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    <title>Get Info: #sega</title>
    <description>Posts tagged “sega” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/sega/</link>
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    <pubDate>Fri, 03 Jul 2026 20:16:48 +0000</pubDate>
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          <title>DREAM RIDE for Sega Dreamcast (and emulators)</title>
          <description>&lt;p&gt;Over the Christmas break I had a spare week after a trip to Ireland was cancelled. What should I do with the time? I was already aware of the upcoming &lt;a href=&quot;https://itch.io/jam/dream-disc-24&quot;&gt;DreamDisc ‘24 game jam&lt;/a&gt; and had done some reading &lt;a href=&quot;https://twitter.com/gingerbeardman/status/1843024068930658594&quot;&gt;a couple of months back&lt;/a&gt; scoping out a Lua-based SDK called ANTIRUINS Engine that looked familiar enough to me with my experience of LÖVE (love2d) and Playdate SDK. But what should I make with it?&lt;/p&gt;

&lt;p&gt;If I could get something fun up and running as quickly as possible it would prove the point and keep me motivated. Sounds like a plan. Also, it’s easier to make something that has already been planned out, so all the effort goes on implementation rather than design. I remembered my unreleased game &lt;a href=&quot;/tag/dailydriver/&quot;&gt;Daily Driver&lt;/a&gt;…maybe I could get those little cars moving around the screen? But what would make it &lt;em&gt;more Dreamcast?&lt;/em&gt; Simultaneous 4-player action and CPU opponents! &lt;em&gt;OK, let’s do this!&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;It took a bit of effort to get the build process setup, but after that I hit the ground running. I got the physics and 4-player control working pretty quickly. Then the sprites went in, albeit in the wrong colours. Physics equation and sprites are the only two things shared with &lt;a href=&quot;/tag/dailydriver/&quot;&gt;Daily Driver&lt;/a&gt;. Next I added a variety of game modes, power-ups, new sounds, all within a few days. Then I picked at it over the next week to polish it as much as possible before the game jam deadline. I thrive on deadlines.&lt;/p&gt;

&lt;p&gt;Many thanks to &lt;a href=&quot;https://bertholet.itch.io&quot;&gt;Bertholet&lt;/a&gt;, author of ANTIRUINS Engine, who has done a great job and was very gracious with his time helping me through the initial hurdles.&lt;/p&gt;

&lt;p&gt;I’ll do a full post-mortem and “what’s next” after the game jam results are announced. But I’m really happy with how it turned out. The cars look great in colour, and even with 8 of them on screen things are a rock solid 60fps, I really need to see how far I can push things.&lt;/p&gt;

&lt;hr /&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/dream-ride-game.png&quot; alt=&quot;IMG&quot; title=&quot;This shows a secret mode where the cars roaming around the menu screen remain in play!&quot; /&gt;&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;download&quot;&gt;Download&lt;/h2&gt;

&lt;p&gt;&lt;a href=&quot;https://gingerbeardman.itch.io/dream-ride&quot;&gt;gingerbeardman.itch.io/dream-ride&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Play DREAM RIDE on real hardware (tested on my original imported NTSC-U Sega Dreamcast from 1999, &lt;a href=&quot;/2020/12/03/dreamcast-gdemu-installation/&quot;&gt;fitted with a GDEMU&lt;/a&gt;) or in an emulator on your favourite console or handheld (tested with Flycast on macOS, GameForce Chi, Powkiddy RGB30, &lt;a href=&quot;https://twitter.com/0_game_it/status/1875734954946285610&quot;&gt;TrimUI Brick&lt;/a&gt;, and a modded Nintendo Switch).&lt;/p&gt;

&lt;p&gt;Future versions of the game with improvements and new modes will require payment, after all I’m a full-time indie developer and my caffeine intake needs to be maintained. Thanks for your support!&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&quot;video&quot;&gt;Video&lt;/h2&gt;

&lt;p&gt;Below is a video where I forgot to switch audio source so it recorded audio through my Mac’s mic. 😅&lt;/p&gt;

&lt;lite-youtube style=&quot;aspect-ratio: 16/9;&quot; videoid=&quot;movAjOjZLRg&quot; params=&quot;start=0&amp;amp;modestbranding=2&quot;&gt;
&lt;/lite-youtube&gt;

</description>
          <author>by Matt Sephton</author>
          <pubDate>Sun, 05 Jan 2025 23:59:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2025/01/05/dream-ride-for-sega-dreamcast-and-emulators/</link>
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          <title>Recovered: Forgotten SEGA Exclusives on Palm OS</title>
          <description>&lt;p&gt;As part of my ongoing efforts to uncover lost gems from Japan, I recovered two exclusive games made by SEGA in their brief flirtation with Palm OS back in 2002. These games were presented by their Smilebit division at PalmSource Japan Forum 2002. This was around the time SEGA were abandoning consoles and Palm OS seems to have been part of an effort to figure out “what next?”.&lt;/p&gt;

&lt;p&gt;My journey to these games started with the my purchase of a GC10 game controller adapter and playing its bundled games, one of which featured an old website URL. I then fell deep down the &lt;a href=&quot;https://web.archive.org/web/20020408142525/http://pda.sega.co.jp/&quot;&gt;archive.org&lt;/a&gt; rabbit hole and managed to find mention of the two games—one had screenshots but neither had downloads—on an old SEGA website. From here I managed to find the PRC files in a set of just over 100 on &lt;a href=&quot;http://chip.de&quot;&gt;chip.de&lt;/a&gt;, a German computer magazine and software download website, the only place they still resided and where they had been long forgotten for decades. Finally, I used the Mu Palm emulator and my Sony CLIÉ SJ22 to try them out and take some screen grabs!&lt;/p&gt;

&lt;h3 id=&quot;triangle-magic-トライアングル-マジック&quot;&gt;Triangle Magic トライアングル マジック&lt;/h3&gt;

&lt;p&gt;Use the stylus to position triangles on a grid, the aim is to deflect a ball to the goal and collect coins on the way.&lt;/p&gt;

&lt;p&gt;This one feels quite familiar today, I can remember several games with a similar concept. Edit: Sega’s 1990 arcade game &lt;a href=&quot;https://www.mobygames.com/game/arcade/borench&quot;&gt;Borench&lt;/a&gt; features a very similar concept.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/sega-palm-triangle-magic-1.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/sega-palm-triangle-magic-2.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/p&gt;

&lt;h3 id=&quot;borkov-ボルコフ&quot;&gt;Borkov ボルコフ&lt;/h3&gt;

&lt;p&gt;Use the hardware buttons, or stylus, to make an overweight red-haired man eat chunks of chocolate to match the goal shape.&lt;/p&gt;

&lt;p&gt;It’s reminiscent of COMPILE’s 2001 GBA game &lt;a href=&quot;https://www.mobygames.com/game/guru-logi-champ&quot;&gt;Guru Logi Champ&lt;/a&gt;, in that you rotate the play field and shoot/suck blocks from the middle. Pretty cool.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/sega-palm-borkov-1.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/sega-palm-borkov-2.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Columns for CLIÉ&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The only commercial result from this particular period at SEGA was a version of Columns bundled only with a game controller accessory for Sony’s CLIÉ range of Palm OS “personal entertainment organisers”.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/sega-palm-clie.png&quot; alt=&quot;PNG&quot; /&gt;&lt;/p&gt;

&lt;h3 id=&quot;download&quot;&gt;Download&lt;/h3&gt;

&lt;p&gt;You can grab Borkov and Triangle Magic at &lt;a href=&quot;https://palmdb.net/?s=sega&quot;&gt;palmdb.net/?s=sega&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;Columns for CLIÉ can be found in the All Games or GC10 downloads at &lt;a href=&quot;https://www.sonyclie.org/drivers.html&quot;&gt;sonyclie.org/drivers.html&lt;/a&gt; &lt;/p&gt;

&lt;h3 id=&quot;references&quot;&gt;References&lt;/h3&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://web.archive.org/web/20020616095557/http://www.pdalive.com/forums/printthread.php?threadid=699&quot;&gt;web.archive.org/web/20020616095557/http://www.pdalive.com/forums/printthread.php?threadid=699&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://games.slashdot.org/story/02/04/05/1448214/sega-doing-palmos-games#comments&quot;&gt;games.slashdot.org/story/02/04/05/1448214/sega-doing-palmos-games#comments&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Wed, 24 Apr 2019 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2019/04/24/recovered-forgotten-sega-exclusives-on-palm-os/</link>
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