandled that escaped range, but only Pebble’s holes are dense enough to actually &lt;em&gt;use&lt;/em&gt; it—so the bug sailed through the other three games and only fell over when I reached Pebble. Same encoding in every cart; one course’s data was all it took to expose the flaw in my reader.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;There’s also the US release, &lt;em&gt;Pebble Beach Golf Links&lt;/em&gt; (header stamped 1993-11, likely on shelves 1994-04): the same course data on a larger ROM, with English strings present where the Japanese Vol.1 zeroed them. That parallel made a useful “Rosetta Stone” for decoding menus and text.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;inside-waialae&quot;&gt;Inside Waialae&lt;/h2&gt;

&lt;p&gt;Waialae was my primary reference—1,572,864 bytes, header &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;NEW 3D GOLF SIMULATION Vol.4 Waialae C.C.&lt;/code&gt;, serial &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;GM G-5529&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Each hole is reached through four ROM pointers, one per data block, and they’re wildly different sizes. Block 0 is the vertex list—244 XYZ points, the ~256-point mesh, about 1.5 KB. Block 1 is the bulk of it: sixteen view-order streams (one draw order per camera angle) that bake in the back-to-front sorting—around 5.5 KB, bigger than the geometry it orders. Block 2 holds the mesh and sprites themselves (230 polygons plus 54 sprites), ~1.8 KB. Block 3 is just the flyby keyframes, a slim ~0.7 KB. For Waialae’s first hole that comes to about 9.2 KB, split like this:&lt;/p&gt;

&lt;svg viewBox=&quot;0 0 740 94&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot; role=&quot;img&quot; aria-labelledby=&quot;holeDesc&quot; style=&quot;display:block;margin:0 auto;width:100%;max-width:740px;height:auto;font-family:-apple-system,BlinkMacSystemFont,&apos;Segoe UI&apos;,Helvetica,Arial,sans-serif&quot;&gt;
  &lt;desc id=&quot;holeDesc&quot;&gt;One bar representing a hole&apos;s data for Waialae hole 1, split into four segments by size: Block 0 vertex list 1,466 bytes; Block 1 view-order streams 5,490 bytes; Block 2 mesh and sprites 1,758 bytes; Block 3 flyby keyframes 666 bytes.&lt;/desc&gt;
  &lt;rect x=&quot;12&quot; y=&quot;8&quot; width=&quot;112&quot; height=&quot;78&quot; fill=&quot;#c5e0b4&quot; stroke=&quot;#2f5e22&quot; /&gt;
  &lt;rect x=&quot;124&quot; y=&quot;8&quot; width=&quot;419&quot; height=&quot;78&quot; fill=&quot;#538135&quot; stroke=&quot;#2f5e22&quot; /&gt;
  &lt;rect x=&quot;543&quot; y=&quot;8&quot; width=&quot;134&quot; height=&quot;78&quot; fill=&quot;#70ad47&quot; stroke=&quot;#2f5e22&quot; /&gt;
  &lt;rect x=&quot;677&quot; y=&quot;8&quot; width=&quot;51&quot; height=&quot;78&quot; fill=&quot;#a9d18e&quot; stroke=&quot;#2f5e22&quot; /&gt;
  &lt;text x=&quot;22&quot; y=&quot;28&quot; font-size=&quot;12&quot; font-weight=&quot;700&quot; fill=&quot;#1f3b14&quot;&gt;Block 0&lt;/text&gt;
  &lt;text x=&quot;22&quot; y=&quot;46&quot; font-size=&quot;11&quot; fill=&quot;#33521f&quot;&gt;Vertex list&lt;/text&gt;
  &lt;text x=&quot;22&quot; y=&quot;64&quot; font-size=&quot;11&quot; fill=&quot;#33521f&quot;&gt;1,466 B&lt;/text&gt;
  &lt;text x=&quot;134&quot; y=&quot;28&quot; font-size=&quot;12&quot; font-weight=&quot;700&quot; fill=&quot;#ffffff&quot;&gt;Block 1 · View-order streams&lt;/text&gt;
  &lt;text x=&quot;134&quot; y=&quot;46&quot; font-size=&quot;11&quot; fill=&quot;#e7f2dd&quot;&gt;one draw order per camera angle (×16)&lt;/text&gt;
  &lt;text x=&quot;134&quot; y=&quot;64&quot; font-size=&quot;11&quot; fill=&quot;#e7f2dd&quot;&gt;5,490 B&lt;/text&gt;
  &lt;text x=&quot;553&quot; y=&quot;28&quot; font-size=&quot;12&quot; font-weight=&quot;700&quot; fill=&quot;#14300a&quot;&gt;Block 2&lt;/text&gt;
  &lt;text x=&quot;553&quot; y=&quot;46&quot; font-size=&quot;11&quot; fill=&quot;#14300a&quot;&gt;Mesh + sprites&lt;/text&gt;
  &lt;text x=&quot;553&quot; y=&quot;64&quot; font-size=&quot;11&quot; fill=&quot;#14300a&quot;&gt;1,758 B&lt;/text&gt;
  &lt;text x=&quot;683&quot; y=&quot;28&quot; font-size=&quot;12&quot; font-weight=&quot;700&quot; fill=&quot;#1f3b14&quot;&gt;Block 3&lt;/text&gt;
  &lt;text x=&quot;683&quot; y=&quot;46&quot; font-size=&quot;11&quot; fill=&quot;#1f3b14&quot;&gt;Flyby&lt;/text&gt;
  &lt;text x=&quot;683&quot; y=&quot;64&quot; font-size=&quot;11&quot; fill=&quot;#1f3b14&quot;&gt;666 B&lt;/text&gt;
&lt;/svg&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;

&lt;p&gt;A couple more structural quirks:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;strong&gt;A spatial grid, decades early.&lt;/strong&gt; Immediately after the vertex pool sits a &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;count&lt;/code&gt; followed by &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;count × 16&lt;/code&gt; word offsets into the face section—a two-level spatial grid (cell → faces) so the engine can look up the relevant polygons from the ball’s (x, z) without walking the whole hole.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Why the SRAM debugging hurt.&lt;/strong&gt; Waialae’s battery-backed save RAM is odd-lane only, from &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;$200001&lt;/code&gt;. Byte writes have to land on odd Mega Drive addresses; even-address writes to &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;$200000&lt;/code&gt; simply disappear. That’s the real reason scribbling values into SRAM as a &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;printf&lt;/code&gt; substitute was so finicky—half my early writes were going into the void. (BlastEm helpfully flushes SRAM to disk on quit, so I could read it back from the host.)&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;variable-zoom&quot;&gt;Variable zoom&lt;/h2&gt;

&lt;p&gt;The shared course format is what let me move holes between platforms, but each machine scales the world differently. The proven case: Waialae hole 1 from the PC-9801 drops into the Mega Drive after a fixed &lt;strong&gt;1.6× rescale on X and Z&lt;/strong&gt; (Y untouched), plus a &lt;strong&gt;little-endian → big-endian flip&lt;/strong&gt; on the flyby path records.&lt;/p&gt;

&lt;p&gt;Lining those transplanted polygons up against the stock Mega Drive ones is also what &lt;em&gt;proved&lt;/em&gt; the rendering trick I mentioned earlier: the Mega Drive packs faces in descending max-Z order—back to front, the painter’s algorithm—and the original PC-9801 face id survives the journey as the Mega Drive’s &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;attr1&lt;/code&gt; byte.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;two-deeper-cuts&quot;&gt;Two deeper cuts&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;strong&gt;The flyby camera, decoded by statistics.&lt;/strong&gt; Each flyby keyframe carries two mystery bytes. With no documentation, I histogrammed 4,723 of them across every hole and the shape gave it away: one byte is an 8-bit angle (256 units = 360°) for yaw, the other a signed pitch clamped to about ±40, positive meaning the camera looks down. Educated guessing, with visuals.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;The Virtual Boy world is built at a different scale.&lt;/strong&gt; The Virtual Boy stores its courses at 32 raw units per yard, where the Mega Drive works in 17—so Papillon has to be shrunk by exactly &lt;code class=&quot;language-plaintext highlighter-rouge&quot;&gt;17/32&lt;/code&gt; (0.53) to sit correctly on the Mega Drive, otherwise every club hits too short for the hole. (My first attempt used the wrong unit and reported hole 1 as 321 yards instead of its true 360.) It’s the same idea as the 1.6× I needed coming the other way from the PC-9801—one shared format, but every machine measures its yards differently.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The whole thing ran on rizin and vasmm68k with BlastEm for execution—though frame-time profiling had to move to Genesis Plus GX, because BlastEm freezes the VDP’s HV counter during the long rendering routines I was trying to measure.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;what-the-old-magazines-turned-up&quot;&gt;What the old magazines turned up&lt;/h2&gt;

&lt;p&gt;Reverse engineering only tells you &lt;em&gt;what&lt;/em&gt; the games do; for the &lt;em&gt;why&lt;/em&gt;, I went digging through a stack of Japanese computer magazines from the era, OCRing the scans to pull out the text. A 1989 developer interview about &lt;em&gt;Harukanaru Augusta&lt;/em&gt; (遙かなるオーガスタ)—the PC-9801 original that kicked off the series—turned out to be a goldmine:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;strong&gt;The 3D engine came first.&lt;/strong&gt; T&amp;amp;E’s POLYSYS pre-dated the golf games by a couple of years, already appearing—only in the 3D intro logos, as far as I can tell—in &lt;em&gt;DAIVA STORY 7: Light of Kali Yuga&lt;/em&gt; and &lt;em&gt;Psy-O-Blade&lt;/em&gt;.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Trees were nearly real 3D.&lt;/strong&gt; They tried modelling trees as polygons, leaves and all—but one tree took as long to draw as a whole screen. So scaled sprites were used instead.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;The first game had no hills.&lt;/strong&gt; T&amp;amp;E’s &lt;em&gt;3-D Golf Simulation&lt;/em&gt;, written in BASIC six years earlier, had no terrain undulation at all—and on the Sharp X1, 18 holes took &lt;em&gt;half a day&lt;/em&gt; to play through.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;POLYSYS was meant to be general-purpose:&lt;/strong&gt; swap the data and it renders anything. T&amp;amp;E planned an RPG and a shooter on it and intended to license it to other software houses.&lt;/li&gt;
  &lt;li&gt;One programmer, mostly: &lt;strong&gt;Eiji Kato&lt;/strong&gt; (加藤英治).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And the &lt;em&gt;Augusta&lt;/em&gt; course itself came with a wonderful backstory:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;strong&gt;They licensed the real thing.&lt;/strong&gt; An official contract with Augusta National, working from the club’s blueprints. Staff visited, didn’t play, but “rubbed their cheeks on the grass.”&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Augusta sent back ~60 corrections:&lt;/strong&gt; eg. pine trees too short and too spread out, flowers too pink, bunker sand the wrong colour.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;No do-overs, by design.&lt;/strong&gt; You could save mid-round, but loading erased the save data—so no replaying holes to pad your score.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;Best of all:&lt;/strong&gt; the dev build’s four caddies were all women. Augusta’s are all men, so the final game swapped them. The ladies returned in the expansion courses and Mega Drive games.&lt;/li&gt;
  &lt;li&gt;&lt;strong&gt;The T&amp;amp;E Selection caddies are real people:&lt;/strong&gt; four women who worked at &lt;strong&gt;Brother Industries&lt;/strong&gt;—whose &lt;strong&gt;TAKERU&lt;/strong&gt; software vending machines sold these add-on course disks.&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;what-next&quot;&gt;What Next?&lt;/h2&gt;

&lt;p&gt;There’s an extra bit of hacking I’m working on but am unsure if it will lead to anything, but if it does it will need a post all of its own. Hold your thumbs. Fingers crossed. 🤞&lt;/p&gt;

&lt;p&gt;It would be possible to release a small script which given both original games would do the extraction and patching, but for now I don’t feel comfortable doing that. I still need to figure out the correct tree mapping for each game, decide which of the four Mega Drive games is most suited to each of the three new courses, add new title screens and a few more bits of detail work.&lt;/p&gt;

&lt;p&gt;I’d love to &lt;a href=&quot;https://bsky.app/profile/gingerbeardman.com/post/3mnhbioqr4s2f&quot;&gt;see these ported courses released officially&lt;/a&gt; some day—the series IP is now owned and managed by D4 Enterprise—so if you know anybody there please hook us up! If you are an employee of D4 Enterprise then please check my request to license the IP. 🙏&lt;/p&gt;

&lt;p&gt;There are more period games in the series that I’d like to take a look at to see if they use the same data format, or modify it in any specific way. SNES and 3DO seem to be the most interesting. 🧐&lt;/p&gt;

&lt;p&gt;But for now it’s just me, a pile of disassembly files, rizin and vasmm68k, the BlastEm emulator, and a soft spot for blue skies and FM synth — still trying to get the ball in the hole. ⛳️🏌️‍♂️&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 19 Jun 2026 16:26:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2026/06/19/new-old-3d-golf-porting-pc-9801-and-virtual-boy-to-mega-drive/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2026/06/19/new-old-3d-golf-porting-pc-9801-and-virtual-boy-to-mega-drive/</guid>
        </item>
      
    
      
        <item>
          <title>JINZO Paint: vintage mobile drawing app</title>
          <description>&lt;p&gt;At my core I’m a software guy. I don’t really get attached to hardware: in my mind it exists only as a conduit to software. I use emulation whenever I can to benefit from the increased convenience and reliability. But when I can’t… I buy old devices, and with old devices come old problems.&lt;/p&gt;

&lt;p&gt;I’m fascinated by &lt;a href=&quot;/2023/10/21/list-of-vintage-japanese-pixel-dot-art-software/&quot;&gt;vintage digital art software&lt;/a&gt;, from my beginnings on Atari ST, though classic Macintosh and vintage Japanese PCs, to handhelds like Palm devices or, in this case, a PocketPC running Windows CE. As with all software, many great ideas have been abandoned in the name of “progress”.&lt;/p&gt;

&lt;h2 id=&quot;zen-and-the-art-of-software-design&quot;&gt;Zen and the Art of Software Design&lt;/h2&gt;

&lt;p&gt;Japanese art software is notable in a number of ways because their drawing tools evolved differently to those in the West, at least until Photoshop took hold. In Japan the first breakthrough digital art software was the PC-98’s &lt;a href=&quot;https://www.youtube.com/watch?v=nIdFor2WOnw&quot;&gt;Multi Paint System&lt;/a&gt; (MPS, マルチペイントシステム) released by C-Lab in 1992, though an earlier version was released in 1991 as Maguro Paint System, or Tuna Paint System (鮪ペイントシステム) both of which were programmed by Woody_RINN.&lt;/p&gt;

&lt;p&gt;MPS introduced &lt;a href=&quot;https://twitter.com/_blubot_/status/1727397680895476153&quot;&gt;the ability to lock colours and prevent them from being drawn over&lt;/a&gt;. You might think of it as a mask featuring every instance of that particular colour. You could also replace colours in a similar way. This was done through an intuitive mechanism of a toolbar button or key press to lock one or more specific colours on the palette, which is quite different to the selection or mask approaches popularised by Photoshop and common today.&lt;/p&gt;

&lt;p&gt;Regardless of whether or not the method of handling colours in MPS is novel or unique, it was adopted as a standard by most Japanese art software for many years. JINZO Paint (JZP), a digital art app for PocketPC (Windows CE) created by t-ueno (&lt;a href=&quot;http://www.tomozon.sakura.ne.jp/wince/&quot;&gt;Tomohiro Ueno&lt;/a&gt;), was one such app that adopted the MPS way of doing things and I’ve been using it a bunch recently. It offers first class support for drawing in dither patterns, and you can load in custom patterns. If you like HyperCard, NewtPaint, TealPaint, you’ll love it. &lt;em&gt;Jinzo&lt;/em&gt; is the Japanese word for kidney, which is also the icon of the app.&lt;/p&gt;

&lt;p&gt;If you’re interested in reading about the interface and functions of JINZO Paint &lt;a href=&quot;https://www.gingerbeardman.com/jzpaint/&quot;&gt;I’ve mirrored the manuals for two early versions on my website&lt;/a&gt; as the original location is no longer available. A later version supports full 24-bit colour, but removes some useful functions. Regardless, all versions use a similar interface so they’re easy to use once you’re familiar with the general operation. One thing I would say is that the toolbars can be opened and selected with a single tap-drag-release action, which a huge win for usability and one that reminds me of the original Apple Macintosh and Palm OS. If you’re lucky your operating system today will support such fluidity.&lt;/p&gt;

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&lt;hr /&gt;

&lt;h2 id=&quot;for-my-next-trick-i-will-run-it-on-a-dictionary&quot;&gt;For my next trick I will run it on a Dictionary&lt;/h2&gt;

&lt;p&gt;My Windows CE device is a bit odd because it’s a Brain. These are a range of electronic dictionaries made by Sharp and sold only in Japan. With a bit of gentle coaxing it can be used as a little computer running Windows CE. My particular model is the PW-SH1 which is a 3rd generation device with a high resolution screen whose hinge can rotate 360° so it’s back-to-back against the keyboard, effectively becoming a tablet computer. Some years ago it was figured out that you could sideload apps and even force these devices to open the Windows CE desktop and do all manner of crazy things. Japanese hackers and modders seem to love using these devices to run emulators for old computers like Sharp MZ-series and NEC PC-series. If you want to know more check out the &lt;a href=&quot;https://brain.fandom.com/ja/wiki/Brain_Wiki&quot;&gt;Brain Wiki&lt;/a&gt; and if you want to pick up a device &lt;a href=&quot;https://brain.fandom.com/ja/wiki/Brain機種別解説&quot;&gt;here’s a list of them all&lt;/a&gt; (browser translation required for those links).&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/jinzo-paint.jpg&quot; alt=&quot;JPG&quot; title=&quot;JINZO Paint, 4-colour version&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;a-problem-with-file-selection&quot;&gt;A problem with file selection&lt;/h2&gt;

&lt;p&gt;Anyway, I noticed whilst using JZP that the file selector would often fail to open properly. It worked the first time but subsequent attempts saw it open and then immediately vanish. The source code to the first two versions is available, and with the help of Brain Hackers’ &lt;a href=&quot;https://twitter.com/watamario15&quot;&gt;@watamario15&lt;/a&gt; the reason for the problem was traced. He found that the value of the parameter being passed to the file selector was invalid, and provided proof by modifying the source code to those versions resulting in new working binaries. But with the final full-colour version has no source code, so how do we fix that?&lt;/p&gt;

&lt;h2 id=&quot;multiple-solutions&quot;&gt;Multiple solutions&lt;/h2&gt;

&lt;p&gt;The binaries for my device are ARM so there’s good support for debugging that type of code. I fired up Ghidra and started poking around in the earliest, smallest version of JZP. I quickly found the section of code that defined the parameters, helped by the placement of the setup of the strings used in the file selector. &lt;a href=&quot;https://www.coalfire.com/the-coalfire-blog/reverse-engineering-and-patching-with-ghidra&quot;&gt;A quick tutorial later&lt;/a&gt; and I knew how to use Ghidra to find references to data, patch instructions, and save a new binary. The workaround was to set the parameter to NULL, which works nicely but removes the ability for the app to remember the most recently used directory.&lt;/p&gt;

&lt;p&gt;However the source is available for the two earlier versions, which I prefer using, so more complete changes could be implemented. Rather than simply nulling out the parameter we could set it to the correct initial value: the root directory. Additional changes were needed to make sure the program would cope with saving and loading from the root directory of the device directly. And finally, just for good measure, the 16-colour version’s extremely slow bitmap saving has been optimised!&lt;/p&gt;

&lt;p&gt;Many thanks to &lt;a href=&quot;https://twitter.com/watamario15&quot;&gt;@watamario15&lt;/a&gt; for his invaluable help with debugging and his generous source code wrangling. And to &lt;a href=&quot;https://brain.fandom.com/ja/wiki/&quot;&gt;Brain Wiki&lt;/a&gt; for being such a valuable resource for crazy old software nerds like me!&lt;/p&gt;

&lt;h2 id=&quot;keyboard-controls&quot;&gt;Keyboard controls&lt;/h2&gt;

&lt;p&gt;I’ve also added keyboard control to JINZO Paint 16, with standard Photoshop keys to switch tools, plus keys for undo, set zoom, quick zoom (hold space bar), and more. If I get permission from the original author I’ll release a patch.&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/jinzo-paint-dev.png&quot; alt=&quot;JPG&quot; title=&quot;JINZO Paint 16, source code modifications&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;repo&quot;&gt;Repo&lt;/h2&gt;

&lt;p&gt;My changes to the 16-color version are now available at the BRAIN hackers GitHub:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://github.com/brain-hackers/jinzo-paint/tree/16-color&quot;&gt;github.com/brain-hackers/jinzo-paint/tree/16-color&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;further-reading&quot;&gt;Further reading&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://brain.fandom.com/ja/wiki/JINZO_Paint&quot;&gt;JINZO Paint page on Brain Wiki&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://discord.com/channels/759813579120836608/1198349406878060646&quot;&gt;JINZO Paint thread on Brain Hackers Discord Server&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.gingerbeardman.com/jzpaint/&quot;&gt;JINZO Paint documentation mirror&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.tomozon.sakura.ne.jp/wince/JINZO_COLLECTION/DATA_BOOK/JZP_DATA/tel/howtojzp/howtojzp.htm&quot;&gt;JINZO Paint tutorial (4-colours)&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.tomozon.sakura.ne.jp/wince/JINZO_COLLECTION/DATA_BOOK/JZP_DATA/emugaro/cgmake.htm&quot;&gt;JINZO Paint tutorial (16-colours)&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=nIdFor2WOnw&quot;&gt;Playback of Woody_RINN drawing in Multi Paint System&lt;/a&gt; watch the dithering by blending at &lt;a href=&quot;https://www.youtube.com/watch?v=nIdFor2WOnw&amp;amp;t=434&quot;&gt;07:14&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Mon, 22 Jan 2024 20:53:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2024/01/22/jinzo-paint-vintage-mobile-drawing-app/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2024/01/22/jinzo-paint-vintage-mobile-drawing-app/</guid>
        </item>
      
    
      
        <item>
          <title>List of vintage Japanese pixel/dot art software</title>
          <description>&lt;p&gt;For a while now I’ve been collecting references to old Japanese pixel/dot art software. My main sources of information are the treasure trove of scanned magazines on Internet Archive, Twitter archives, YouTube videos, Yahoo! Japan Auctions listings, and Google search. I’ve been keeping this list for a while, and the release of &lt;a href=&quot;https://myanimelist.net/anime/54041/16bit_Sensation__Another_Layer&quot;&gt;&lt;em&gt;16bit Sensation: Another Layer&lt;/em&gt;&lt;/a&gt; and its inclusion of &lt;a href=&quot;https://www.youtube.com/watch?v=nIdFor2WOnw&quot;&gt;&lt;em&gt;Multi Paint System&lt;/em&gt;&lt;/a&gt; made me realise I should make the list public.&lt;/p&gt;

&lt;p&gt;A long term goal would be to find files for each of these so they can be actively used and documented more fully. Most have them can be found in archives of preserved software, with clues in the spreadsheet below, and you can try them using emulation or &lt;a href=&quot;https://virtualosmuseum.org&quot;&gt;Virtual Machines&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-march-1985/LOGiN%20-%20March%201985/page/n75/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/list-of-vintage-japanese-pixel-dot-art-software.jpg&quot; alt=&quot;Funny (pixel art software) &amp;amp; CANDY (technical drawing software)&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;selected-columns-from-the-big-list&quot;&gt;Selected columns from the big list&lt;/h2&gt;

&lt;p&gt;The table below is a snapshot of &lt;a href=&quot;https://docs.google.com/spreadsheets/d/17RhWfM2wXW4A-MkQdC6W-w00zHM2tbLfpzuSTD8woMs/edit#gid=0&quot;&gt;selected columns of a Google Sheet&lt;/a&gt; that I’m updating over time. The full spreadsheet contains links to downloads, videos, web pages, magazine mentions, and many other references. So be sure to check, bookmark or subscribe to that link for the very latest information. Since January 2024 I’ve been adding some non-Japanese software that was “big in Japan”.&lt;/p&gt;

&lt;p&gt;Regarding the empty cells: software missing a Japanese name was mostly referred to only by an English title. The rest of the missing information is TBC.&lt;/p&gt;

&lt;p&gt;ドット絵（ドットえ）作成に使えるビンテージ日本語ソフトの一覧です。&lt;/p&gt;

&lt;p&gt;Total entries: 272&lt;/p&gt;

&lt;div class=&quot;table-wrapper&quot;&gt;
  &lt;table&gt;
    &lt;thead&gt;
      &lt;tr&gt;
        &lt;th&gt;Platform&lt;/th&gt;
        &lt;th&gt;English&lt;/th&gt;
        &lt;th&gt;Japanese&lt;/th&gt;
        &lt;th&gt;Year&lt;/th&gt;
        &lt;th&gt;Developer&lt;/th&gt;
      &lt;/tr&gt;
    &lt;/thead&gt;
    &lt;tbody&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-7, X1&lt;/td&gt;
        &lt;td&gt;Art Creator&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;MDBA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-7/8&lt;/td&gt;
        &lt;td&gt;Graphic Editor&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1983&lt;/td&gt;
        &lt;td&gt;Hiroshi Ichikawa&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-7/8&lt;/td&gt;
        &lt;td&gt;Super Graphic Editor&lt;/td&gt;
        &lt;td&gt;スーパーグラフィック エディター&lt;/td&gt;
        &lt;td&gt;1983&lt;/td&gt;
        &lt;td&gt;T&amp;amp;E SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-77&lt;/td&gt;
        &lt;td&gt;FM Graphic Editor&lt;/td&gt;
        &lt;td&gt;FMグラフィックエディタⅡ V1.0&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Fujitsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-R50/60&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid FP&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-R60/70&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid FP&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;ARTemis&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Ryosuke Matsuuchi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;DRAW BOARD2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Souji Yamakawa&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;G-Pen32K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;rice&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;many COLORS&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Amorphous&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;many COLORS II&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Amorphous&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Meta Paint 2&lt;/td&gt;
        &lt;td&gt;メタペイント2&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Oizumi Shigeru&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;New Transfer&lt;/td&gt;
        &lt;td&gt;ニュートランスファー&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Hiroshi Toda&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Oops, anime-kun&lt;/td&gt;
        &lt;td&gt;おっとアニメ君&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Nihon Mi-Com Hanbai&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Otome / Towns Paint System&lt;/td&gt;
        &lt;td&gt;乙女座&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Yabara&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Power Paint&lt;/td&gt;
        &lt;td&gt;パワーペインター&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Wave Train&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Towns PAINT&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Fujitsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;TownsFullcolor&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Fujitsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;FM-Towns&lt;/td&gt;
        &lt;td&gt;Z’s STAFF PRO-TOWNS&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;DotEditerSE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2016&lt;/td&gt;
        &lt;td&gt;tokyoconsaruai&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;DotShot X&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;Studio Shin&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;FireAlpaca&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2011&lt;/td&gt;
        &lt;td&gt;FireAlpaca&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;PikoPixel&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2013&lt;/td&gt;
        &lt;td&gt;Twilight Edge Software&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Mac OS X&lt;/td&gt;
        &lt;td&gt;PoCo&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;KAENRYUU Koutoku&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;BluePaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Shungo Onozuka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;DotShot&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Studio Shin&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;Leo paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Reona Takahashi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;SketchBook 68K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Shibutaro Kimura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;Solid Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Masatoshi Utashiro&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Macintosh&lt;/td&gt;
        &lt;td&gt;WishDraw&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Motoo Tanaka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MPC-X&lt;/td&gt;
        &lt;td&gt;MPC-X Lightpen Graphics&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;Sanyo&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;ACE-tools DRAW-SET&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Akio Hiramatsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Animation editor EDDY&lt;/td&gt;
        &lt;td&gt;アニメエディタＥＤＤＹ&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;ANIMECHA Ver. 2.00&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;MAR’Z PROJECT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Art Paper&lt;/td&gt;
        &lt;td&gt;アートペーパー&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Mitsubishi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;CHEESE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;NEOS&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;CHEESE 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;NEOS&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Computer Painting&lt;/td&gt;
        &lt;td&gt;描きくけコン&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Casio&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Creative Tool&lt;/td&gt;
        &lt;td&gt;クリエイティブツール&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Da Vinci&lt;/td&gt;
        &lt;td&gt;ダ・ビンチ&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Shinkikakusha Corp&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Dot Designers Club&lt;/td&gt;
        &lt;td&gt;ＤＤ倶楽部&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;T&amp;amp;E SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Dream Block&lt;/td&gt;
        &lt;td&gt;ドリームブロック&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Nikkoh Thinking&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;EDDY II&lt;/td&gt;
        &lt;td&gt;エディー&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Gaban&lt;/td&gt;
        &lt;td&gt;がばん&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Micronet&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Garakuta&lt;/td&gt;
        &lt;td&gt;画楽多&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Southern Create&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graph Saurus 1&lt;/td&gt;
        &lt;td&gt;グラフサウルス&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Bit²&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graph Saurus 2&lt;/td&gt;
        &lt;td&gt;グラフサウルスVer2.0&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Bit²&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graph Saurus 2.1&lt;/td&gt;
        &lt;td&gt;グラフサウルスVer2.1&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Bit²&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Artist&lt;/td&gt;
        &lt;td&gt;グラフィックアーティスト&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;YAMAHA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Editor&lt;/td&gt;
        &lt;td&gt;グラフィックエディター&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Editor ANGLE&lt;/td&gt;
        &lt;td&gt;グラフィック エディタ アングル&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Hiroshi Ichikawa&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Editor XV&lt;/td&gt;
        &lt;td&gt;グラフィックエディター&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;HAL Laboratory?&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Master Lab&lt;/td&gt;
        &lt;td&gt;グラフィックマスターラボ&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Studio Pro&lt;/td&gt;
        &lt;td&gt;カラー・グラフィック・エディター&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Graphic Tool for screen 12&lt;/td&gt;
        &lt;td&gt;専用簡易グラフィックツール&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;KNKKY&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Illustration Word Processor&lt;/td&gt;
        &lt;td&gt;絵はがき用ワープロ&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Hitachi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Joy Graph&lt;/td&gt;
        &lt;td&gt;ジョイグラフ&lt;/td&gt;
        &lt;td&gt;1983&lt;/td&gt;
        &lt;td&gt;Victor&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Kakikuke kon&lt;/td&gt;
        &lt;td&gt;かきくけこん&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Casio&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Leonard&lt;/td&gt;
        &lt;td&gt;レオナルド&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Omega System&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Leonard Plus Kanji&lt;/td&gt;
        &lt;td&gt;レオナルドプラス漢字&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Omega System&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Lightpen Graphics&lt;/td&gt;
        &lt;td&gt;ライトペングラフィックス&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;MOKO&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Toshio Tabeta&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;MOKO II Improved Version&lt;/td&gt;
        &lt;td&gt;改良版 MOKO II&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Maeda Mameo&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;MSX’s TOOLS&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Hitori Circle&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;The Painter&lt;/td&gt;
        &lt;td&gt;ザ・ペインター&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;YAMAHA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Tiny Joygraph&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Victor&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Pattern Editor Robin&lt;/td&gt;
        &lt;td&gt;パターンエディターRobin&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Hirohumi Ino&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Pixel 2&lt;/td&gt;
        &lt;td&gt;ピクセル２&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;T&amp;amp;E SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Pixel 3&lt;/td&gt;
        &lt;td&gt;ピクセル３&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;T&amp;amp;E SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;(Graphic Editor) Sha Ga Raku&lt;/td&gt;
        &lt;td&gt;写・画・楽&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Victor&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;UniPaint&lt;/td&gt;
        &lt;td&gt;ユニペイント&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Matsushita&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX&lt;/td&gt;
        &lt;td&gt;Video Graphics&lt;/td&gt;
        &lt;td&gt;ビデオグラフィックス&lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Matsushita&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MSX, WAVY&lt;/td&gt;
        &lt;td&gt;Light Pen Graphics&lt;/td&gt;
        &lt;td&gt;ライトペングラフィックス&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;Sanyo&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;G-EDIT2500&lt;/td&gt;
        &lt;td&gt;グラフィックエディタ2500&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Data West&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;ILLUST BOX&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Rhodes&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;Palette&lt;/td&gt;
        &lt;td&gt;ぱれっと&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Dynaware&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;Quick MZ Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Minoru Morinaka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;MZ-2500&lt;/td&gt;
        &lt;td&gt;Super Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;S.B.C Software&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Newton&lt;/td&gt;
        &lt;td&gt;HexPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;HexDump&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Newton&lt;/td&gt;
        &lt;td&gt;NewtPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Glen Raphael&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;OS/2&lt;/td&gt;
        &lt;td&gt;QueenCy&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;masami&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;CLIE Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Sony&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;MoePaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;Toshiyuki Hayashi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;PenPenCol&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Shigeyuki Seko&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;PenPenW&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;Shigeyuki Seko&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;PixMarker&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;wernyv&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;Sphere the PAINTER&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Katsunori Sakuragi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Palm&lt;/td&gt;
        &lt;td&gt;yapp&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Ines&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-100&lt;/td&gt;
        &lt;td&gt;Airbrush&lt;/td&gt;
        &lt;td&gt;エアーブラシ&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-6001&lt;/td&gt;
        &lt;td&gt;Picture Editor&lt;/td&gt;
        &lt;td&gt;ピクチャーエディタ&lt;/td&gt;
        &lt;td&gt;1983&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Adventure Maker mk2&lt;/td&gt;
        &lt;td&gt;アドベンチャーツクールmkII&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;T.Ueno&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;ART MASTER 88&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;SystemSoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;da Vinci ~Super Graphic Tool~&lt;/td&gt;
        &lt;td&gt;ダヴィンチ&lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;POPCOM&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Emi&lt;/td&gt;
        &lt;td&gt;絵美&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;MIINA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;HR-PAINT3&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Ink Pot M&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;H.Komatsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;LALF ~Hyper Graphic Tool~&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Technopolis&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;LUNA&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;MEW&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Magic Paint 88 v2.0&lt;/td&gt;
        &lt;td&gt;マジックペイント88&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Atsushi Oshima&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Magic Paint 88 v3.0&lt;/td&gt;
        &lt;td&gt;マジックペイント88&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Atsushi Oshima&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Magic Paint 98&lt;/td&gt;
        &lt;td&gt;マジックペイント98&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Atsushi Oshima&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Magic Paint VA&lt;/td&gt;
        &lt;td&gt;マジックペイントVA&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Atsushi Oshima&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;nedi3.bin&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;TA(O)&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Super Artist 256&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Seed Software&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Yukara art&lt;/td&gt;
        &lt;td&gt;ユーカラart&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Tokai Create&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid VA&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid88&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-88, X1&lt;/td&gt;
        &lt;td&gt;Ink Pot&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;H.Komatsu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;256 Color Drawing Tool&lt;/td&gt;
        &lt;td&gt;256色お 絵描きツール&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;6 Coloured Pencils&lt;/td&gt;
        &lt;td&gt;6色鉛筆&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;tsutosan&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Actor98&lt;/td&gt;
        &lt;td&gt;アクター98&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Soft Studio Panther&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Adventure Maker 98&lt;/td&gt;
        &lt;td&gt;アドベンチャー ツクール98&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;ASCII/LOGiN&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Akane&lt;/td&gt;
        &lt;td&gt;あかね&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Miruhi Takahara&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Art Frontier&lt;/td&gt;
        &lt;td&gt;アートフロンティア&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Bijutech&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;ArtCore (Art/V?)&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;SystemSoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Assist Art&lt;/td&gt;
        &lt;td&gt;アシストアート&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Assist Co., Ltd.&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Ayako&lt;/td&gt;
        &lt;td&gt;彩子&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Art Function&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Camel&lt;/td&gt;
        &lt;td&gt;キャメル&lt;/td&gt;
        &lt;td&gt;?&lt;/td&gt;
        &lt;td&gt;Nazca Corporation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;CANDY&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;CANDY2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Character Maker 98&lt;/td&gt;
        &lt;td&gt;キャラクターツクール98&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Pegasus Japan&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Doodle Book / Rakugaki-chō&lt;/td&gt;
        &lt;td&gt;落書き帳&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Toshiya Hayashi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;DynaPix V&lt;/td&gt;
        &lt;td&gt;ダイナビックスV&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Dynaware&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;ESQUISSE&lt;/td&gt;
        &lt;td&gt;電子水彩エスキース&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;SAPIENCE&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Funny&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Garakuta98&lt;/td&gt;
        &lt;td&gt;画楽多98&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Southern Create&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;GIOTTO&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Art Function&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;GRAPHIC HENSHIN&lt;/td&gt;
        &lt;td&gt;ぐらひっく へんしん&lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Taro Namae&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;GREEN&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Yoshito Takemura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;GREM&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Yoshito Takemura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Hyper Ayako&lt;/td&gt;
        &lt;td&gt;HYPER 彩子&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Art Function / Digital Arts&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;JEDAI&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;D.O. CORP&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Kureyon-chan&lt;/td&gt;
        &lt;td&gt;くれよん ちゃん&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Fusao Saito&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Maguro/Tuna Paint System&lt;/td&gt;
        &lt;td&gt;鮪ペイントシステム&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Woody_RINN&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Mapping Paint&lt;/td&gt;
        &lt;td&gt;写像ペイント&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;CAST&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Marupa&lt;/td&gt;
        &lt;td&gt;まるぱ&lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Ichikawa Soft Labratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;MEDI-98 / nedi3&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;NOZUMU&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Monopen&lt;/td&gt;
        &lt;td&gt;ものぺん&lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;OEAO&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Multi Paint System / MPS&lt;/td&gt;
        &lt;td&gt;マルチペイントシステム&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;C-Lab&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Paint System Tool / PST&lt;/td&gt;
        &lt;td&gt;似非キース&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;hironon&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Paper&lt;/td&gt;
        &lt;td&gt;紙&lt;/td&gt;
        &lt;td&gt;?&lt;/td&gt;
        &lt;td&gt;Irem&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Penta-kun&lt;/td&gt;
        &lt;td&gt;ぺん太くん&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;NEG&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Sadayan Paint&lt;/td&gt;
        &lt;td&gt;さだやんペイント&lt;/td&gt;
        &lt;td&gt;?&lt;/td&gt;
        &lt;td&gt;Irem&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;SANDY&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Wataru Ishihara&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Small CANDY&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;ASCII&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Super Tableau&lt;/td&gt;
        &lt;td&gt;スーパータブロー&lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;SAPIENCE&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Tableau&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;SAPIENCE&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Tetsujin&lt;/td&gt;
        &lt;td&gt;鉄人&lt;/td&gt;
        &lt;td&gt;?&lt;/td&gt;
        &lt;td&gt;Irem&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;TrueLine&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;OEAO&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Z’s STAFF&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1986&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid98&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PC-98&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Kid98 v3.0&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;PS-55&lt;/td&gt;
        &lt;td&gt;Z’s STAFF TRAD&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;SMC&lt;/td&gt;
        &lt;td&gt;Graphic Editor&lt;/td&gt;
        &lt;td&gt;グラフィックエディター&lt;/td&gt;
        &lt;td&gt;1984&lt;/td&gt;
        &lt;td&gt;Sony&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;TRON-OS&lt;/td&gt;
        &lt;td&gt;Pelistina&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;KAENRYUU Koutoku&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;TRON-OS&lt;/td&gt;
        &lt;td&gt;Pelistina 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;KAENRYUU Koutoku&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;TRON-OS&lt;/td&gt;
        &lt;td&gt;Sketchbook&lt;/td&gt;
        &lt;td&gt;楽描き帳&lt;/td&gt;
        &lt;td&gt;2011&lt;/td&gt;
        &lt;td&gt;Satoshi Sera&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;TRON-OS&lt;/td&gt;
        &lt;td&gt;Xbrush for Chokanji&lt;/td&gt;
        &lt;td&gt;Xbrush for 超漢字&lt;/td&gt;
        &lt;td&gt;2013&lt;/td&gt;
        &lt;td&gt;Akira Tasaki&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Twin Famicom&lt;/td&gt;
        &lt;td&gt;Game Maker&lt;/td&gt;
        &lt;td&gt;ゲームメーカー&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;HAL Laboratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 2K&lt;/td&gt;
        &lt;td&gt;4thPaint&lt;/td&gt;
        &lt;td&gt;よつばペイント&lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;4th Paint Project&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 2K&lt;/td&gt;
        &lt;td&gt;Let’s Draw F&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;Oscar Creation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Daisy Art&lt;/td&gt;
        &lt;td&gt;デイジーアート&lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Ichikawa Soft Labratory&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Draw Unit&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Type-甲&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;GOINDRW&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Yasuhiro Nakata&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;ImgFinish&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Syouichi Hattori&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Pattern Editor PE&lt;/td&gt;
        &lt;td&gt;パターンエディタ PE&lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Sailing Draw++&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Jun Satomi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;SUPER KiD&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;SUPER KiD v2.0&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 3.1&lt;/td&gt;
        &lt;td&gt;Tsuruniha○○mushi&lt;/td&gt;
        &lt;td&gt;つるニハ○○ムシ&lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Mr Dad&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 7&lt;/td&gt;
        &lt;td&gt;EDGE2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2006&lt;/td&gt;
        &lt;td&gt;TAKABO SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;1bitPaper&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;shiden&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;ArtistX&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;ARINOKI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;ArtistX Labolt&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;ARINOKI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;AZPainter&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2006&lt;/td&gt;
        &lt;td&gt;Azel&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;AZPainter2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2009&lt;/td&gt;
        &lt;td&gt;Azel&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Camel2&lt;/td&gt;
        &lt;td&gt;キャメル2&lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;Nazca Corporation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;D-Pixed&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Jun Doi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;DoggyPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;HKR.Jon&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Dot Art Kakiko&lt;/td&gt;
        &lt;td&gt;ドット絵カキコ&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;YUUKI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Dot Art Vacation&lt;/td&gt;
        &lt;td&gt;ドット絵バケーション&lt;/td&gt;
        &lt;td&gt;2002&lt;/td&gt;
        &lt;td&gt;Arue&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Dot Editor Ver 4.0&lt;/td&gt;
        &lt;td&gt;ドットエディタVer4.0&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;PSIKYO&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Dot Pictureditor&lt;/td&gt;
        &lt;td&gt;ドット絵でぃた&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;shishido&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;DotPainterALFAR&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2003&lt;/td&gt;
        &lt;td&gt;Herohero&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Easy Paint Tool SAI&lt;/td&gt;
        &lt;td&gt;ペイントツールSAI&lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;TANE/KOJI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;eco paint&lt;/td&gt;
        &lt;td&gt;エコペイント&lt;/td&gt;
        &lt;td&gt;2006&lt;/td&gt;
        &lt;td&gt;tyty&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;EDGE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;TAKABO SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;FARLUX&lt;/td&gt;
        &lt;td&gt;ファーラックス&lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Studio BullTerrier&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;FudeBoard&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;matumoto&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Gpen96&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Hiroshi Igami&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;GraphicsGale&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;HUMANBALANCE&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;HappyPaint32R&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Isao Maruoka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Hyper KiD&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Fanfare&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Hyper-Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;kiriman&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;iDraw&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;hawk&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;ILLUSTMAKER&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;matumoto&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Janus&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;Rigeru&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Kakukakuoji&lt;/td&gt;
        &lt;td&gt;かくかくおうじ&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;1BITMANIA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;L-Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;via&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Let’s Draw&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Oscar Creation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Let’s Draw Z&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2003&lt;/td&gt;
        &lt;td&gt;Oscar Creation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Light Painter&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Yoshi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;LitePaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Rigeru&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Matilda&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;ViikiSoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;mdiapp&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2007&lt;/td&gt;
        &lt;td&gt;nattou&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Mpaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;ura00&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Neko no Mori Graphic Editor&lt;/td&gt;
        &lt;td&gt;猫の森グラフィックエディタ&lt;/td&gt;
        &lt;td&gt;2009&lt;/td&gt;
        &lt;td&gt;Neko no Mori Soft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;PAL Paint 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;Togura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;PictBear&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Yasuyuki Kashiwagi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;PictBear 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2009&lt;/td&gt;
        &lt;td&gt;Yasuyuki Kashiwagi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;piroPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2011&lt;/td&gt;
        &lt;td&gt;piroyan&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Pixia&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Isao Maruoka&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Pointillist Feng Chu 3&lt;/td&gt;
        &lt;td&gt;点画師鳳雛３&lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;Maya Takimoto&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;PRETTY ART&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;dmms_21&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;SPED4&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;TwinkleSoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;SUPER KiD 95&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;SUPER KiD FE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;The Graphics&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2002&lt;/td&gt;
        &lt;td&gt;Fanfare&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Ultra KiD&lt;/td&gt;
        &lt;td&gt;ウルトラキッド&lt;/td&gt;
        &lt;td&gt;1997&lt;/td&gt;
        &lt;td&gt;Fanfare&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Ultra KiD v2.0&lt;/td&gt;
        &lt;td&gt;ウルトラキッド&lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Fanfare&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows 9x&lt;/td&gt;
        &lt;td&gt;Yumeiro no Enogu&lt;/td&gt;
        &lt;td&gt;ゆめいろのえのぐ&lt;/td&gt;
        &lt;td&gt;2008&lt;/td&gt;
        &lt;td&gt;Kengo Watanabe&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;EDGE Pocket 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2009&lt;/td&gt;
        &lt;td&gt;TAKABO SOFT&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;JINZO Paint 16&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Tomohiro Ueno&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;JINZO Paint 4&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Tomohiro Ueno&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;JINZO Paint full-colour&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Tomohiro Ueno&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;mdiapp mobile&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2008&lt;/td&gt;
        &lt;td&gt;nattou&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Windows CE&lt;/td&gt;
        &lt;td&gt;Pocket Artist&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Conduits&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X-Windows&lt;/td&gt;
        &lt;td&gt;Gedo / Graphic EDitor OMNI&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1999&lt;/td&gt;
        &lt;td&gt;Yasuhito Sugiura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X-Windows&lt;/td&gt;
        &lt;td&gt;Xbrush&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Akira Tasaki&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X-Windows&lt;/td&gt;
        &lt;td&gt;xpx&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;yav&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X-Windows&lt;/td&gt;
        &lt;td&gt;XShodou&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1998&lt;/td&gt;
        &lt;td&gt;Hiroaki Sakai&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X1&lt;/td&gt;
        &lt;td&gt;turbo Z’s STAFF&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1985&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Art68K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;OOYAMA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Easypaint SX-68K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;First Class Technology&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;EEL&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;GORRY&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;EX-WIN (EX-System)&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;Oh! X&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Full Color Paint Tool SAI&lt;/td&gt;
        &lt;td&gt;フルカラーペイントツール-彩-&lt;/td&gt;
        &lt;td&gt;1996&lt;/td&gt;
        &lt;td&gt;TANE/KOJI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;G・TOOL&lt;/td&gt;
        &lt;td&gt;G・ツール&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Zainsoft&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;G68KversionII-PRO&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;OH! Bussiness&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;GE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Miki Hoshino&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;GLab&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Ushi no shizuku&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;gm256.x&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1993&lt;/td&gt;
        &lt;td&gt;Kanzu&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Graphics Editor ARTIST&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;T.Shimanuki/GCC&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Magic Palette&lt;/td&gt;
        &lt;td&gt;マジックパレット&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Musical Plan Ltd&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Matier&lt;/td&gt;
        &lt;td&gt;マチエール&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;Meteor Art Tech&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;mfged.x&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Mamiyu Yuuki&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;MONOCRAYON&lt;/td&gt;
        &lt;td&gt;ＭＯＮＯくれよん&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Yasuhiro Sasama&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;MONOCRAYON Wide Edition&lt;/td&gt;
        &lt;td&gt;ワイド版 ＭＯＮＯくれよん&lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Noboru Ishii&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Monotone&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;GUNchan&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Object Editor&lt;/td&gt;
        &lt;td&gt;オブジェクトエディタ&lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Tonbe&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Onazorikun&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1990&lt;/td&gt;
        &lt;td&gt;Muchi&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Prism 68K&lt;/td&gt;
        &lt;td&gt;プリズム68K&lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;WOLF TEAM&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;RG&lt;/td&gt;
        &lt;td&gt;ＲＧ&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;RERO2&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;RGBP&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1994&lt;/td&gt;
        &lt;td&gt;Tetsuya Kimura&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Usagi&lt;/td&gt;
        &lt;td&gt;うさぎ&lt;/td&gt;
        &lt;td&gt;1992&lt;/td&gt;
        &lt;td&gt;IKUTA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;XGE&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1995&lt;/td&gt;
        &lt;td&gt;KYA!,CHIAKI&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;XPST&lt;/td&gt;
        &lt;td&gt;えせきーすX68&lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;kenna &amp;amp; PUNA&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Pro-68K&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1987&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;X68000&lt;/td&gt;
        &lt;td&gt;Z’s STAFF Pro-68K v2.0&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1989&lt;/td&gt;
        &lt;td&gt;Zeit&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus&lt;/td&gt;
        &lt;td&gt;PetitPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;TOK&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus&lt;/td&gt;
        &lt;td&gt;PrismPaint 3&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2001&lt;/td&gt;
        &lt;td&gt;Soga Juroh&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus&lt;/td&gt;
        &lt;td&gt;PrismPocket&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2002&lt;/td&gt;
        &lt;td&gt;Soga Juroh&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus&lt;/td&gt;
        &lt;td&gt;Zausuke&lt;/td&gt;
        &lt;td&gt;ざうすけ&lt;/td&gt;
        &lt;td&gt;2000&lt;/td&gt;
        &lt;td&gt;Soga Juroh&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus Linux&lt;/td&gt;
        &lt;td&gt;CloverPaint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2005&lt;/td&gt;
        &lt;td&gt;Soga Juroh&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Zaurus Linux&lt;/td&gt;
        &lt;td&gt;PetitPeinture&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;2004&lt;/td&gt;
        &lt;td&gt;Sakira&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;Aniputer&lt;/td&gt;
        &lt;td&gt;アニピュータ&lt;/td&gt;
        &lt;td&gt;1982&lt;/td&gt;
        &lt;td&gt;JVC&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;Hyper Paint 2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;Shima Seiki&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;Personal LINKS: PFB-2&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1991&lt;/td&gt;
        &lt;td&gt;LINKS Corporation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;Pyuta G-GRAPHIC&lt;/td&gt;
        &lt;td&gt;ぴゅう太 G-GRAPHIC&lt;/td&gt;
        &lt;td&gt;1982&lt;/td&gt;
        &lt;td&gt;Tomy&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;SGI-Pictoris&lt;/td&gt;
        &lt;td&gt;ピクトリス&lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;LINKS Corporation&lt;/td&gt;
      &lt;/tr&gt;
      &lt;tr&gt;
        &lt;td&gt;Dedicated&lt;/td&gt;
        &lt;td&gt;SGX-Hyper Paint&lt;/td&gt;
        &lt;td&gt; &lt;/td&gt;
        &lt;td&gt;1988&lt;/td&gt;
        &lt;td&gt;Shima Seiki&lt;/td&gt;
      &lt;/tr&gt;
    &lt;/tbody&gt;
  &lt;/table&gt;

&lt;/div&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 21 Oct 2023 15:56:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2023/10/21/list-of-vintage-japanese-pixel-dot-art-software/</link>
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        <item>
          <title>Kenichi Shinohara’s Pixel Art Ukiyo-e (1987)</title>
          <description>&lt;p&gt;From LOGiN Magazine (1987, No 5) comes the story of 篠原賢一 (Kenichi Shinohara), a “cheerful uncle” from Hyogo Prefecture, who at the age of 60 years old began using an NEC PC-98 to draw pixel art reproductions of Ukiyo-e. He also printed them and made folding screens and kites! Just “for something to do”. I like his style! What a guy.&lt;/p&gt;

&lt;p&gt;His process involved pasting copies of artwork from books and magazines to his monitor screen and then tracing them using the mouse. After that he would clean up, add colour, and after 4 to 5 days print it out on his NEC NM9900, check and repeat. Each piece would take 1 to 2 weeks of work.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;This is pretty much the same process I used to create my &lt;a href=&quot;/tag/1bitwoodblocks/&quot;&gt;&lt;em&gt;1-bit Woodblocks&lt;/em&gt; series&lt;/a&gt;, though with a more modern set of tools, and similar to what &lt;a href=&quot;https://www.folklore.org/StoryView.py?project=Macintosh&amp;amp;story=MacPaint_Gallery.txt&quot;&gt;&lt;em&gt;Susan Kare&lt;/em&gt; did for her famous MacPaint artwork&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2 id=&quot;happy-100th&quot;&gt;Happy 100th&lt;/h2&gt;

&lt;p&gt;Given that this feature was published in 1987, when Kenichi was 64, that would make him 100 this year. Happy Birthday for your centenary, Kenichi, wherever you are! 🎂&lt;/p&gt;

&lt;h2 id=&quot;the-setup&quot;&gt;The Setup&lt;/h2&gt;

&lt;p&gt;We can read that he used pixel art software such as Z’s STAFF, FUNNY and CANDY2. The kite goes further and advertises that its image was drawn using Z’s STAFF with Pluskit LEVEL 1, an NEC PC-9801E and printed on an NEC MultiImpact NM-9900 dot matrix printer.&lt;/p&gt;

&lt;p&gt;Handily, many of these tools are &lt;a href=&quot;https://archive.org/details/login-march-1986/LOGiN%20-%20March%201986/page/n103/mode/1up&quot;&gt;referenced in a repeated feature about &lt;em&gt;ASCII C.G. Tools Festival&lt;/em&gt;&lt;/a&gt; which ran from the middle of November 1985 to the end of February 1986. That feature was essentially an advertisement for Zeit software company and was sponsored by them.&lt;/p&gt;

&lt;p&gt;We can see that Funny was a pixel art package, CANDY2 was a technical drawing app, Z’s STAFF was a pixel art app (&lt;em&gt;Zeit&lt;/em&gt;’s most famous, in fact), Pluskit LEVEL 1 was an “image reader” software add-on. Interestingly, &lt;a href=&quot;https://archive.org/details/logi-n-october-1986-raw-scans/LOGiN%20-%20October%201986/page/n458/mode/1up&quot;&gt;&lt;em&gt;Pluskit LEVEL 2&lt;/em&gt;&lt;/a&gt; involved an interface board to allow for direct camera input.&lt;/p&gt;

&lt;h2 id=&quot;login-1987-no-5&quot;&gt;LOGiN 1987 No 5&lt;/h2&gt;

&lt;p&gt;Thanks to &lt;a href=&quot;https://www.gamingalexandria.com/wp/magazines/&quot;&gt;Gaming Alexandria&lt;/a&gt; for scanning the magazine and making it available at Internet Archive: &lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n169/mode/2up&quot;&gt;archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n169/mode/2up&lt;/a&gt;&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;陽気なおごさんに教わるグラフィックツールのひミーふな使い方&lt;br /&gt;
Learn how to use graphics tools from a jolly old man&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Click the images below to see a zoomable, browsable version of the magazine.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n169/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/kenichi-shinohara-pixel-art-ukiyoe-1.jpg&quot; alt=&quot;Kenichi Shinohara&apos;s pixel art Ukiyo-e, page 1 &amp;amp; 2&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n171/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/kenichi-shinohara-pixel-art-ukiyoe-2.jpg&quot; alt=&quot;Kenichi Shinohara&apos;s pixel art Ukiyo-e, page 3 &amp;amp; 4&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n171/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/kenichi-shinohara-pixel-art-ukiyoe-3.jpg&quot; alt=&quot;Kenichi Shinohara&apos;s pixel art Ukiyo-e, close up&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://archive.org/details/login-may-1987/LOGiN%20-%20May%201987/page/n171/mode/2up&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/kenichi-shinohara-pixel-art-ukiyoe-4.jpg&quot; alt=&quot;Kenichi Shinohara&apos;s pixel art Ukiyo-e, profile&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 13 Oct 2023 10:43:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2023/10/13/kenichi-shinohara-pixel-art-ukiyo-e/</link>
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