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    <title>Get Info: #simplesoccer</title>
    <description>Posts tagged “simplesoccer” — Blog of independent game and app developer Matt Sephton. Featuring vintage Macintosh, game development, digital artwork, Japanese esoterica, video game reviews, hacks and tips, and much more.</description>
    <link>https://blog.gingerbeardman.com/tag/simplesoccer/</link>
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    <pubDate>Mon, 06 Jul 2026 14:37:40 +0000</pubDate>
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          <title>Abandoned project: Soccer for Playdate</title>
          <description>&lt;p&gt;On September 30th, 2023, I was sitting in the cinema &lt;a href=&quot;https://twitter.com/gingerbeardman/status/1708437276756214147&quot;&gt;waiting for an anniversary screening&lt;/a&gt; of Talking Heads &lt;em&gt;“&lt;a href=&quot;https://en.wikipedia.org/wiki/Stop_Making_Sense&quot;&gt;Stop Making Sense&lt;/a&gt;”&lt;/em&gt; to begin when I got a message from &lt;a href=&quot;https://panic.com&quot;&gt;Panic&lt;/a&gt;. They asked if I was familiar with Sensible Soccer. Naturally, I was—I’ve played it since its release in 1992, as man and boy. Back in 2000, I’d even made my own arcade-style take on it called Simple Soccer, and in 2002 I designed an &lt;a href=&quot;/2002/05/23/sensible-soccer-t-shirt/&quot;&gt;official Sensible Soccer T-shirt&lt;/a&gt; that was sold on the high street. Panic had no idea about any of this, but luck works in funny ways sometimes.&lt;/p&gt;

&lt;p&gt;Panic’s idea was to make a soccer game for &lt;a href=&quot;https://play.date&quot;&gt;Playdate&lt;/a&gt;, tied in as a promotional companion to the soccer-infused first-person slice-of-life game &lt;a href=&quot;https://en.wikipedia.org/wiki/Despelote&quot;&gt;Despelote&lt;/a&gt; (out today—1st May, 2025). Very cool.&lt;/p&gt;

&lt;p&gt;I was super keen, as you’d imagine, and quickly got to work on a &lt;a href=&quot;https://gingerbeardman.itch.io/prototypes-for-playdate&quot;&gt;prototype&lt;/a&gt; (download at the link). It let you move around the pitch, zoom in and out, and switch between different pitch surfaces. I sent it off and asked for a budget and scope. With the expectation set that the project was going forwards and while waiting for a reply, I kept going: I got the ball moving (using the same sort of ball movement trick I first solved 25 years ago and more recently reused for &lt;a href=&quot;/2023/06/26/ball-und-panzer-golf-making-a-playdate-game-in-a-week/&quot;&gt;Fore! Track&lt;/a&gt;), and had two AI-controlled teams running around the pitch, tracking the ball using the classic Sensible Soccer &lt;a href=&quot;https://readonlymemory.com/the-making-of-sensible-soccer/&quot;&gt;grid system&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;But I never heard back about the budget. So I stopped—just before adding goal-scoring. It would’ve been so cool.&lt;/p&gt;

&lt;p&gt;Lesson learned. I now always ask for a contract upfront and of course don’t do spec work. If a client wants me to build something, they need to commit—and at the very least, meet me on the halfway line.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/soccer-playdate.gif#playdate&quot; alt=&quot;IMG&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Thu, 01 May 2025 14:34:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2025/05/01/abandoned-project-soccer-for-playdate/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2025/05/01/abandoned-project-soccer-for-playdate/</guid>
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          <title>Found whilst backing up an old PC</title>
          <description>&lt;p&gt;Backed up a very old laptop and found a bunch of cool old stuff from 15-20 years ago! &lt;a href=&quot;https://twitter.com/hashtag/thread?src=hash&quot;&gt;#thread&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;2003-04-25: Custom Fruit Labels for a Zelda: Wind Waker competition (I think in Official Nintendo Magazine?) I sent them a fake plastic pear with one of these these stuck on.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaSuHAXkAAV91O.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2005-01-18: grid-based music puzzle game called BEAT HIT&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaTe86WAAAnz7d.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2004-12-24: game mockup “Katamari Christmasy” 2D side-scroller&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaUBBPWkAAiM7-.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2004-07-11: reverse engineering “Mini Golf” JAVA cell phone game to make custom levels. w/ hyphz&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaUjB5WkAYp9k7.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2004-03-10: Atari arcade game Super Sprint themed T-shirt&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaVQKVXYAA5fP-.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2004-07-22: source code (Blitz Basic, Windows PC) for my game Wire Hang Redux, which you can still grab and play for free at &lt;a href=&quot;https://gingerbeardman.itch.io/wire-hang-redux&quot;&gt;(gingerbeardman.itch.io/wire-hang-redux)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaWOLWXkAEjkAo.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2004-12-21: various themes for Sony Ericsson K700i cell phone&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaWoAnWsAEbbFn.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2002-01-15: source code for my Futurama-themed Robotron clone “Bendertron”&lt;/p&gt;

&lt;p&gt;2001-04-24: WIP Mode 7 style kart game “Manga Kart”&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaZPz9WsAEnBIT.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2002-03-04: source code for Pang style bouncing ball physics&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaZaRrXcAAZ-Zz.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2003-07-02: beach-themed QIX clone “QUARTZ”&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaaT7tXcAAOD-2.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2003-07-02: source code for rainbow block matching puzzler “ROY” - it’s not balanced, or much fun, but it’s still downloadable at &lt;a href=&quot;http://www.gingerbeardman.com/archive/roy/&quot;&gt;(gingerbeardman.com/archive/roy/)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjabK4dXcAETDJN.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2000-2003: source code for my Sensible Soccer clone “Simple Soccer” &lt;a href=&quot;http://www.gingerbeardman.com/archive/soccer/&quot;&gt;(gingerbeardman.com/archive/soccer/)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjabtL9WoAMi2G6.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2002-09-17: source code for aborted attempt at bringing &lt;a href=&quot;https://twitter.com/armyoftrolls&quot;&gt;@armyoftrolls&lt;/a&gt; mockup “Space Squad 5” to life&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjacK5YX0AQ2UfE.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2002-08-23: source code for my entry into the BlitzCoder Stupidest Game competition, Summer 2002. “Terra Firma” still available to download and play at &lt;a href=&quot;http://www.gingerbeardman.com/archive/terrafirma/&quot;&gt;(gingerbeardman.com/archive/terraf…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Ejac_qtXYAEWnIG.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2002-08-24: source code for my kayaking simulator “yaking”&lt;/p&gt;

&lt;p&gt;hurrah! was hoping i’d find this. will rinstate working download ASAP at &lt;a href=&quot;http://www.gingerbeardman.com/archive/yaking/&quot;&gt;(gingerbeardman.com/archive/yaking/)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Ejadk2tWsAIM8Rg.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2000-06-10: photos from my first digital camera (a Fujifilm FinePix 1400 Zoom) including some of my first car (a 1972 FIAT 500)&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjafAs2XYAAMpze.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;1995-1998: my University Comp Sci directory photos (I was age 18-21)&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjagkQgXYAA1Slr.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2002-05-23: original artwork for my Sensible Soccer T-shirt that was sold in River Island stores across the UK (still a shame they didn’t print the lines on the neck and shoulders!)&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjahgN2XsAE9eVU.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2000-08-06: email attachment ATT09176.jpeg a photo of forest fire. (Bitterroot National Forest, Montana, on Aug. 6, 2000) &lt;a href=&quot;https://earthobservatory.nasa.gov/images/843/bitterroot-inferno&quot;&gt;(earthobservatory.nasa.gov/images/843/bit…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjaieMTX0AIMt5x.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;…plus tons of work files, game screenshots and ROMs, failed prototypes, and random stuff I found interesting. Which goes to show that half a lifetime ago I was exactly the same person I am today. Phew. &lt;a href=&quot;https://twitter.com/hashtag/end?src=hash&quot;&gt;#end&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;OK, a couple more…&lt;/p&gt;

&lt;p&gt;2003-06-29: me taking photos of a big old widescreen CRT showing the Samsung N504 Virtual Light Machine (VLM-2) - still got it the NUON - no it’s not for sale ;)&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Ejam_NMXkAAJ5Cu.jpg&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2005-09-05: my favourite game at the time was a Japanese skill game called “Pendulumania” (version 1.3 A) still downloadable from &lt;a href=&quot;https://www.vector.co.jp/magazine/softnews/000126/n0001261.html&quot;&gt;(vector.co.jp/magazine/softn…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/Ejap3gFWsAICWEJ.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;2000-10-16: the original Fontographer .fog .fon .ttf files for my font BLOCKOUT (inspired by The Designers Republic but - contrary to their threatening legal letter - actually designed on a completely different grid system!) &lt;a href=&quot;https://www.flickr.com/photos/emsef/5706680402/&quot;&gt;(flickr.com/photos/emsef/5…)&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;https://pbs.twimg.com/media/EjarqSNWoAICnYG.png&quot; alt=&quot;&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Sat, 03 Oct 2020 00:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2020/10/03/found-whilst-backing-up-an-old-pc/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2020/10/03/found-whilst-backing-up-an-old-pc/</guid>
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          <title>Simple Soccer</title>
          <description>&lt;p&gt;Simple Soccer is my take on the classic Sensible Soccer. It was written in BlitzBasic and ran at 800×600 under Windows 9x.&lt;/p&gt;

&lt;p&gt;I built multiple parts—player control, dribbling, cpu and formation, goalkeeper behaviour—but never managed to combine it all in a finished game. Still, I count it as my first real game.&lt;/p&gt;

&lt;p&gt;Archived web page: &lt;a href=&quot;https://www.gingerbeardman.com/archive/soccer/&quot;&gt;gingerbeardman.com/archive/soccer/&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;tofigure&quot;&gt;&lt;img src=&quot;https://cdn.gingerbeardman.com/images/posts/simple-soccer.png&quot; alt=&quot;IMG&quot; title=&quot;The beautiful game&quot; /&gt;&lt;/p&gt;
</description>
          <author>by Matt Sephton</author>
          <pubDate>Fri, 29 Sep 2000 11:00:00 +0000</pubDate>
          <link>https://blog.gingerbeardman.com/2000/09/29/simple-soccer/</link>
          <guid isPermaLink="true">https://blog.gingerbeardman.com/2000/09/29/simple-soccer/</guid>
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