<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Get Info: #phaser</title>
    <description>Posts tagged “phaser” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/phaser/</link>
    <atom:link href="https://blog.gingerbeardman.com/tag/phaser/index.xml" rel="self" type="application/rss+xml"/>
    <pubDate>Wed, 01 Jul 2026 16:09:47 +0000</pubDate>
    <lastBuildDate>Wed, 01 Jul 2026 16:09:47 +0000</lastBuildDate>
    <generator>Jekyll v4.4.1</generator>

    
      
        <item>
          <title>Boom Matt</title>
          <description>&lt;p&gt;This is my version of the mobile game &lt;a href=&quot;/2016/06/01/game-analysis-boom-dots/&quot;&gt;Boom Dots by Umbrella Games&lt;/a&gt;, made this one Saturday evening in 2015 using Phaser HTML5 game framework just to see what it was like.&lt;/p&gt;

&lt;p&gt;Works on mobile, of course.&lt;/p&gt;

&lt;p&gt;Play in your browser: &lt;a href=&quot;https://gingerbeardman.itch.io/boom-matt&quot;&gt;gingerbeardman.itch.io/boom-matt&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/boom-matt-title.png&quot; alt=&quot;IMG&quot; /&gt; &lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/boom-matt-game.png&quot; alt=&quot;IMG&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 14 Mar 2015 23:59:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2015/03/14/boom-matt/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2015/03/14/boom-matt/</guid>
        </item>
      
    

  </channel>
</rss>
