2023 was a year where I feel my blogging really hit its stride.
I’ve spent most of the year trying to comprehend 2022’s traumatic events, the lingering impact of which continues to affect me daily. Positive outcomes are that it gave me a little more time to write, and I developed some small games that might not have existed otherwise. And one of those, YOYOZO, has received a Game Of The Year accolade!
How many posts?
- 40 posts (up from 18 in 2022)
Most popular posts
According to Google Analytics, my 10 most popular posts in 2023 were (most popular first):
- “The Famous F40” vector illustration by David Rumfelt (15 Jul)
- YOYOZO (or, how I made a Playdate game in 39KB) (21 Nov)
- Going back to the old (pre-X) Twitter iOS app (17 Aug)
- Early computer art by Barbara Nessim (1984) (9 Nov)
- Back In Time: Vintage Maps of Akihabara (1976–2001) (1 Jul, updated old post)
- Dynamic music and sound techniques for video games (9 Dec)
- Casio CALEID XM-700 Mobile Navigator (1997) (25 Aug)
- Ball und Panzer Golf: making a Playdate game in a week (26 Jun)
- Kenichi Shinohara’s pixel art Ukiyo-e (13 Oct)
- Ordering photocopies from Japan’s National Library (24 May)
Best of the rest
My personal favourites from the year (most recent first):
- List of vintage Japanese pixel/dot art software the one where I list 200 old apps
- Tom Moulton, Father of the Disco Mix (1976) the one a student copy-pasted for me
- Fake Steve Jobs & Letters from BILL G the one that nobody read
- Review: GTi Club Supermini Festa! the one about an amazing Wii game
- Where can I see Hokusai’s Great Wave today? the one about The Great Wave
Blog changelog
- Fixed site search issue which meant some blog posts were being skipped (22 Dec)
- Added Google search link if there are no site search results (1 Dec)
- Added site search to further improve discoverability (27 Aug)
- Added tag cloud to improve discoverability (12 Aug)